RimWorld

RimWorld

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Tribal Signal Fire (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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727.090 KB
Mar 18, 2020 @ 12:09pm
Aug 5 @ 3:39pm
13 Change Notes ( view )

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Tribal Signal Fire (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of Cryusakis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1556062693

- Removed despawn on fuel empty
- Fixed call-menu to just include visible factions
- Can now be used during solar flare, since its not electric
- Now requires pawn to see and manipulate instead of talking
- Added option to limit contacts to Tribal-factions only



[discord.gg]
[github.com]



Tribal colonies were never able to communicate with other factions in the game, so this mod will allow you to do just that.

The SignalFire is built, looks and requires to be refuled just like the campfire but pawns can interact with it as though it is a comms console. You cannot communicate with orbital trade ships, just ground factions.

Originally made by Cryusaki.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| interaction, factions
58 Comments
Mlie  [author]
May 21 @ 9:57am 
@Shinzou The caravans has nothing to do with this mod. This is just a primitive version of the comms console.
May 21 @ 9:47am 
It's just weird that all other traders observe the trading spot i place for them, only the request caravans do not... if you are saying they are supposed to behave like other traders, but they don't.... maybe something in the code for caravans has changed?

I will have to test how they behave without designated trader spots then... will be back with results.
Mlie  [author]
May 17 @ 9:30pm 
@Shinzou This mod does not change the trade events. It just functions as a comms console.
May 17 @ 3:32pm 
Would it be possible to make the request caravans actually come to a "traders spot" if we have one, like the one from the eponymous mod, or from Niilos QoL? Or maybe to the Caravan Hitching spot, as base game traders do when not using trader spot mods?

Maybe also make it alternatively target a potential visitors spot?

My request caravans always hang around the edge of the map, often far from my designated trading spot, and if i asked for food or anything that is quite the hassle.

Another interesting note is that if i ask for fertilized eggs, the animals spawning from those won't have my faction, but instead be wild...
Mlie  [author]
Dec 20, 2025 @ 1:30pm 
@MercenaryGrok Yes, as mentioned in the description
Dec 20, 2025 @ 1:26pm 
alright, does it function almost identical to comms console, just cant contact space?
Mlie  [author]
Dec 20, 2025 @ 10:39am 
@MercenaryGrok I dont understand the question
Dec 20, 2025 @ 8:00am 
is it possible to do the deserter questline from VFE deserters?

trible deserters
Jul 21, 2025 @ 6:14am 
Very helpful mod, got me to enjoy tribal runs!! Thank you for sharing.
Apr 2, 2024 @ 1:05am 
Doing some 1.5 unstable branch testing. Getting this error on loadup.

Config error in SignalFire: impassable, player-buildable building that can be shot/seen over.
https://gist.github.com/HugsLibRecordKeeper/e66096960069a1f5490f21809e18d1e4