RimWorld

RimWorld

Angels and Devils
63 Comments
GeekyRaptorStudios May 4 @ 12:13am 
I like the wings you have, they are visually appealing so keep working on it.
Sandy  [author] Sep 18, 2024 @ 9:00am 
Hi guys. I'm working on the update. Still need to fix a couple of bugs.

Also, i'll try and make an add-on mod with genes.
But i think there are other mods that already add angel and devil wings as genes.
Armagedon-100 Sep 18, 2024 @ 7:33am 
1.5?
Jager Jan 16, 2023 @ 8:11am 
Hi, is there any plan to make the wings/tail & halo available as extra gene options in biotech?
Sir Badass ESQ III Jan 4, 2023 @ 5:07pm 
@Sandy No worries, thank you for the mod. I just appreciate your work. I would have waited longer.
Sandy  [author] Jan 4, 2023 @ 7:26am 
@Sir Badass ESQ III sorry for the loong delay. But i couldnt add that function without breaking games in 1.3. But in 1.4, I added the option to amputate the body parts(Except the Halo which is just visual) if got infected.
Sandy  [author] Jan 4, 2023 @ 7:24am 
Guys, the mod is updated to Rimworld 1.4.

Since I dont have Biotech, i couldnt test with it. So, please use caution when using the mod with Biotech DLC.
Sandy  [author] Dec 13, 2022 @ 2:17am 
Sorry for the delay guys, i'm busy with work these days. I finally updated my first mod and I'll be updating this mod soon. Thank you.
Fi Dec 12, 2022 @ 7:00pm 
Here comes round two from round one (1.3) of praying this gets updated to 1.4. :praisesun:
Sir Badass ESQ III Jun 11, 2022 @ 8:58am 
@Sandy No that thanks goes to you for making mods for this wonderful game. I love playing as many races as I can and when I saw your angels and demons I had to have it. Loving it a lot thank you.
Sandy  [author] Jun 11, 2022 @ 7:20am 
@Sir Badass ESQ III I'll try and fix it by next week. Thanks.
Sir Badass ESQ III Jun 8, 2022 @ 1:32pm 
Ok, just ran into a small problem with this mod. I am also playing with Zombies and got an infection in the right wing of an angel. There was no bill to amputate the wing to save her. As it was considered an infection I could see this happening w/o zombies and still being an issue. The only real problem with zombie infection is that it's not curable at all, it's only time till they get turned if the infection is still there.
-RedTrainer May 24, 2022 @ 10:24am 
alright, When fallen angel?
Sandy  [author] May 17, 2022 @ 10:01am 
@Mile Thanks for your help.
Mlie May 17, 2022 @ 9:23am 
@Sandy Good to hear, Ive set my version to unlisted with a reference to the original
Sandy  [author] May 17, 2022 @ 8:20am 
Sorry guys for the long delay. Updated to 1.3.
JessieFeathers Oct 8, 2021 @ 7:06pm 
1.3?
Sandy  [author] Aug 31, 2021 @ 6:28am 
@Mlie, thanks for updating my mod. I couldnt find time to do it myself.
DJ_Indominus Aug 29, 2021 @ 5:30pm 
1.3?
Rektsmarshal Aug 26, 2021 @ 9:46am 
1.3 Update please
Regale Aug 14, 2021 @ 11:58pm 
Some of them spawned in with a raid. I downed a few and tried to capture them. For some reason, they could not be placed in a bed.
Regale Aug 7, 2021 @ 10:08pm 
If you try to spawn an angel with devmode, they are often headless. The wings also don't seem to align to the body.
Ansko Jul 25, 2021 @ 9:36pm 
1.3?
asbestocess Jul 10, 2021 @ 2:47pm 
For some reason if a angel or a devil has a thin body their wings, horns, or halo drift to the side. Is there a patch for this bug?
Lucifel Jun 18, 2021 @ 2:54am 
Hi, thanks for the nice mod.

I made a sub-mod translated into Japanese for Japanese users.
I hope Japanese users can enjoy your nice mod more.
Thank you.

