RimWorld

RimWorld

[RF] Fishing
41 Comments
Nov 1, 2022 @ 2:10pm 
I hope so. This mod saved my ass from starvation many times.
Oct 23, 2022 @ 3:15pm 
Thank you!!
Mlie  [author]
Oct 23, 2022 @ 8:58am 
@Vitvox The reworked is on the todolist
Oct 23, 2022 @ 8:37am 
Mlie, can you upload this or the re-work to 1.4 please?
Aug 2, 2021 @ 12:13pm 
Ah goshdamn I always skip the big boxes, my bad. Thank you Mile!
Mlie  [author]
Aug 2, 2021 @ 10:30am 
@NinjaKitty I suggest you use the reworked version instead, its linked at the top of the description
Aug 2, 2021 @ 10:18am 
I'm sure you're very busy with the new release, but any plans for updating this to 1.3? :denton:
Jun 17, 2021 @ 12:50pm 
Sorry, I realize that more so now. I just was surprised about finding that issue today. I use over 250 mods, and I finally have no gamebreaking issues so far.

---on a note UNrelated to your mod--
for over 250 mods i get only a minor error here or there that is reset/fixes itself or has no lasting issue beyond a job stutter of a pawn (these are red errors)

(aka they stand for so many ticks til they reassign themselves to another job, only in 40 plus pawn colonies does this issue usually appear, and its a few seconds til they go about there day again, happens rarely)
Mlie  [author]
Jun 17, 2021 @ 11:28am 
@Enlonwhite Seeing that the mod is a few years older than the temporary guest-system Id say its unintentional :)
Jun 17, 2021 @ 9:17am 
If this is intended to prevent you from using them as fishers as they usually only can do that task alot of the time, then fair point.

they do give me free labor for food they eat, while fishing, so they are not completely useless guests.

So risk, reward i take it.
Jun 17, 2021 @ 9:08am 
Interesting bug issue/ not a programming issue but unintentional interaction i assume.

A guest from a quest (or at least any guest that can still fish) will be attacked by a fish on the Fishing Tragedy!
this attack counts as being done by the player...which results in faction goodwill lost.

I find this....unsettling, and very risky to have guest with low faction happiness to fish as you could end up hostile over a FISH BITE, that you have little to no control over. Unless you prevent guests from fishing....even as joy.
Feb 5, 2021 @ 7:47am 
but weirdly disappering fishing rod still happens at least game dont giving errors stops for reason
Feb 5, 2021 @ 7:46am 
hello my problem about that game stopping and error in game log is seems tobe related to vanilla expanded framework, removing framework solved it
also i was getting same error from si-cafe's rework as well
Feb 4, 2021 @ 10:02pm 
@Mlie Thank you!
Mlie  [author]
Feb 4, 2021 @ 9:57pm 
@Si-Cafe Added a link to your version
Feb 4, 2021 @ 9:51pm 
As I reported to Rainbeau Flambe, the original author of this mod, I have created a reworked version of this fishing mod.
I have rewritten all textures and most of the def data. It's not necessarily better, but please try it!
https://steamcommunity.com/sharedfiles/filedetails/?id=2383686530
Feb 4, 2021 @ 3:34pm 
hello, when a colonist use fishing spots from this mod game automatically stops each time, it not game breaking but annoying at some point and in log i getting this

