Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 819530BF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Would you be able to help me with this, please?
<ThingDef Class="CombatExtended.AmmoDef" ParentName="BaseGrenadeProjectile">
and
<projectile Class="CombatExtended.ProjectilePropertiesCE"> which is inside that def.
just gotta replace the name, the texpath for your textures and of course the tomahawk wont have an explosion.
Maybe intentional, but now catapult/trebuchet research shows that those unlocked only after Mortar researched as well.
Also when used with Combat Extended when hovering over Caliber in Ballista/Triple-bow crossbow Info Card CE throws:
CE tried getting projectile readout with null props
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
CombatExtended.AmmoUtility:GetProjectileReadout (Verse.ThingDef,Verse.Thing)
CombatExtended.StatWorker_Caliber:GetExplanationUnfinalized (RimWorld.StatRequest,Verse.ToStringNumberSense)
RimWorld.StatWorker:GetExplanationFull (RimWorld.StatRequest,Verse.ToStringNumberSense,single)
RimWorld.StatDrawEntry:GetExplanationText (RimWorld.StatRequest)
RimWorld.StatsReportUtility:DrawStatsWorker (UnityEngine.Rect,Verse.Thing,RimWorld.Planet.WorldObject)
RimWorld.StatsReportUtility:DrawStatsReport (UnityEngine.Rect,Verse.Def,Verse.ThingDef)
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.ThingDef+<SpecialDisplayStats>d__308.MoveNext () [0x017cc] in <d89f3c80243544d4a2243b44d67a34bc>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
...
I'm gonna let it sit here for a hour, see if pops up, it seems to be getting "stuck" while checking some wounds on a pawn. I do recall a weird moment, using a bunch of FIRE bows to take someone out, they were bleeding out in 0 seconds for MINUTES...i just imprisoned them and took them home...wondering if their immortal selves are freaking out my save.
this mod makes tribal and medival factions a bit harder
Sorry for the errors!