DayZ
JunkYardDog
979 Comments
[S.C.] Zedmag  [author] Oct 24 @ 10:10pm 
Haha. Is this your first time? 91,000 subscribers. Over 1,000 servers. You most likely have a conflicting mod. It’s not my job to diagnose your server issues. Let me know when you find the conflicting mod.
Jack Ryan ™ Oct 24 @ 2:26pm 
fix the code. cant even boot a server up with this mod. so many errors... @"JunkYardDogV4/scripts/4_World/junkyardscriptclass.c,744":
junkyardscriptclass.c,752":
junkyardscriptclass.c,762":
junkyardscriptclass.c,231":
junkyardscriptclass.c,246":
junkyardscriptclass.c,280":
junkyardscriptclass.c,320":
junkyardscriptclass.c,335":
junkyardscriptclass.c,368":
junkyardscriptclass.c,528":
junkyardscriptclass.c,683":
junkyardscriptclass.c,691":
junkyardscriptclass.c,701":
junkyardscriptclass.c,480":
junkyardscriptclass.c,508":
junkyardscriptclass.c,460":
actionfillatwreck.c,57":
junkyardscriptclass.c,416"
junkyardscriptclass.c,494"
junkyardscriptclass.c,501"
junkyardscriptclass.c,487"
actionsalvagewreck.c,32":
junkyardscriptclass.c,439"
junkyardscriptclass.c,396"
junkyardscriptclass.c,377"
[S.C.] Zedmag  [author] Oct 22 @ 8:53pm 
fuel is dynamic to real vehicles, randomly small in wrecks.
you can edit the parts txt file to add more entries. And the more entires you add if the same type, change those odds. It’s about the math.
_DyaDya_LeSHa_ Oct 22 @ 11:55am 
Hi! Is it possible to adjust the probability of loot spawning when dismantling a car?
And control the amount of fuel drained?
That would be easier!
[S.C.] Zedmag  [author] Aug 26 @ 6:50pm 
At the moment i just don’t have time. I know what needs to be changed to make that work but just not enough time lately. if someone knows scripting well enough they could make an override mod that adds that ability.
Kayama Aug 24 @ 5:57am 
I have a request... Can we please have the ability to siphon into a canister that already has liquid (gasoline) inside? As of now, it overrides the current amount every time you siphon, and as you say in the description the solution is to bring to canisters; one to siphon and then pour into a permanent canister. I just think it would be a better experience if the player can siphon using the same canister until full. Thank anyway, I am making great use of your mod!
[S.C.] Zedmag  [author] Aug 22 @ 5:30pm 
Everything increases server load.
But this only spawns ‘search points’ when inside a players network bubble. It’s also separated on a new thread for the initial load. It takes less than 2mins to run its full setup. Then it’s all about player positions to points
JIA118 Aug 21 @ 8:20am 
hi zedmag,Will this module increase the server load?
BoGDaNoV☢ Jul 7 @ 2:33pm 
cool) thanks
[S.C.] Zedmag  [author] Jul 7 @ 12:25am 
You can and ANY object to the config. As many times as you want.
BoGDaNoV☢ Jul 6 @ 12:39pm 
we can add mod items to the config?
Moist Duck Jul 3 @ 12:51am 
Is it possible to disable the message notifications and add a metal clanking sound effect?
[S.C.] Zedmag  [author] Jun 14 @ 9:03am 
those are just place holders. you can change them to any item you want found. you can also add more lines.. just keep the same format.. thats how you can add higher or lower chance to find something.
Maracuja Jun 14 @ 8:56am 
Quick question what is truck5 and car5 in the config mean please.
[S.C.] Zedmag  [author] Jun 12 @ 9:12pm 
No. I never got around to the language mod. someone could what’s make a mod to override it for sure.
King_Fairy Jun 12 @ 4:42pm 
Is there any way to translate the interface notifications? great mod btw
[S.C.] Zedmag  [author] May 29 @ 8:45pm 
Haven’t heard otherwise.
This includes a config the server admin can populate with whatever parts they want to be found. Wrench at front of wreck for parts. Liquid container at fuel tank door to siphon random fuel amounts. Can also siphon from active cars too.
Ruger May 29 @ 2:54pm 
Is this mod still working? It looks really cool. What kinds of parts can you remove with a wrench?
[S.C.] Zedmag  [author] May 11 @ 1:56pm 
From my knowledge it was never a thing. No one has ever reported anything of tje sorts. And the mod doesn’t interact with types in anyway nor loot tables. It simply spawns an invisible search point at the engine and gas filler. And an action spawns a random item from the default config that’s generated.
Jundullah May 10 @ 8:24pm 
I have a question. I used your mod like 1 year ago, and when i went in VPP Admin tools, i realized that due to this mod loading, less loot spawned around the map also. As if it was taking the server performance down or if not that, as if it was interfering with types.xml one way or another. Is that still a thing?
