RimWorld

RimWorld

Powerful Psycast AI
241 Comments
Kasa Jun 27, 2024 @ 2:36pm 
An Mlie comes through again!
Mlie Jun 26, 2024 @ 1:30pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3276102794
Hope it helps anyone!
Kasa Jun 17, 2024 @ 11:10am 
I put a request in with Mlie, with any luck they will see to it if they have the time and willingness.
卢德左径憨憨人 Jun 16, 2024 @ 3:01am 
1.5 plz
Jarinex May 30, 2024 @ 6:29am 
Thank you for your work Nilch. I understand not having time or interest in modding after a while, having made a couple mods myself.

It truly is a shame this mod mignt not get updated. The only other mod that could add some enemy psycasts is VPE. Unfortunately, that mod alters way too much for my current tastes. If anyone out there is interested in updating this mod, I would be one of those would be glad to try it out and use it :B1:
psychedelist Mar 26, 2024 @ 1:50pm 
Great, thanks a lot. I hope someone will manage to update it. I've had short experience with harmony before but not for Rimworld. Does continuing a mod by someone else mean that the author would have to share the sln project with them?
NilchEi  [author] Mar 25, 2024 @ 10:41pm 
I've made this mod visible again as per request, but it's likely not compatible with recent update. I do not foresee returning to Rimworld modding soon so if anyone is willing to continue this mod, I'll gladly give my consent to do so.
NilchEi  [author] Feb 27, 2024 @ 4:13pm 
Actually think this mod is broken after DLC update, will fix when I return to modding on summer.
Vartarhoz Feb 27, 2024 @ 4:02am 
If I use Search and Destroy, my pawns will use those psycasts?
SellingBirthControlDMMe4Details Jun 9, 2023 @ 5:51am 
None of the enemy pawns seem to use Psycasts.. unless I'm somehow downing them too quick, I never seen enemies use them. It's odd. I'm not entirely sure why, unless using raider AI mods breaks it?
DarkScryer Mar 4, 2023 @ 12:56pm 
Seanggag and q308744928, AI kinda already use gene abilities...As I learned the hard way..Though idk if they didn't a month ago, I do think they did.
q308744928 Feb 6, 2023 @ 9:01pm 
@Seanggag it is not a psycast ability but a gene ability, AI will not use it
Seanggag Jan 9, 2023 @ 11:03am 
I want to ask a question to people who use this mod. AI Yttakin's abilities are properly?
NilchEi  [author] Dec 19, 2022 @ 6:38pm 
No, only vanilla Psycasts.
FlatronWS Dec 19, 2022 @ 8:19am 
Can enemies use psycasts with Vanilla Psycasts Expanded mod?
NilchEi  [author] Nov 5, 2022 @ 7:15pm 
New update fixes the issue where mech ships didn't spawn any mechs, had made mistake on the code while updating to 1.4. Thank you to Who for bringing it up!
NilchEi  [author] Nov 2, 2022 @ 3:56pm 
@Who Thanks for the report, I'll investigate the issue.

@Ohboksu That's unfortunate to hear. I haven't bought Biotech DLC yet, will consider supporting it once I own it.
Who Nov 2, 2022 @ 6:33am 
I think this mod seems to prevent spawning mechanoids from defoliator ship and psychic ship. mech cluster works fine though.. tested with this mod only.
Yefreitor Nov 2, 2022 @ 6:28am 
Thanks for the update! btw, i think there seems to be a bug that prevents the Yttakin pirate raid from being spawned. Everything else works fine.
NilchEi  [author] Oct 23, 2022 @ 9:40pm 
I fixed all the errors that are visible upon update to 1.4, but I haven't had the time to test the mod personally so there might be still some issues.
Igor Kool Oct 12, 2022 @ 3:07pm 
man fuck vpe, all my homies use powerful psycast ai
Captain Einsicht Oct 11, 2022 @ 11:14am 
this mod is awsome hope for 1.4 :) and further updates
Arturo Oct 10, 2022 @ 2:06pm 
I hope u make an update for 1.4, this mod is a must have. It´s so much fun when the Enemy can spell an Berserker Pulse or Berserker. And I like in your Mod option to adjust which Faction have psycaster or not. Thumbs up.
Serina Sep 21, 2022 @ 10:57am 
VE balancing is a bit bipolar, if fluctuates between "overbalanced slightly worse than vanilla" and "bullshit marysue oc donutsteel"
RedPine Sep 10, 2022 @ 6:06pm 
Thanks for this mod. As much as I like the concept of VPE, it has the same issue as most VE mods: Too much hard coded (ie, non-XML) baggage, and no respect for vanilla balance past lip service.

Sorry, don't mean to be a downer. I'm sure the VE team will do a better in the future (after they stop overworking themselves!)
NilchEi  [author] Aug 21, 2022 @ 8:29am 
After learning about VPE mod more, I realised that my mod unfortunately can't be made compatible with VPE as it uses its own psycast generation system instead of vanilla one. My previous compatibility patch would have wrecked havoc which was why I removed it quickly.

