RimWorld

RimWorld

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Fire Extinguisher (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1.176 MB
Aug 13, 2020 @ 2:39am
Apr 2, 2024 @ 8:14am
20 Change Notes ( view )

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Fire Extinguisher (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of peladors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2002292418

- Added the patch for Simple Sidearms
- Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded)
- Added french translation, thanks qux!
- Updated Traditional Chinese translation, thanks to 虛無_鬼王!



[dsc.gg]
[github.com]



Overview
V1.1

Adds a useful pawn firefighting tool.

Details

Requires Fire Extinguisher (FE) research (own tab). Made at Machining table with a recipe of: 50 steel and 2 Components.

The FE has a mod option to use foam that will degrade over time and also has some cleaning properties acting as an active detergent to remove filth. (Note the foam will still be identified for cleaning itself if in an applicable cleaning zone).

Includes a dedicated shelf (found in Misc tab on the architect menu) for use. Requires 10 stuff of either metal or stone and will only allow the FE to be stored in this location.

(Please see brief demo/tutorial video above.)

Mod Notes

Since the mechanics of the fire extinguisher is a "gun" it cannot be used by pacifist pawns, though funnily enough this can be used by pyromaniacs.

Classified as a manufactured item.

Works with existing saves and should be mod friendly. To remove the mod you will have to remove all occurrences of the mod items.

When changing the values in the mod options you will need to restart Rimworld in order for the changes to take effect.

Fire Foam Belt

A fire foam belt is included with the mod that will trigger if the wearer or the belt itself is set on fire. Similarly it can be manually triggered if in close proximity to a fire. (Available to be made at the Machining table after fire foam research).

Expansion
*** Subject to conversion ***

Fire Warden - AI behaviour for tackling fires with the extinguisher.

Simple Sidearms Temporary Fix - Ensures that the FE is not selected during combat.

Credits

1) Similar idea to previous authors of similar mods in earlier game versions.
2) Razzoriel: Heads up regarding removal of camera shake effect.
3) SheiFoxy and Rainbeau Flambe: Reverse engineered a mod of theirs to understand mod options method.

*** Converting from V1.0 to V1.1 ***
IMPORTANT

Note if converting from V1.0 to V1.1 and you haven't flushed your config data for the mod then you will receive an error.

Instructions below how to remove the mod options file for V1.0 FE.

(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


76 Comments
Torres Dec 22, 2024 @ 11:50am 
Yeah it's the VEF Vanilla Expanded Framework because once I activated the "Blood Color Genes" mod it depended on that one and either one of them is doing it.

Here's a pastebin with the errors I got:
https://pastebin.com/vb9VcTVv
Mlie  [author] Dec 22, 2024 @ 8:41am 
@Torres Please see the Reporting Issues section described above
Torres Dec 22, 2024 @ 8:21am 
This mods forces the pawn UI bar to glitch and it gets hidden when you manually equip the extinguisher.
Mlie  [author] Apr 29, 2024 @ 8:36am 
@MamaMOB Its a storage for one extinguisher
MamaMOB Apr 29, 2024 @ 7:52am 
Why does the storage only store 1 fire extinguisher?
Jenson Mar 21, 2024 @ 11:13am 
thanks man, could you maybe just remove the capitalisation in 'extinguisher' from the research tab as it's annoying how it's the only research to have upper camel casing
Kittamaru Nov 28, 2022 @ 5:31pm 
Awesome, thanks mate!
Mlie  [author] Nov 28, 2022 @ 12:48pm 
@Kittamaru Thanks! Should be fixed now
Kittamaru Nov 28, 2022 @ 12:37pm 
Hi Mlie - just a heads up - the "Simple Sidearms Fire Extinguisher Fix" was integrated into Simple Sidearms itself, resulting in a rather long error:

https://pastebin.com/XsV3hcuQ

See Syrus reply on page 2 here.

Thanks again for all your work!
杉杉来迟ww Nov 6, 2022 @ 10:20pm 
sorry for bothering you, I didn't notice that, and thank you