[S.C.] Zedmag  [author] Apr 6 @ 12:06am 
If you’re an admin, turn on logs in the config and see what it spits out.
bloom Apr 4 @ 10:35am 
does this not work on namalsk?
Bloodshot_vp Apr 1 @ 8:43am 
All working for me. Great mod. :steamthumbsup:
Shaggoth (Ищезаяц) Mar 5 @ 10:14am 
Some bits could be broken for you as well as for us, but others still might work. So test everything, it's probably still worth it. Depending on the whole mod list of course
Mr.Good Mar 5 @ 10:09am 
@[S.C.] Zedmag. i saw "Sep 13, 2022 @ 7:46pm" then skimmed the comments and just assumed my bad man, this gonna be a good add to my solo hardcore world :stalker_bolt:
[S.C.] Zedmag  [author] Mar 5 @ 9:26am 
@MrGood. What is necessary right now to warrant an ‘update’ ?
Mr.Good Mar 5 @ 4:27am 
:2016trophy:Please update. I would massively appreciate it
MastaHigginZ Feb 28 @ 1:37am 
your mod, your rules
[S.C.] Zedmag  [author] Feb 27 @ 7:33pm 
how about I just take it down… 🤷‍♂️
MastaHigginZ Feb 27 @ 5:57am 
pff, a week... i told him 2 years ago that it's not working
Terence Feb 27 @ 5:07am 
a week later .....
Terence Feb 21 @ 3:09pm 
no it is not official
[S.C.] Zedmag  [author] Feb 20 @ 7:41am 
I don’t. Is Bitterrot an official map?
Terence Feb 20 @ 5:26am 
Do you have an idea for my problem of deactivating pumps on bitterroot?
[S.C.] Zedmag  [author] Feb 17 @ 6:18pm 
Then another mod is preventing it test with only this mod. Remember that the container must be empty to siphon from wrecks.
Firsken Feb 17 @ 4:39am 
I can't "turn on" the pumps through config, and can't take gas from vehicles.
[S.C.] Zedmag  [author] Feb 17 @ 4:33am 
Do tell…
Shaggoth (Ищезаяц) Feb 16 @ 11:17pm 
No, it's 47%
Firsken Feb 16 @ 6:14pm 
Pretty sure this mod is 50% broken :P
Terence Feb 5 @ 4:21pm 
impossible to deactivate the fuel pumps on bitterroot do you have a solution?
Kilroy5150 Feb 4 @ 8:30am 
Any possibility this will be updated to include landrover parts salvaging? Also, does the air array cover helicopters? And "where" on the aircraft does the salvage work?
Peppa Jack Oct 25, 2024 @ 6:04am 
Bad, Bad Leroy Brown. Badest man in the whole damn town. Tougher than Ol' King Kong, and meaner than a Junk Yard Dog!
[S.C.] Zedmag  [author] Sep 30, 2024 @ 10:31pm 
correct. My mods don’t recreate these objects. if these objects get touched in a way, they resync thus basically ‘reset’. They arnt deleted, they are scaled down and moved. Then synced with the server over and over. those types of issues have been around mainly due to BI not paying mine to tickets submitted. I have no intention of rewriting any of my mods to work with a non official mod. just the name if the game.
Shaggoth (Ищезаяц) Sep 29, 2024 @ 10:49pm 
"proxy framework" works only inside houses. it's literally finding proxies of a houses. wrecks are standalone objects.
i don't really remember how editor "deleting" objects. but it's probably happening after junkyard or something. because it's not actual delete, it's either moving or extremely small size, something like that probably
ҜĦΔØŦƗĆ Sep 29, 2024 @ 3:41pm 
Buck, you can define what can be searched, check the configs in profiles
ҜĦΔØŦƗĆ Sep 29, 2024 @ 3:39pm 
so i noticed this also adds back any vehicle deleted in the dayz editor when loaded.

so even after deleting vehicles in the editor from the map and saving to a .dze file, after installing junkyard the deleted vehicles return, this issue is the same thing indoor plumbing does due to proxy framework, i beleive proxy framework v2 fixes this issue but non of the junkyard, garbage search nor vending have been updated to use proxy v2.

Indoor plumbing is such a amazing concept and i wish this was developed more on proxy v2.

Also i notice search for loot improved uses the same concept and i believe zed worked on this with hunterz.

Would be nice to see the junkyard, garbage search and vending search mods revived.

if not for the issue where deleted items in editor return these would incredible
Buck Sep 28, 2024 @ 3:10pm 
Could you do a simpler version of this MOD, and just be able to search for Engine parts?
[S.C.] Zedmag  [author] Aug 15, 2024 @ 7:46pm 
Not yet.
EL Susurrador Aug 15, 2024 @ 2:50am 
Is there any way to implement the different fuels of additional fuels from wilmax?
Chicago Faucet Aug 8, 2024 @ 11:26am 
This mod is installed on "Boosted Vanilla".

172.93.102.75:2342