Space Engineers

Space Engineers

MA WeaponCore Weapons
1.053 kommentarer
bigbabybull 27. juni kl. 18:37 
for some reason, the Meatball and Gladius, when i try to set them up, they have a set up like a sorter. i deleted the mod totally and loaded it 3 times but they stay the same. i tried survival and creative. any one have this problem?
Timearley89 10. juni kl. 14:16 
I'm sure this has been asked 1,000 times already, but what was the issue with the beam conveyors and mergers/splitters etc? That was my favorite part of the old Laser Beam mod. Just curious, and wondering if it's something that can still be done, or if it's completely broken and made impossible by recent game updates.
Kthulu 2. juni kl. 21:18 
lasers dont have any sounds. is that intentional or a bug?
AutoMcDonough  [ophavsmand] 3. mar. kl. 14:11 
@Xythlord doubt it, all of the animations and most of the weapon effects depends on WC.
@Mistasandman I'll have to check it out. I haven't booted up SE in a little while now..
Xythlord 11. feb. kl. 9:31 
I would like to throw another vote to port over to vanilla+. I loved using this mod before, but have since switched away from Weaponcore.
Mistasandman 10. feb. kl. 3:35 
for whatever reason randomly, this mod has stopped working. No, I don't think it was the update to the base weaponcore file in late Jan, but I also don't think it's a mod conflict either. Loaded up MA weaponcore and the weaponcore core file, and weapons from here simply will not fire despite being setup properly. I'm not sure what it is, but it's beginning to annoy me quite a bit. If anyone else has solutions to this, it'd be much appreciated.
AresWalker 4. jan. kl. 13:21 
Any chance for a vanilla+ Port?
Jotaro 27. dec. 2024 kl. 11:50 
Is this mod still working?
ArenMook 16. dec. 2024 kl. 21:15 
@AutoMcDonough just wanted to mention that it turned out the problem with energy weapons not inflicting any damage was caused by being near a safe zone. Even though the testing area was ~50 meters outside of it, for some reason it was causing all energy weapons to not inflict any damage. Repeating the test in the middle of nowhere worked as expected.
andrew.wimmer0 16. dec. 2024 kl. 5:57 
If you chain multiple T3 Lasers together, does the damage scale linearly?
Bojik 3. dec. 2024 kl. 2:08 
as of today (suspect another weapon core update) none of the turrets target and fire at anything except meteorites (only thing the lasers have been damaging for a while) unknown on ballistics if they damage targets still.
Rose_420 28. nov. 2024 kl. 0:46 
i was asking about the build your own laser system thing you had before because even with weapon core the 2 cm laser mod i know is different but similar works thats just on large grid and i loved yours more so i wanted to ask
Inspector de Patas 27. nov. 2024 kl. 23:10 
Noob question, I have seen a server list that uses this mod without adding WeaponCore-2.5 to the list and it actually works. My question is: WC2.5 is meant to be added to the mod list? or is it mostly here in the Workshop to provide modders the tools to create weapons based on that system and adding it to the mod list is redundant?
Sanguinius 26. nov. 2024 kl. 19:46 
Not sure if Im doing something wrong but I cant get the T3 laser to fire manually, its connected to the conveyor system with plenty of power. any help would be great
ArenMook 24. nov. 2024 kl. 15:54 
The energy weapons I could test that that have a way to shoot manually at own turrets. Gravastar does excellent damage to armor and gatling guns, but just zero to artillery turrets, for example. Same goes for the non-turret energy weapons. Meanwhile the Tiger cannon has no issues damaging artillery. I first noticed it in battles vs factorum warships where I spent 10+ minutes circling around the ship with my energy turrets set to target offensive turrets and wondering why it's taking so long, then did manual testing by building my own turrets and shooting them at each other.
AutoMcDonough  [ophavsmand] 24. nov. 2024 kl. 6:04 
They should be causing damage.. I Is it ALL energy weapons or only the ones in this pack?
ArenMook 23. nov. 2024 kl. 21:46 
Is it expected that energy weapons in this pack do zero damage to armored turrets like artillery? They damage armor and smaller turrets like the gatling gun just fine, yet when targeting assault or artillery turrets, it's always 0 damage.
AutoMcDonough  [ophavsmand] 22. nov. 2024 kl. 17:41 
honestly, no idea. That section of WC got rewritten since I made the weapon so it certainly needs re-tuned.
jokerace45 11. nov. 2024 kl. 18:50 
For the EMP turret could you please explain what the exact meaning is for "some blocks" and for a "few" seconds? About how many and how long is that?
Veevslav 11. nov. 2024 kl. 8:15 
So I am getting a bad triangle on some of the Gimball weapons. When combined with NPC Weapon Upgrades it seems to be creating problems on a hosted server.
EmpathicEye 31. okt. 2024 kl. 20:41 
We ShOuLd HaVe A vErSiOn WiThOuT wEaPoNcOrE!!1!