My suggestion is that maybe you can ask Vanilla Expanded team to add the tech-dependent psycaster chance? I believe they'd be willing to listen to your request since it's very simple coding, and their mods are excellent at offering extensive mod customizability.
5katz Aug 21, 2022 @ 4:31am 
I know you've said they should not be used together, but could you add a patch that makes pawns have psycast paths and abilities unlocked when using VPE? I'd much rather use your fine tuned system with tech level and a storyteller of my choosing than "everyone gets a X% chance to be magic" like the storyteller from VPE
NilchEi  [author] Aug 9, 2022 @ 4:37pm 
Updated. Thank you very much!
Seanggag Aug 9, 2022 @ 12:24pm 
NilchEi, I made a Korean translation. I have no plans to upload translations to the Workshop. I would like to pass it on to you directly. here : https://drive.google.com/drive/folders/1YIX9DxGpoPB2eS59fMfW_w-XsLLyGPoE?usp=sharing
NilchEi  [author] Aug 1, 2022 @ 1:22pm 
Yeah thanks for the post. I took a look at that mod and it seems like it'll be much better for player to use their storyteller instead, so I removed compatibility patch to avoid confusion.

As for purpose of this mod, it's Rim War vs Dynamic Diplomacy season 2 I guess. I like to play with minimal gameplay mechanic changes, so this mod will be for those who do not use VPE.
Macropod Aug 1, 2022 @ 1:12am 
Please tell me, what is the point of connecting this mod after the release of Vanilla Psycast Expanded? What is there in this mod that is missing in Vanilla Psycast Expanded?
Cado Jul 31, 2022 @ 1:36am 
I tried vanilla psycast and this mod together, but for me psycaster spawn without abilities, just psylink levels. :(
NilchEi  [author] Jul 30, 2022 @ 12:32pm 
Yeah I believe there shouldn't be any problem.
Drago Duval Jul 30, 2022 @ 11:52am 
I have been using this mod for awhile now and im curious, does it just allow enemies with psi-cast abilities to spawn ? If so then in theory it should be compatible directly with the Vanilla Psicast expanded right ?
NilchEi  [author] Jul 24, 2022 @ 8:33am 
No. AI is never going to use Psycast as efficiently as human players anyways.
lordmizou98 Jul 23, 2022 @ 8:40pm 
Does this also make your pawns use it automatically ? i dont like doing it manually for all py pawns
Dovenius Jun 30, 2022 @ 9:41am 
This was one of the best mods ever in the workshop, and was my go to enemy psycaster since it was the only one but Unfortunately it is incompatible with the new mod im using. I just wanted to thank you for making this, this really enhanced my big raids experiences of mindfuckery lol
Winter May 2, 2022 @ 7:22pm 
You're welcome. Just realised that in my copy paste it doesn't actually say in english which mod is compatible.It's Compressed Raids.
NilchEi  [author] May 2, 2022 @ 3:31pm 
@Random Tank No worries, it was easy optimization I noticed that I could do when I was looking over the code. Originally I only targetted vanilla traits like psychically deaf, new method would also target other modded traits that also reduce sensitivity.

@WinterWolf Thank you for the news!
Random Tank May 2, 2022 @ 6:54am 
Oh oops, I didn't mean replace the existing system, just maybe make it optional as an alternative to random rolls. Apologies
Winter May 2, 2022 @ 6:27am 
ryouta [author] 25 Jan @ 9:38pm
@zwa73
"Powerful Psycast AI"との互換性の問題を解決しました。今後は一緒に使用していただけるはずです。
--------- translate
修正了与 "Powerful Psycast AI"的兼容性问题。你现在应该可以一起使用它们了。

Fixed a compatibility issue with Powerful Psycast AI. You should be able to use them together now.
NilchEi  [author] May 1, 2022 @ 8:22pm 
Vanilla Rimworld actually bundles psychic sensitivity stats together into single def category, but I improved the algorithm to ensure only pawns with psychic sensitivity above 100% are selected (which should also account for modded traits)
Random Tank May 1, 2022 @ 2:20pm 
That's fair, I just like the idea that enemies would actually take advantage of those with higher psychic sensitivity, especially with tribals. Could you at least make it an optional way of deciding if they get psycasts, so if we select the option it will just run the same check as psychic deafness but for the other levels of sensitivity, and roll a higher chance on them or just make it guaranteed? If you're not willing that's cool, just asking as I've never touched dll files before, just def edits.
NilchEi  [author] May 1, 2022 @ 12:36pm 
There's rudimentary check to prevent units with no psychic sensitivity from becoming Psycaster, but nothing else. Trait themselves are random so it would be additional layer of randomness that cause actual % of Psycasters to be different from desired player setting.

Unfortunately I am not skilled enough in coding to implement the apparel option you suggest.
Random Tank May 1, 2022 @ 11:57am 
And also, would it also be possible to make so that instead of it just being a random roll to have paycasts, it’s dependant on their base psychic sensitivity? So sensitive are more likely and hyper even more so, but dull almost never? Or does it already do this?
Random Tank May 1, 2022 @ 11:54am 
Would it be possible to make the option for NPC casters to wear apparel marking them as casters editable? I was hoping to change the apparel to be certain mod stuff that boosts psychic ability more and maybe change the colours
PetLoverSpy Apr 14, 2022 @ 9:04am 
I was hoping it worked like that! I figured the Bestower, cowardly noble, etc would still have them, but that's very cool, should remove them from the game almost entirely!
(I do use this mod normally as well, I swear)
NilchEi  [author] Apr 14, 2022 @ 7:43am 
It'll prevent my mod from adding any NPC with Psycasts, but vanilla NPC that had Psycasts will still show up (don't remember if there were any, I think there are some rare cases like Empire Bestower)
PetLoverSpy Apr 14, 2022 @ 12:16am 
Super strange question, but can I theoretically make it so no NPCs spawn with psycasts with this mod? If I toggle off NPCs spawning with psycasts and drag all the sliders to 0% for good measure ... that should work?
NilchEi  [author] Mar 26, 2022 @ 9:25pm 
I believe so, but I think I made them pretty hard to recruit.