RimWorld

RimWorld

[sd] Bridges (Continued)
219 Comments
Mlie  [author] Oct 28 @ 1:56pm 
@NautilusSnek You use the water options in the same Terraform menu to replace foundations and dig up water to remove the platforms
NautilusSnek Oct 28 @ 12:58am 
If it is possible , can you add a work to remove the platform/foundation base after you have built it? i had disabled the cheats/commands in my run so i have no access to them. using "god construction mode" to remove floors also doesnt work
Kitich Oct 26 @ 4:30pm 
@Mlie Thanks!
Mlie  [author] Oct 26 @ 11:25am 
@Kitich Should be fixed now
Kitich Oct 26 @ 9:58am 
Atm I simply removed 'Water' and 'River' tags from fakeTerrainDefs and it seems to work fine. My guess is that these terrains are used only for drawbridges in down state, so this should not break anything. Also it seems to prevent boats from funning over downed bridges.
Kitich Oct 26 @ 9:27am 
@F3iT I'm stuck with the same problem of vehicles do not riding over drawbridges. Can you please confirm that the change Mlie applied worked for you? From my tests battle vehicles (which are able to go through shallow water) prefer bridges to water tiles, But civil vehicles (unable to ride through water) see drawbridges as impassable tiles. So is it me or issue still exists?
Mlie  [author] Oct 15 @ 2:27pm 
@Simvoid How much larger than 4x size do you need?
Simvoid Oct 15 @ 2:12pm 
Any chance of bigger size drawbridge so that ships can go through it?
Alexander Zagirov Sep 24 @ 3:12am 
@Mlie no problem. Honestly, I should’ve looked into it myself before asking. I assumed it would be easy…
Mlie  [author] Sep 24 @ 3:03am 
@Alexander Zagirov Then I will definitely not have time to implement it, sorry
Alexander Zagirov Sep 24 @ 2:58am 
@Mlie *after looking through mod files* Nope… whoever designed this mod done the whole “dig up” thing through standard construction work. It’s impossible to change WorkType through patches alone. The whole thing needs to be rewritten from scratch.
Mlie  [author] Sep 23 @ 10:14pm 
@Alexander Zagirov I dont think Ill have the time for that but you could probably do that locally or with a patch
Alexander Zagirov Sep 23 @ 6:35pm 
@Mlie is it possible to add an option to switch job type for digging water from construction to mining?
elrychmenard Sep 8 @ 9:08am 
wooo thank youuuu
Mlie  [author] Sep 7 @ 12:32pm 
Added a mod-option to make the operating of the drawbridges a pawn job instead of an instant action, similar to the flick-action. For those that want to limit the risk of abusing the mechanic ;)
Mlie  [author] Sep 7 @ 5:48am 
@elrychmenard Alright, added a 4x version
BenFD Sep 7 @ 1:01am 
@Mlie oh ! thank you !!
elrychmenard Sep 6 @ 4:09pm 
i abuse the ♥♥♥♥ out of this as is though XD
elrychmenard Sep 6 @ 4:08pm 
so i love this mod first off, but if i noticed 3x bridges today and honestly 4x would be really nice with the vehicle mods, since the larger vehicles cant cross my moats atm, but im fine with it as is just you know if you're willing to go bigger it would actually be helpful
Mlie  [author] Sep 6 @ 11:12am 
@BenFD Sure, should be added now
BenFD Sep 6 @ 3:48am 
oh great, any chance about the 3X ?
Mlie  [author] Sep 6 @ 3:06am 
@BenFD There already is a 2x2 in the mod
BenFD Sep 6 @ 1:54am 
would be cool to add 2x 3x drawbridge !
Mlie  [author] Sep 4 @ 6:49am 
@F4b!4n™ I think they would need to be built by something other than wood in that case. But if anyone wants to contribute the github-repo is linked in the description
F4b!4n™ Sep 4 @ 6:21am 
Thoughts about making a draw bridge with ability to build over lava? :)
Mlie  [author] Sep 4 @ 2:40am 
@Emelio Lizardo no idea
Emelio Lizardo Sep 4 @ 2:36am 
Will this conflict with Fertile Fields?
Kebab enjoyer Sep 3 @ 3:32am 
Terraforming water does not grant construction XP is this intended?
Mlie  [author] Aug 23 @ 4:25am 
@kytranis Medieval
kytranis Aug 23 @ 3:10am 
Is this compatible with a medieval run? What's the tech level on the bridges?
F3iT Aug 18 @ 8:14pm 
Thanks !
Mlie  [author] Aug 16 @ 11:06am 
@F3iT Good to hear, should be implemented now
F3iT Aug 15 @ 9:25pm 
Hello again @Mlie. If you remember about that vehicles issue unables to go through drawbriges. Guys at Vehicles Framework came with a solution. It's only a minor change on your side :