Jokes aside, I love the implementation of this mod. Excellent work, engineer! <3
⎠⎞CAT⎠⎞ 30. okt. 2024 kl. 5:19 
What is "Beam Network Input" and what do i plug into it? Is it there just for looks?
Chad The Menace 19. okt. 2024 kl. 17:48 
I see, thanks :D
AutoMcDonough  [ophavsmand] 19. okt. 2024 kl. 14:57 
I tried to make sure it is not OP, so it may be on the weaker side compared to some other weapons
Chad The Menace 19. okt. 2024 kl. 13:03 
I see, thank you!
AutoMcDonough  [ophavsmand] 18. okt. 2024 kl. 18:00 
It works well with a lot of other weapon mods but most servers run their own configs cause every admin has an entirely different idea what "balance" means.
Chad The Menace 14. okt. 2024 kl. 17:41 
is it balanced?
Devilers 11. okt. 2024 kl. 7:44 
Not your mod issue nor WeaponCore.
Water mod breaks hit check thus breaking all lasers from WeaponCore.
Sorry for spam here.
AbitUpset 1. okt. 2024 kl. 9:47 
Hi, thanks for the mod. In regards to this: "Technically they are still turrets, they have +/-3º of gimbal aiming"

Can we disable the aiming for the fixed lasers? I have a ship with a long "barrel" and the fixed T3 laser hits the inner walls of the barrel instead of shooting straight ahead because of the auto aiming.
AutoMcDonough  [ophavsmand] 9. sep. 2024 kl. 14:54 
uh maybe if i find motivation. it's been requested a lot so i probably should.
der Williams 30. aug. 2024 kl. 12:30 
Hi, is there any chance you give us those armor laser armor blocks as a standalone mod? They are just so damn handy to make all ships look so much better.
But for non WC builds there really is no alternative, at least none i could find.
AutoMcDonough  [ophavsmand] 27. aug. 2024 kl. 18:27 
it didn't used to do that, must be some new quirk with WC. Those boys are still cooking up updates.
Zoink 25. aug. 2024 kl. 8:36 
Hey. Liking the mod very much. It's saved my bacon on a number of occasions. But I was wondering: Some of my Blister turrets keep making a clicking sound and revolving one of their barrels on a constant basis. Every second there's a loud CLACK, like a grandfather clock, is that intentional? It's really annoying.. And yes they do have ammo supplied.
The Erubian Warlord 11. juli 2024 kl. 21:11 
so no deadly laser fencing?
AutoMcDonough  [ophavsmand] 28. juni 2024 kl. 6:31 
I've been out of it for a little bit.. there was some rumblings about WC getting upgrade module support but I'll have to see if it's possible yet. It would be in the form of add-on modules. Replicating the original beam system is not happening.
Rose_420 27. juni 2024 kl. 23:27 
do u still have plans to update the modular laser system from the old mod building your own weapon was really nice
zedframe 25. juni 2024 kl. 18:45 
Oh, I see. Thank you for the quick reply.
AutoMcDonough  [ophavsmand] 21. juni 2024 kl. 9:11 
That error is for a different mod.
zedframe 21. juni 2024 kl. 9:04 
MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/CAP_StingerAAM_Mag Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
AutoMcDonough  [ophavsmand] 11. juni 2024 kl. 14:39 
Uh I think the ones I've published are for Starcore, so not just this mod but several others. You would think I'd have a good example build handy but I don't. :|
Glaed 3. juni 2024 kl. 9:55 
Does anyone know where i can find some Blueprints for a ship/ships using this mod?
AutoMcDonough  [ophavsmand] 12. maj 2024 kl. 17:06 
I've had a few requests for that now.. I probly should just do it
rusmig29 11. maj 2024 kl. 10:29 
Mods work great as usual. Would you be willing to make a stand alone mod for following blocks: Armor Laser 01 thru 16 from your Weaponcore weapon pack for Steam and mod io. Like using these blocks around weapons and thruster's. Figure I cover both bases sent message on mod.io side.
AutoMcDonough  [ophavsmand] 11. apr. 2024 kl. 17:28 
they aren't conveyors, they are upgrade ports that never got turned on. :|
slipcasedrock2 8. apr. 2024 kl. 14:59 
just need power...
Griede Starless 8. apr. 2024 kl. 14:32 
sooooo....... i built a gladius heavy laser, however it seems i need to hook it up to something to supply energy ammo... yet conveyors do not seem to be working?
AutoMcDonough  [ophavsmand] 2. apr. 2024 kl. 17:41 
I guess so. I don't see the purpose in it but also I don't care. Just give credit, thanks.
Come and See 1. apr. 2024 kl. 13:22 
I converted your PDT to a Designator that works with WeaponCore 2.4 akin to https://steamcommunity.com/sharedfiles/filedetails/?id=1686252385 that I've been using in singleplayer. Do I have permission to post it on the workshop?
AutoMcDonough  [ophavsmand] 26. mar. 2024 kl. 15:54 
um.. these should act like normal turrets, you don't need to use turret controller or treat them like "custom" turrets. Just slap them on and let em rip.
Onki 26. mar. 2024 kl. 8:58 
i have a Problem my custom Turrets dont aim at anything, on the menue it shows : Control Sys AI Detected False, is that the Problem? I set Camera Channel for the 3 Lasers in the Turret, set the Turretcontroller up in the right way, without Weapon core my custom Turrets work fine, but now with Weaponcore and MA Weapons it dont aim on anything