RimWorld

RimWorld

Tribal Signal Fire (Continued)
49 Comments
Kyrox Apr 2, 2024 @ 1:05am 
Doing some 1.5 unstable branch testing. Getting this error on loadup.

Config error in SignalFire: impassable, player-buildable building that can be shot/seen over.
https://gist.github.com/HugsLibRecordKeeper/e66096960069a1f5490f21809e18d1e4
Aulie Feb 5, 2024 @ 10:22pm 
Would be really cool to call in military aid from tribals but instead of immediate support, they take time to arrange and travel to your colony.
Robot_Prince Jan 1, 2024 @ 6:18am 
@Mlie this is a necro but Kendov was talking about the Player aligned faction created by the Empire mod, which mechanically is different than the players actual colonies faction
Mlie  [author] Apr 29, 2023 @ 10:54pm 
@Kendov Yes, its the category tag. Its not meant as a tech level filter but a cultural one. Vikings did not use smoke signals for communication after all.
Kendov Apr 29, 2023 @ 2:50pm 
I can contact my empire faction just fine when I set to all - note though that the Empire mod creates a separate 'player faction' for purpose of handling delivery pawns etc, while allied they aren't actually 'my' faction.

That aside, what kind of tag are you exactly looking for? I'm not that deep into rw modding myself.

<categoryTag>VFEV_Vikings</categoryTag>
<techLevel>Medieval</techLevel>
?
Mlie  [author] Apr 29, 2023 @ 1:59pm 
@Kendov Your own faction is always excluded. Wouldnt make much sense since you cant do that anyway.
Regarding the factions, this mod uses the faction tags, not the tech-level. So what tags are these mods using?
Kendov Apr 29, 2023 @ 1:55pm 
Rough and Savage clan from Vanilla expanded vikings mod, for example, but the Empire mod can also start at Neolithic and proceed to go through the ages as you research certain milestones, as a result of which I can't contact my own faction as soon as I go beyond Neolithic.
Mlie  [author] Apr 29, 2023 @ 1:18pm 
@Kendov Can you give an example of a mod that adds a medieval faction since there are no factions with that tag in the base-game?
Kendov Apr 28, 2023 @ 4:39pm 
Can you include medieval factions in the mod options, or make a separate option for that? Weird that the primitives and industries can communicate but the ones in between can't.
Mlie  [author] Dec 10, 2022 @ 10:56pm 
@Xid No idea, havent had time to look into the dlc stuff
Xid Dec 10, 2022 @ 6:08pm 
Does Tribal Signal Fire satisfy the child Learning Task: Radio Talk?
Mlie  [author] Nov 20, 2022 @ 10:25am 
@lol Good idea, should be added now
lol Nov 20, 2022 @ 3:39am 
Please consider adding

