RimWorld

RimWorld

Ceiling and Floor Lamps
34 Comments
Deltys Jul 21 @ 10:03am 
Thx ! That was quick x) have a good day / night
LionelCG  [author] Jul 21 @ 9:54am 
I saw the new DLC and it looks fun indeed.

I updated and tested basic functionality. Please let me know if I missed anything.

Have fun!
Deltys Jul 21 @ 9:36am 
That's fair, I do the same. Hope you will play it again soon ! (The new dlc looks fun)
LionelCG  [author] Jul 21 @ 8:50am 
I need to look into it as I currently don´t play Rimworld.
Deltys Jul 21 @ 5:25am 
Great mod, may you update it to 1.6 pretty please ?
RemyJustice97 Apr 19, 2024 @ 9:35pm 
This seems to be working fine in 1.5 for anyone wondering
Pokethulhu Mar 16, 2023 @ 11:45pm 
@Owner1098 Look at "Minimal Light Control". It may be what you want...
Owner1098 Feb 8, 2023 @ 6:03pm 
I have found (from messing with another mod) that if you have 'overlightRaduis' on a light the area that counts as light vs what gets affected by 'glowRadius'. Messing with glow radius seems to slightly improve the area that can be reached, but not the saturation of the light. I want my bunker bright as day, but am not going to place 3 lights every 5 tiles to get that effect XD Maybe you or another modder might have an idea about that?
LionelCG  [author] Nov 6, 2022 @ 8:11am 
Try it out Rinxeris, I can´t tell since I am not sure which mod you are refering to. This one adds supplemetary lights such as the one you are referencing I guess. So in the end it is a matter of taste.

I love it and decided to maintain it after it was abandoned due to its simplicity and because I love that you can place the ceiling lamps above objects such as beds and tables.
Rinxeris Nov 6, 2022 @ 7:58am 
does this mod is enough to replace ceiling lights mod? :?
LionelCG  [author] Nov 6, 2022 @ 7:51am 
Well since I already was on it, I also added the color change button. While it is only available on 1.4 it shouldn´t break any savegames if you are on an older Rimworld version.
LionelCG  [author] Nov 6, 2022 @ 7:02am 
Thanks Pookage. I updated the version information and tested the basics. Seems to work as intended. Let me know if anything is broken.

I currently don´t play rimworld but I guess I will be back soon and then look into adding the colour change feature to this lamps too.
Pookage Oct 31, 2022 @ 2:08pm 
Love this mod! There plans to bring it up to 1.4?
LionelCG  [author] Jul 25, 2020 @ 12:50am 
I didn´t have any issues with that. I also had issues, not like yours, but with prioritizing cleaning in general. I have a ton of mods, like 130+, and I eventually figured out the issues. If you disable all mods but this in a testing set with a new game, is it still an issue?
VeryVocalViking Jul 23, 2020 @ 9:47am 
I lost the ability to prioritize workers to clean under ceiling lights. I can't right click on the dirt to point them to it, and they all are ignoring it. I went as far as taking out all the ceiling and wall lights, stripping all Work priorities except for Cleaning, and all 12 pawns still ignored all dirt/blood/vomit that had been under these lights. They were cleaning ancient ruins halfway across the map, but left the kitchen and dining room caked with blood and vomit. Has anyone else seen this? I'm playing 1.1 with several other mods, so it could just be a specific conflict that I haven't pinned down yet.
LionelCG  [author] May 11, 2020 @ 4:05pm 
Glad to hear. I do my best to keep it alive without having much clue of programming. I am a fan of this simple mod myself :)
Luden May 5, 2020 @ 10:21am 
This is my absolute favourite mod for Rimworld. I'm so glad it's been kept up to date!
LionelCG  [author] Apr 11, 2020 @ 2:43pm 
Update on 4/11/2020 11:39:26 PM.

-Fixed issue with stockpiles not being usable directly under some of the lamps. Thanks Stublefoot.
LionelCG  [author] Apr 11, 2020 @ 2:22pm 
Thanks Stumblefoot, I will look into that. Never noticed it tbh cause I really put the lapms mostly above furniture but I will do some testing.
Stumblefoot Apr 10, 2020 @ 9:42am 
It seems the 1x2 and 2x2 ligths prevents stockpiles below from being used, the 1x1 has no such issue
LionelCG  [author] Apr 5, 2020 @ 5:53am 
Thanks Thuncal, I fixed it. Please report back if you have any further issues. I fixed it for 1.0 too without testing it, so if someone encounters issues please let me know.
Thuncal Apr 4, 2020 @ 2:24am 
I had a problem when adding the lamps above a big bed. Bed was destroyed and the lamp was build.
Spodos Mar 28, 2020 @ 10:00am 
Hm - must be a conflict with another mod I have then since I'm on 1.1. I agree they should be draggable, but for some reason getting rid of that line fixed the issue for me. Appreciate you looking into it!
LionelCG  [author] Mar 28, 2020 @ 4:01am 
I looked into it and with RW 1.1 the floor lights are rotatable no problem. Which version of Rimworld are you using?

Draggable makes sense for the long lights though, sind you might want to enlight your complete corridor without having to place the lamps one by one.
Spodos Mar 27, 2020 @ 9:34pm 
Can't imagine that's the case - if you look in the screenshot you see them both vertically and horizontally. Either way I appreciate it!
LionelCG  [author] Mar 27, 2020 @ 9:04pm 
Thanks Spodos, I just maintain the mod but I will look into that. I think that was intended by the original author though.
Spodos Mar 27, 2020 @ 8:42pm 
It looks like the floor lamps aren't able to be rotated. I did some digging and I think it's because you set them to be draggable, and I guess draggable things can't be rotated? When I removed the draggable line in the code they could rotate.
LionelCG  [author] Mar 27, 2020 @ 6:28pm 
Hey memo, you can reinstall them with minify everything ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=872762753
i8memo Mar 27, 2020 @ 2:04pm 
hi, thank you for this mod i love it, but please make the lamps able to reinstall.
LionelCG  [author] Mar 19, 2020 @ 2:16am 
Thanks for the feedback. I am not to blame for the mod though, miodec is. ;) I looked into the code. The vanilla standing lamp consumes 30W. This ones 45W while they have a slightly higher radius. I think that is a fair tradeoff for fashion and space saving.
MysteryBlank Mar 18, 2020 @ 2:28pm 
Wow nice mod, and for the lamps take 10 power to consume per lamp, with a range of circle maybe 7-8 in all direction maybe be mistaken.
LionelCG  [author] Mar 18, 2020 @ 3:35am 
I heared that the vanilla lamp´s power consumption was adjusted. So if anyone feels that the lamps here are consuming too much or too little compared to their lighting level, please give me some examples and I will adjust them. I might look into that at some point of time but currently I don´t have time to play.
LionelCG  [author] Mar 18, 2020 @ 3:30am 
You are welcome. Updated to 1.1
Lovecraft Mar 15, 2020 @ 8:11am 
Finally! Thank you so much for updating. Even better if you could make it to ver. 1.1