[sd] Bridges (Continued) sets the 'ParentName' of fake water base to 'WaterBase' (the same as original deep water). I try to change it to 'NaturalTerrainBase'(the same as those kinds of soils) and it works. XD...

https://github.com/SmashPhil/Vehicle-Framework/issues/224
Rhys Aug 10 @ 12:11am 
I have been using this mod 3 days and never realised.... I am an idiot. Thank you for your reply. :steamthumbsup:
Mlie  [author] Aug 9 @ 10:55pm 
@Rhys There already is a double wide bridge included
Rhys Aug 9 @ 8:53pm 
Would you be able to make wider drawbridges? 2/3/4 width etc. I'm doing a medieval play through and would love to have a drawbridge to a castle and a 1x1 drawbridge works, just *feels* bad.
Ros[É] Aug 8 @ 4:39pm 
Looks like draw bridges don't work in colder climates due to the creation of thin ice under said draw bridges.
Iris 'Piña' Silbermond Jul 17 @ 12:16pm 
This mod is a MUST have for me, thank you soo much for the updates, looking forward to the day it is v1.6 compatible
Mlie  [author] Jul 14 @ 12:44pm 
@红尘真仙谢诚信 When I update the mod it should be resolved. They changed dragging logic in 1.6
红尘真仙谢老板 Jul 14 @ 12:42pm 
Hi Mlie,
First off, thank you for maintaining this essential mod! I’ve noticed a small hiccup with the digging water function in the 1.6 update: Currently, it only allows placing one blueprint at a time and doesn’t support drag-placement. Will this be addressed in a future patch? Regardless, appreciate all your hard work—hope life treats you well!:steamthumbsup:
Mlie  [author] Jul 12 @ 8:27pm 
@John Doe Updating all my mods, see discord for progress
John Doe Jul 12 @ 3:20pm 
update plz. :)
evil yaoi wizard Jul 1 @ 2:06pm 
yaay thank you for all you do mlie
Mlie  [author] Jul 1 @ 1:15pm 
@GHOST Will be fixed when I update the mod for 1.6
Mlie  [author] Jun 30 @ 11:11am 
@GHOST Please link to that mod
evil yaoi wizard Jun 30 @ 10:54am 
heya, could I request a patch to support the water from biomes! islands? presently it cannot be built on it
F3iT May 19 @ 3:30am 
Alright i'll ask them, thank you.
Mlie  [author] May 19 @ 3:19am 
@F3iT No, what I mean is that they need to add the drawbridge terrain definition to their list of valid vehicle terrain. It is called a fake water terrain as it is normal traversable terrain but uses the vanilla water terrain graphics.
F3iT May 19 @ 2:49am 
Sorry to contradict, but vanilla bridges make the water tile disapear from the list in the bottom left of the screen (it states only the bridge, no more the water tile) while the drawbridge still list itself and a "fake shallow ocean water" tile beneath it.

Incidently,I discovered my boat can go through, even if the drawbridge is down, even through the static part of the bridge. Also, the land vehicles probably see the water tile and consider it blocking. That might be it.

I double checked and vehicles can go through the standard foundation/bridge couple.

All that being said, that might not be so easy to patch. Way I see it, you would need to make the water tile disapear (or change to foundation maybe) when bridge is down.

Tell me if that inspires you. After that, promises, i'll go to vehicles framework team/guy if you tell me :)