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https://steamcommunity.com/sharedfiles/filedetails/?id=2209170071
Hope it helps anyone!
https://steamcommunity.com/sharedfiles/filedetails/?id=2006535182&searchtext=Empire
Fixed enemy factions can also be imperialized.
You can set the relationship with faction in options.
This mod is currently compatible with most races with many improvements. Therefore, it is impossible to write them all.
It is also impossible to find factions that are incompatible with myself.
The way I patch it is not a method of integrating factions one by one, but a solution to the original problem, so once a compatibility patch is applied, a lot of factions will be solved.
And I confirmed that there were no problems with 28 factions based on the latest version.
Modified to be able to change hostile and neutral factions into empires, except for enemies that cannot improve relations such as pirates.
However, while most of the other moded factions appear in the options list for your mod, this one does not. Anything i can do to make them appear?
Thanks in advance.
Zabrak, Elder thing compatible
Enable debug mode in options. Please activate rim world developer mode and restart rim world.
Then copy all the log messages that appear and post them in the bug report discussion.
Are all factions activated as empires in the options?
Try placing this mod at the bottom.
Which mod faction are you using?
If there is an error, you must upload it with the error in the bug report.
Or make sure they are not all hostile factions. Hostile factions cannot become empires.
Improved faction compatibility
Fix Android faction compatibility
Fixed a bug where some pawn types in the faction could not appear as nobles
impossible
I'm not sure about that, but probably not.
Fixed an issue that caused an error if there was no fighter pawn in the faction
This is the fastest way to check if current factions are causing compatibility issues.
Developer mode - Generate Quest x100 - Hospitality_joiners
Find out which mode is causing the problem and select 'Bug Resolution' from the options.
Probably compatibility issue but eh.
Improved compatibility, still had issues with Star Wars faction mode and improved it.
Added 'Common use of psychic skill' option.
Modified to be compatible with Star Wars factions
Added option to compatible incompatible factions: 'royal apparel'-'Bug Resolution'
Fixed a bug where the contents of the quest were not visible.
However, the same problem can still occur when used with certain faction modes.
Uncheck the option for incompatible factions.
Thank you!
https://steamcommunity.com/sharedfiles/filedetails/?id=2029306185
Try it and let me know it will help.
Question: can I use this mod to play a medieval based game (meaning that no tech is available for anyone, so no psycast implants)?
If so, much more thanks, because that is what I really want!!
If not, is there a way you can make so?? Please??
Thanks again!!!!
Like, make a framework where different apparel categories can be added and toggled between
so Mod faction A can choose between needing no special apparel, royal apparel, or X, Y, or Z apparel that other mods flag for this mod.
If the same could be done with quest lines, titles, and other misc aspects, you'd have a customizable base for any faction mod that wants to add these features seamlessly and without conflict.