Tried to destroy already-destroyed thing Mote_FishingRodNorth
Verse.Log:Error(String, Boolean)
Verse.Thing:Destroy(DestroyMode)
RBB_Code.<>c__DisplayClass4_0:<MakeNewToils>b__2()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
Dec 27, 2020 @ 2:27am 
the fishing spots could do with having a job option so that you can give job options for when to and not to fish based on criteria or just by suspending the job without deleting the fishing spot entirely (I have the same complaint for Vanilla Fishing Expanded, would also like to be able to use RF Fishing meats in place of theirs and vice versa) as I'm not fond of being forced to set fishing to a 4th tier job just to make pawns not fish until other work is done first
Dec 17, 2020 @ 6:27pm 
I occasionally get "Failed to find Verse.ThingDef named WoolCamel.", apparently somewhere in JobDriver_CatchFish, when the game tries to generate a fishing catch. Camel wool was removed back in 1.1, so it probably just needs to be removed from the list of items that can be caught.
Nov 23, 2020 @ 11:43pm 
The lobster traps, last I used, are absolutely busted and create tons of meat, perhaps they should need resets before they can gather more?
Aug 6, 2020 @ 10:27am 
Tried using this mod when playing in multiplayer using Zetrith's mod https://steamcommunity.com/sharedfiles/filedetails/?id=1752864297 . Sadly the game desyncs when something is cought in a shellfish trap.
Jun 11, 2020 @ 10:58am 
Tainted Clothing made out of leathers added by this mod won't be cremated.
Apr 25, 2020 @ 3:47am 
Experiencing the same problem as Aquiles - squid/eel leather is not seen as a material anymore, so my storage is full of tainted items made of this stuff : (
Mlie  [author]
Apr 12, 2020 @ 4:05am 
Ill update the steam-release tonight
Apr 12, 2020 @ 3:42am 
There is a new Github version out with the recipes showing when "Vanilla Furniture Extended" mod installed.
Apr 9, 2020 @ 10:13pm 
@alcangel_neal There is a button labeled "Issues" at the top left of the github page. Click on that then click the green button labeled "New Issue" on the top right.
Apr 8, 2020 @ 5:33am 
Having a weird steam/game bug. I subscribed to the mod thru game. Then after some game restarts, I tried to "Go To Workshop Page" from the game mod menu (no mod menu mods), and it opens steam but tells me the page does not exist. I hit Unsubscribe, and nothing happens. If I go in thru steam, I see I am still subscribed, and of course the steam page is there.
Apr 1, 2020 @ 8:51am 
Hey there, I'm having the same issue as @James Stone where the fish recipes aren't showing up on the electric stove, and try as I might I can't figure out how to report this bug on the GitHub link you shared (never used GitHub before so I'm a bit out of my depth... no pun intended!)
Mar 31, 2020 @ 11:16pm 
Hello, the game doesn't allow to burn apparel made of squid or eel leather. It keeps saying "need material" and it is right there. Hope somebody say it to the author, please. I don't have GitHub account.
Mlie  [author]
Mar 30, 2020 @ 12:55pm 
Please report all requests and bug-reports to the author of this mod on GitHub (Link in description). I am just the publisher.
Mar 30, 2020 @ 11:31am 
There's a problem in this fork that was fixed in the original mod, that by some mod incompatibility the recipes aren't showing on the Electric Stove.
Mar 30, 2020 @ 1:31am 
Thank you thank you thank you for uploading! I missed this mod so much.
Mar 28, 2020 @ 3:36pm 
I'd wait for this update,you're do it. Thank's a lot Mlie, you are the best! :steamhappy:
Mar 28, 2020 @ 1:20pm 
IT'S RELEASED !!! IT'S RELEASED !!! Goodbye sad fishing mods, annoying and frustrating, welcome back good makis and sushis !!! Gonna virtually fish all my night, thanks
Mar 26, 2020 @ 8:17pm 
@Aki-San

I actually already updated Permafrost for 1.1, check my profile to see.
Mar 26, 2020 @ 1:59pm 
thank you! i miss this so much.
Mlie  [author]
Mar 26, 2020 @ 8:26am 
@Aki-San Sure, head over to the discord channel and leave a request and one of us will add it to the list!
Mar 26, 2020 @ 6:33am 
hey mile, will you take on other RF mods? like permafrost?
Mar 25, 2020 @ 5:38pm 
This is the best fishing mod. Thanks for the update 1.1
Mar 24, 2020 @ 9:56pm 
YOU ARE MY HERO! Been checking everyday for this to be updated. Thanks! :steamhappy:
Mar 24, 2020 @ 12:13pm 
Great. Thanks for the update to 1.1.