RimWorld

RimWorld

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[RF] Fishing
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Mod, 1.0, 1.1, 1.2
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1.151 MB
Mar 24, 2020 @ 11:44am
Aug 3, 2020 @ 12:43pm
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[RF] Fishing

Description

Steam-upload of firefoxpdms mod

For a more maintained version try the reworked version



[invite.gg]
[github.com]



This mod gives pawns the ability to catch and cook fish.

It's possible to create "fishing spots" adjacent to water, where pawns can catch fish. It's also possible to build "shellfish traps" that might net you shellfish, shrimp, snails or small fish. And your pawns can now prepare sushi and various other seafood dishes.

(Is it ironic that this mod was created by someone who finds fishing to be mind-numbingly dull, and who hates seafood in any form? I think it's a bit ironic.)

- Rainbeau Flambe (dburgdorf)


How Fishing Works:

Fishing is a custom work type, which relies on the "Animals" skill. Pawns with higher skill will fish faster, and have a higher chance of successfully catching something. (Additionally, fishing serves as a joy activity for pawns with a passion for the Animals skill.) Fishing spots can become depleted if overfished, and so will occasionally need to be allowed to "recharge."

Fish and eels can be caught at any fishing spot, though the type of fish available varies with the biome, and eels are more common in marshes than in water tiles. Squid can only be caught in ocean tiles.

Shellfish traps will periodically catch shellfish or tiny fish automatically, without any pawn interaction. They will sometimes take a bit of damage in doing so, though, and will thus occasionally need to be repaired.

Fish and shellfish can be cleaned (butchered) for meat, while squid and eels can be butchered for both meat and leather.

The mod also adds ice fishing spots, which work as normal fishing spots, except that they can only be constructed on frozen river or lake water tiles generated by my own "Permafrost" mod, Fumblesneeze's "Ice," or "Nature's Pretty Sweet." Note that ice fishing spots cannot be placed on vanilla ice tiles, and will appear on the "Production" tab of the Architect menu only if at least one of the "freezing" mods is actually in your mod list.

Compatibility:

If you try to remove "Fishing" from a game in progress, you will very likely make the map unplayable, at least if your pawns have actually caught any fish and/or made any seafood dishes.

Apparently, this mod conflicts with "Thanks for All the Fish," which doesn't really surprise me, as the two mods do many of the same things, albeit in different ways. I may eventually see about trying to make them compatible, but frankly, I'm not sure I see why anyone would need to use two different fishing mods at the same time, anyway.

"Fishing" shouldn't conflict with any other mods.

Credits:

Most of the fish graphics were provided to me by Steam user Draegon.

The ability to fish from bridges draws both conceptually and specifically from Rikiki's "FishIndustry" mod, though what I've done here is less elaborate than, and over time has diverged rather significantly from, what's he's done in that mod.

The traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.

License:

If you're a modpack maker and want to include this mod in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!
41 Comments
dzmyslony Nov 1, 2022 @ 2:10pm 
I hope so. This mod saved my ass from starvation many times.
Vitvox Oct 23, 2022 @ 3:15pm 
Thank you!!
Mlie  [author] Oct 23, 2022 @ 8:58am 
@Vitvox The reworked is on the todolist
Vitvox Oct 23, 2022 @ 8:37am 
Mlie, can you upload this or the re-work to 1.4 please?
Nystarii Aug 2, 2021 @ 12:13pm 
Ah goshdamn I always skip the big boxes, my bad. Thank you Mile!
Mlie  [author] Aug 2, 2021 @ 10:30am 
@NinjaKitty I suggest you use the reworked version instead, its linked at the top of the description
Nystarii Aug 2, 2021 @ 10:18am 
I'm sure you're very busy with the new release, but any plans for updating this to 1.3? :denton:
Enlonwhite Jun 17, 2021 @ 12:50pm 
Sorry, I realize that more so now. I just was surprised about finding that issue today. I use over 250 mods, and I finally have no gamebreaking issues so far.

---on a note UNrelated to your mod--
for over 250 mods i get only a minor error here or there that is reset/fixes itself or has no lasting issue beyond a job stutter of a pawn (these are red errors)

(aka they stand for so many ticks til they reassign themselves to another job, only in 40 plus pawn colonies does this issue usually appear, and its a few seconds til they go about there day again, happens rarely)
Mlie  [author] Jun 17, 2021 @ 11:28am 
@Enlonwhite Seeing that the mod is a few years older than the temporary guest-system Id say its unintentional :)
Enlonwhite Jun 17, 2021 @ 9:17am 
If this is intended to prevent you from using them as fishers as they usually only can do that task alot of the time, then fair point.

they do give me free labor for food they eat, while fishing, so they are not completely useless guests.

So risk, reward i take it.