RimWorld

RimWorld

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Faction to Empires
   
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Mod, 1.1
File Size
Posted
Updated
2.161 MB
Mar 19, 2020 @ 8:53pm
Mar 25, 2020 @ 2:34am
35 Change Notes ( view )
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Faction to Empires

Description
[Overview]

  • You can make any faction or race to empire.
    Of course, you can also set just some factions you want.
    A race added as a mod? Available.
    Now you can become a member of their royal family.



[Detail]

  • The faction that became an empire gives a quest that gives a royal favor.
  • They will sometimes come to lodging with quest.
  • Once you get their title, you can trade with them and call the escort.
  • They will naturally appear in your game with royal titles.
  • The pawns of each empire that comes as a guard or guest, were automatically selected from the pawns owned by the faction and developed to show the appropriate pawns.
    I've put a lot of effort into this automation. This will feel natural.





[Caution]

  • Save file is not compatible.
    Changing options does not apply to save games.
    A game restart is required after changing the options.

    So, how to apply this mod is as follows.
    (* very important)
    1. Set the options for this mod in Options.
    2. Restart rimworld.
    3. Start a new game.



  • This mod should be arranged after all faction mods.
    [Core]
    [DLC Royalty]
    [Other faction mods]
    [This Mod]


  • If a mod faction doesn't wear vanilla clothes and doesn't have a royal Apparel, you can't resolve that race's mood debuff, so you should turn off the "royal need royal's apparel" in the options.




[Known issues]

  • Some factions can cause a bug where the content of the quest does not appear.
    To fix this, set to 'Empire : Bug Resolution' in the options.
    If this doesn't work. Disable this faction in the options to avoid becoming an empire.

  • Turn off rimsenal's 'make empire' option. If you make it an Empire, you will get an error.



[Recommand mods]




[Future]

  • trying to add a tribute to every faction.
  • Different rewards for each empire. not psycast
  • Each empire wants to provide a special techprint.
  • It will be created automatically by default and should be controllable from options.
  • Option to remove vanilla empire.
  • Add Starting and the desertor events.
  • Royal Ascent Quest for each faction (ending quest)




    Please take this mod and modify it. The source code is included.
    I'd love to see variations come out with various ideas.
    I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
    If you are proficient in C# and are interested, please contact me on the rimworld discord.
Popular Discussions View All (2)
17
Jun 9, 2020 @ 1:22pm
Bug Report
YAYO
5
Mar 25, 2020 @ 9:53pm
Please tell me the incompatible faction mod.
YAYO
59 Comments
Sweaters Sep 6, 2020 @ 9:30am 
is there any chance this mod might mess with traders? I started a new game after adding this mod, another other mod where pawns run if injured and one where the raids require resources, and a few races. But suddenly the traders that visit my map don't have a question mark so i cant click anyone to trade. Might not be this mod at all. Just trying to narrow it down.
Mlie Aug 25, 2020 @ 11:27am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2209170071
Hope it helps anyone!
troopersmith1 Aug 23, 2020 @ 1:07pm 
Currently doesn't seem to be working. Would love to see this updated, was a must-have mod for me.
Zer0 Aug 19, 2020 @ 11:54am 
This is a great idea for a mod creating different Royals in the world. Can you play this on 1.2?
test Aug 15, 2020 @ 6:51am 
12
Bean Aug 7, 2020 @ 10:02pm 
[HugsLib][ERR] empireMaker caused an exception during OnDefsLoaded: System.MissingFieldException: Field 'RimWorld.RoyalTitleDef.needFallPerDayAuthority' not found.
Limão Jul 18, 2020 @ 5:31am 
it will great using this mod with Empire mod
Limão Jul 18, 2020 @ 5:28am 
man that is a intresting ideia please make a version to non-royalty
Obitus Jun 10, 2020 @ 4:07pm 
not working for me
Maddoc06 May 25, 2020 @ 6:15pm