<placeWorkers>
<li>PlaceWorker_NotUnderRoof</li>
</placeWorkers>

to ThingDef. It would disallow placing signal fire under roof
chryssjanzonio Oct 16, 2022 @ 1:26am 
wat was that primitive wooden radio phone mod similar to this? does anyone remember.
Genaeve Sep 1, 2021 @ 1:14pm 
Brilliant idea! I can't wait to try it out! Thank you! :MysteriaGodOfDeathHappy:
Nighzmarquls Aug 13, 2021 @ 6:07pm 
Thank you that was much faster then I was worried it would be. Great mod
Mlie  [author] Aug 11, 2021 @ 10:49am 
@Noghzmarquls From description above ”Added option to limit contacts to Tribal-factions only”
Nighzmarquls Aug 11, 2021 @ 9:38am 
Is it possible to add an option that only those below industrial era can be contacted with this?
jetblade545 Jul 14, 2021 @ 10:51pm 
thank you mlie i was just blind
Mlie  [author] Jul 14, 2021 @ 10:37pm 
@jetblade545 It requires no research and can be found in the Misc tab
jetblade545 Jul 14, 2021 @ 9:54pm 
i cant find it in the research tab or any build tab where is it?
Myst Leissa Apr 4, 2021 @ 3:24pm 
Ty
Mlie  [author] Apr 4, 2021 @ 12:58pm 
@Nysch Should be added now
Myst Leissa Apr 3, 2021 @ 10:43am 
Can you add an modern "Automatic Refuel" Toggle to the Signal Fire? I would like to not have my pawns automatically use up the last of my wood in certain biomes for it.
Mlie  [author] Feb 7, 2021 @ 2:23pm 
@Crasher105 Dynamic settings like that require a bit of work. If you use a tech-limiting mod for a western playthrough would it not work if you dont limit to tribal in this mod?
Crasher105 Feb 7, 2021 @ 12:33pm 
I'm sure you're busy with your other restoration projects, but would it be possible to change the settings menu to allow selecting what factions it will work for? Some mods like Westerado add factions that are tribal equivalent tech-wise, but aren't classified the same as vanilla tribes.
2`wqewdsfvdvsdasasasd Dec 9, 2020 @ 9:24pm 
goddamn this is what im lookin for
Mlie  [author] Dec 2, 2020 @ 10:13pm 
@natthegreat668 Sure, if anyone would provide such a visual I can implement it as im a coder, not an artist
natthegreat668 Dec 2, 2020 @ 8:44pm 
Here's a suggestion, have an option to change the visual from default to the other version. I would suggest something that looks large. Something like a huge bonfire with it's own pit. It could be in the fashion of watch/guard tower signals such as the Great wall of China or lord of the rings, the return of the king movie style. In that case, the fire would be much larger, probably 3x3 in size, if not larger.
Mlie  [author] Nov 4, 2020 @ 12:21am 
@Dizzy Ioeuy Not sure, I assume there should be some sort of hide involved. I can probably generate more smoke from it as well.
Dizzy Ioeuy Nov 3, 2020 @ 10:59pm 
I'll make one. What do you imagine it should look like? Any photos or anything.
Mlie  [author] Nov 3, 2020 @ 10:53pm 
@Dizzy Ioeuy Its also a bit bigger I think. But if anyone would like to make a more unique graphic Id happily replace it in the mod
Dizzy Ioeuy Nov 3, 2020 @ 1:35pm 
I'm wondering, to differentiate this from other fire- should this one have to be placed outside? I mean it's a lot of smoke, right? Even though a chimney would likely work, just for game purposes.
[RTB] Sarianos Oct 2, 2020 @ 8:51pm 
Wow that was quick, Thanks man!
Mlie  [author] Oct 2, 2020 @ 11:30am 
@[RTB] Sarianos I added an option to limit the available contacts to Tribal-factions only. Hope it helps!
[RTB] Sarianos Oct 2, 2020 @ 8:46am 
@Mlie A good point was raised in the 'No Quests Without Comms' comments not long ago and I figured I'd pitch it to you here, the point was that any faction above a tribal or medieval tech level is highly unlikely to be able to recognise or determine any meaning from an odd pattern of smoke on the horizon much less would they likely even care, so the suggestion was to limit the avalible contacts to just those of a tribal or medieval level, any thoughts?
CrackaJack Jul 5, 2020 @ 2:41am 
revived by the simpsons faced code necromancer, thx man! love what youre doing, Mlie!
Mlie  [author] Apr 27, 2020 @ 11:45pm 
@Peanutter Should be fine
peanutter 2 Apr 27, 2020 @ 6:38pm 
Is this alright to add midsave?
Bellum Apr 24, 2020 @ 7:52am 
@Mile You are the real MVP on steam. May your spear always strike true, and your hearth always be warm.
Mlie  [author] Apr 18, 2020 @ 10:52am 
@camti Should be fixed now, also fixed some other stuff. The original was essentially just a campfire with a comsconsole over.
Mlie  [author] Apr 18, 2020 @ 4:14am 
@camti Oh, I see what you mean. Ill look into it
camti Apr 18, 2020 @ 3:40am 
no i mean like normal campfire dont disappear when there out of fuel
Mlie  [author] Apr 18, 2020 @ 12:16am 
@camti how would it work without fuel?
camti Apr 17, 2020 @ 4:21pm 
can you make this so the signal fire doesn't die when it runs out of fuel
Dakon Mar 28, 2020 @ 8:30am 
Thank you so much or all the mods you are reviving!
The Bard of Hearts Mar 27, 2020 @ 11:58pm 
Mlie.... you are frickin awesome!!! you should be getting 50 points for every mod you've fixed. I don't know how many points that would be .... but you flippin' WIN, man.
verniy709 Mar 23, 2020 @ 11:43am 
Thanks a lot. An essential mod for medieval playthrough.
[TTV] pumacatrun2 Mar 19, 2020 @ 9:02am 
Good idea. Any chance of patching the vanilla campfire so you don't need a separate campfire?