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https://steamcommunity.com/sharedfiles/filedetails/?id=2576081324
Hope it helps anyone!
Much credit to you, and thanks for all you hard work! If you've got any problems with the mod, let me know here or on Discord, cheers!
https://steamcommunity.com/sharedfiles/filedetails/?id=2546954423
Yea, my mods would probs become incompatible on next update. I got no time work on em anymore, sadly. That said, I'm happy to see fences on vanilla now. People can now easily make modified versions unlike before.
Also they are making a DLC where they add ideologies.
Wait, seriously? lmao, I haven't been in the Rimworld community for a good long while now. I wanna play again but I'd probs fall in the rabbit hole and end up addicted.
And from what little I know about the code, I'll guess that's some C# work to be done. And the author is on hiatus.
or add the option on Toolbox mod..?
my english is bad..
Anything with the cover of 100% is as equivalent as a wall, such as closeboard.
__X_ doesn't render right, instead rendering as __X .
Similarly, fences don't attach to adjacent non-fence walls, which I wish they would!
Nah, the fences don't spawn in enemy bases. You, as player, is the only one capable of making it.
Sad to hear you've given up development on the mod Nif, but I respect the decision, and would like to thank you for making such an awesome mod in the first place.
Your mod is the only one that brings a variety of high quality fences to the game in a way that is balanced and fits the vanilla aesthetic perfectly. You made rimworld fences great, so bravo sir.
Regarding the visual hiccups--this has been a general problem since Vanilla Fences and is something I have no power over. The game's core engine for linking buildables is very limited. Previously, I tried different visual techniques to solve it, but to later find drawbacks. The same happened with Heart of Mud's idea; it was something I've tried since beginning versions.
The only possible solution I've come close to is by making a half fence that you can build on top of the linkable one, to alleviate the empty space on corners. However, I never really got to do it as my PC burned down and lost my files before I even got started.
The mod is open for modification and reupload of said modified version. I am very grateful to the many people had supported this mod. However, it is time for me to pass the baton to someone else.
One last suggestion related to a previous post about corner pieces: instead of being a solitary post in the middle of the tile like how it is right now, you could draw single/corner fence/wall sections as a square with a post at each corner (same as how a 4 tile square section of fence looks) so it visually fills the tile & appears to connect to adjacent tiles.
-Added 1.2 in supported versions.
Yea, I'll be updating. I haven't yet checked the changes in 1.2, though there shouldn't be anything mod breaking. I probs just have to update compatibility.
Yep.
@Tacwire
That's not really an easy problem. In modding, we usually just use and modify the base program of the game. The reason for that--is because of how difficult and problematic it is to implement your own. In this case for instance, I simply reused the code for walls. Making a new class for the fences would not only take time but will also affect the range of compatibility. Not to mention, for some reason, performance is also significantly affected. I can say as I have tested before. This was also the very reason why I cancelled on making an elevation mod that adds cliff, land bridges, etc.
TL;DR
I'm sorry. It isn't something that I can change.
https://imgur.com/a/fGMdN9b
That's due to fill percent (or cover in this case). Since it's as equivalent of a wall, it considers itself as a whole block.
I have not tested a lot around that scenario before, so the current solution I know of is lowering fill percent (cover in settings). And by guess, Passability may also work—changing it to "PassThroughOnly" or "Standable".
Around making this mod, I have not encountered a way to filter snow display though XML. It's most likely decided in the games core engine.
https://pix.moncabanon.com/images/RimWorldWin64_1yywIyfRln.png
Is there any way to tweak this ? I know it may sound minor but.. y'know, that's some OCD shit :D