Angels and Devils Japanese translation
https://steamcommunity.com/sharedfiles/filedetails/?id=2519936435
/Dreamcatcher May 20, 2021 @ 12:42pm 
i thought it was linked to the forgotten realm mod :'(
LilJaguar May 4, 2021 @ 4:27pm 
love this :)
If you were looking for a gameplay addon I wonder if giving flight (ignore terrain costs) like the harpy mod does would be workable? Just a thought, love it as it is :)
Sandy  [author] May 4, 2021 @ 11:55am 
Updated to 1.2. Thank you.
Max Payne Mar 24, 2021 @ 4:01pm 
Please update!
Cat-Lunatic Feb 8, 2021 @ 12:58pm 
Please update to 1.2
Molecular Circuits Feb 5, 2021 @ 10:56am 
*load it in. Darn it.
Molecular Circuits Feb 5, 2021 @ 10:56am 
Can confirm this no longer works in 1.2. tried to lad it in and got an absolute wall of red errors form traits. suspect pawns from this mod would not spawn properly.
Ausar the Vile Jan 12, 2021 @ 6:08pm 
So I see mixed comments. does this work or not? I cant find any angels or demons through the randomize button and spawning them in with dev spawner spawns a base human or nothing at all. Id really love if you could fix this mod.
Aier Dec 25, 2020 @ 9:49pm 
if ce ok?
Peachwolf Dec 1, 2020 @ 1:17pm 
If it works in 1.1, it should work just fine in 1.2, guys.
Angelos Sep 23, 2020 @ 4:59am 
1.2?
Xentor Sep 1, 2020 @ 5:53am 
Sad, I liked it very. :-(
ShyGuySpirit Aug 30, 2020 @ 11:36am 
Guess I'm not using this anymore. Oh well. Thanks for the mod before the update.
Xentor Aug 18, 2020 @ 6:04am 
Well, hm will this be updated to 1.2? Or knows anyhone how to make it run again?
Helixyos Jun 12, 2020 @ 4:36am 
do you think nephilims and cambions will ever appear in the mod?
Sandy  [author] May 5, 2020 @ 9:17am 
@Nitro Blitzen its not possible. Angels and devils are not an extension of human race. Both angels and devils are separate races.
Nitro Blitzen May 2, 2020 @ 3:12pm 
Hoping i dont seem too persistant about this but uh. Would there be a chance that support for other races would be added/ would it even be possible at all?
pgames-food Apr 27, 2020 @ 7:16pm 
cool, many thanks - will get that and a few more bundled into a 1.1 update :)
Sandy  [author] Apr 27, 2020 @ 12:20am 
@pgames-food lol Thanks. Go ahead, i dont mind.

@shadowstalker1857 no special features planned by me. If someone makes a add-on mod with those features, i dont mind.
pgames-food Apr 26, 2020 @ 4:19pm 
hi Sandy, this looks cool :)

are you ok for me to include this in my RimRhymes mod?
"There once was a modder called Sandy,
who thought a big axe was quite Handy,
he made a new race,
who can visit our base,
and even the angels look Randy" :)
shadowstalker1857 Apr 11, 2020 @ 10:04pm 
Okay got a question are you considering adding something such a *soul* that benefit the races or leaving it as is cause; I just find it better for the theme if either we could stockpiles corpses to have uses out of them or prisoners and just harvest them as fuel/drug.
Sandy  [author] Apr 11, 2020 @ 7:17am 
@Scornfull it should work fine, as long as u also have the Humanoid Alien Race mod above it. If not, try to unsub and sub again.

@再玩刺客剁手 i set them at 20% only. so in a group of 5 pawns, u will find either an angel or a devil. Sorry, there are no settings for it and i'm not able to work on the settings bcoz it needs C# work.
再玩刺客剁手 Apr 11, 2020 @ 3:08am 
@Sandy There are too much angels and devils in the game ,i hope i can adjust the probability of occurrence in the mod setting
Scornfull Apr 11, 2020 @ 1:57am 
@Sandy yes but when i use the development mod and i use spawn pawn any of angel or demon that create haven't wings
Sandy  [author] Apr 10, 2020 @ 12:00pm 
@Scornfull Because they are base game humans. My races wont replace the vanilla human race. During colonist selection screen, if you keep clicking on "Randomize" button, my race will show up eventually.