Space Engineers

Space Engineers

Vulture Class Recon Salvager
16 Comments
Qwuille Jun 21, 2020 @ 8:04am 
This is an amazing ship!
Got so many decorative blocks and still is small and extremely functional!
Looking forward for more 😁
Zidzan Jun 17, 2020 @ 1:55pm 
I went ahead took some shots and shared them. Thank you again for the awesome ship.
Nomad Jun 17, 2020 @ 8:47am 
I'd like to second that, I'd love to see the modifications you made to the ship. And still can't wait for more from you, Torhill.
Tor  [author] Jun 17, 2020 @ 6:55am 
I'm glad that you've been able to use it and I'd love to see a screenshot of the modifications if you have one.
Zidzan Jun 16, 2020 @ 7:02pm 
I just want to say, as someone who loves to play my space games as the kind of "Dirty Salvager", this ship has become my go-to. Its got the living space, the cramped-but-not-too-cramped feel, a cargo bay large enough for a couple crates scattered about. You either really outdid yourself or are incredibly creative, or both.
Also also, I went a little ham on a deep space retrofit. That frontal tube allowed for the installation of a couple ox tanks, and the positioning of the kit/conv junction above it allowed for the installation of a basic refinery.
Thank you again for this absolute beauty.
Tor  [author] May 31, 2020 @ 3:52pm 
Glad to hear.
I've got a couple that are nearly done but its always that last bit of setting up scrips and groups that I get stuck on.
Nomad May 31, 2020 @ 3:44pm 
Worked like a charm, no bashing 4 necessary either, Thank you for the assistance! Again, I can't wait for another ship from you!
Nomad May 31, 2020 @ 3:30pm 
Thank you very much, I'll attempt that now
Tor  [author] May 31, 2020 @ 2:52pm 
So the thing is the drone sticks out on the rotor head. To connect you basically have to move the drone right into the wall and press "4" repeatedly until it sticks
Nomad May 31, 2020 @ 2:19pm 
If I may, I can't for the life of me, figure out how to reattach the salvage drones onto the rotorlocks you're using as mag locks, am I doing something wrong? is there a specific way to go about it? I love the ship, I can't wait to see more from you, thanks!
Tor  [author] Apr 15, 2020 @ 9:43am 
It was quite fun trying to cut more space out.
Whiplash141 Apr 14, 2020 @ 10:02pm 
This is a really neat ship, every side of the ship is unique and it has a surprisingly large amount of interior. Very well done :)
Wildcard Apr 13, 2020 @ 4:39pm 
Thanks!
Tor  [author] Apr 13, 2020 @ 9:24am 
"ctrl alt E" to export the ship model, then importing it into blender to remove the inside geometry.
Wildcard Apr 13, 2020 @ 8:29am 
how did you create the 3d model view?
PR0_Boszcz Apr 7, 2020 @ 4:38am 
I need to buy DLC.