419 ratings
[sd] Bridges (Continued)
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
2.019 MB
Mar 26, 2020 @ 2:36pm
Mar 16 @ 6:43am
14 Change Notes ( view )

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[sd] Bridges (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
825 items

Update of sulusdacors mod

Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace one with the other. This is a limitation in the game and nothing I can change

- Added support for moving water (rivers)
- Added a double-wide drawbridge


not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

- adds 3 research projects (bridges, drawbridge, terraforming)
- adds 1 linkable woodbridge type (sea + land bridge)
- adds 1 linkable pontoon bridge (can only be build on water/mud/marsh)
- adds 1 drawbridge
- adds foundation to build on shallow water types, platform to build on your foundation for structurs later on
- adds the option to terrafrom terrain from solid ground to deep water or from deep water to solid ground (needs several steps)
- adds a terraforming category in the architect menu
- adds 2 materials (foundation material and pontoons), recipes for both at stonecutter/machining table, single and bulk(10)

This mod does NOT add any growable soil to place, please use other mods for this.

For more information or questions about compatibility please read the extended description in the forum thread.
(with patchoperations it should work fine with most mods currently)

Keep in mind that adding "unpassable" terrain screws the AI of pawns.
- use at your own discretion ;)


Some words of caution (again i know): The mod enables you to place impassable, indestructible terrain (deep water). This will potentially break the Ai of your enemys, makes raids a joke and so on. so as always up to you to use or abuse. on the plus side, you can build nice bases^^

The woodbridges added by the game can be build out of 20 stuff (wood,stones,metals). You can place the Landbridges on any terrain you would build normaly. To build them on water you need to add a foundation first (15 foundation material). This can be placed on mud/marsh or shallow water. You can place a bridge on that foundation. You can not place buildings on water bridges. To place buildings on water you have to construct a platform (25 foundation material) on a foundation. Building platforms is very work intensive(9000). The bridges are the fast/easy to construct solution, the platforms are more permanent and there for more work intense. Wood bridge and pontoon bridge are linkable.

The pontoon bridge is build out of 2 stuff (wood/metal/stone) and 1 pontoon. So your walkway and the swimming part. Pawns can only walk over pontoon bridges, but not stand on them. They are fast to build. The main bulk of the work goes in producing the pontoons. You can only build it on water type tiles(shallow water/marsh/deep water/mud). Pontoon bridge and woodbridge are linkable. The Pontoon bridge negates all walking impairments of the water tiles. It should not be made minifieable by other mods (will lead to problems,see compability section below).

The material/item recipes are at the stonecutter/maching table. single and bulk(10). recipes at maching table are less work intensive. the recipes should unlock after you have the bridges research. Foundation material converts 3 stuff (stone,metal,wood) and 1 metal to 4 foundation material, so basiclly a 1:1. (it's just a work around to be able to make them out of various materials). The pontoons are 10 metal/wood to 1 pontoon. You can trade pontoons with exotic goods traders or traders dealing with similar wares(exotic tradetag). This is to have an option to get rid of the pontoons. All recipes have as a preset the normal wood,steel and the vanilla stonetypes enabled and other stuff disabled.

The research is divided in the bridges part (unlocks foundation, platform, wood bridges, pontoon bridge) and the terraforming part (options: dig up water, place shallow water, place deep water). The bridges research is neolithic tech level. the terraforming is medieval tech level. i wanted both to be a lower tech level to be able to use these in low tech runs (castle building^^).

All terrafom options just cost work. To terraform ground to deepwater, you have to dig up water first (places mud tile), place shallow water on these and then place deep water on the shallow water tiles. The process is quite work intensive. the deepwater work is double the cost of the others (5000 and 10000). To convert deep water to ground you have to place shallow water on the deepwater tiles. After that use the fundaments and place a platform on them. the platforms have the same stats and texture like concrete (just bit darker to see difference). they support heavy buildings. so you should be able to build anything on there.

the terrain tiles added are basiclly floors. which mean you can remove them with the "remove floors" command. this will result in the original terrain. the only exception if found is the original deep water will turn to sand terrain. you can terraform deep water with this (faster) by just building shallow water and then remove the floor. as always use or abuse how you like ;)

if you want the options to terraform up to growable soil use the vegetable garden[ludeon.com] or tilled soil[ludeon.com] mod. The vegetable garden mod needs to be loaded before the bridges mod in your load order(override some same terraindefs). the tilled soil mod should not matter, since i dont saw any overlap there in what it adds.

(should be fixed with patchoperations) Due to how the game identifies things the Fishing Pier add by the Mod Fishindustry[ludeon.com] is not compatible with the watertiles added by this mod. you can use my mod prepare for fishing[ludeon.com] to make it compatible.

i wrote a short paragraph concerning the issues/compatibility with this mod in the forum thread for it.(mostly for other mods/modders interesting i guess). if you interested in that.

Ludeon forum topic:

Dropbox: https://www.dropbox.com/s/omt0dnf7tsmctm1/sd_bridges_v1.7z?dl=0

source code for modders: https://www.dropbox.com/s/8g2aaapw9yk53eg/sd_bridges_b18_source.7z?dl=0

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

Last updated 2022-12-06
Popular Discussions View All (2)
Sep 15, 2023 @ 6:26am
russian translation
Apr 9, 2022 @ 12:25am
Some bug XD
Mlie  [author] May 5 @ 10:08pm 
@⑨Har2 Please see the Reporting Issues section described above
⑨Har2 May 5 @ 10:02pm 
i can't remove platforms now:steamsad:
silverskene Jan 6 @ 10:40am 
Started having a problem where the bridge exists, but cannot be removed or destroyed - but it is somehow still located there despite being at 0% health.
Please advise. No error codes related to this seem to help.
tzverg Sep 15, 2023 @ 6:28am 
Nefilol Seflll May 14, 2023 @ 11:14am 
@Halosos: This's a vanilla thing. Even the description mentions that bridges and floors are classified more or less as the same thing as far as the game is concerned so you can't put floors on bridges.
Halosos May 14, 2023 @ 6:31am 
I cannot place platforms on Foundation bases, it says "You cannot build a floor without first deconstructing the bridge".
silverskene Apr 2, 2023 @ 11:25am 
Thank you so much - just what I was looking for!
东方彩虹🌈 Mar 2, 2023 @ 8:45am 
Thank you very much
bit Feb 7, 2023 @ 1:00pm 
a heads up if you make deep water with water freezes mod enabled the deep water tiles turn back into shallow water tiles
Faergen Dec 25, 2022 @ 8:57pm 
How do you remove foundations? It does not seem to work.