RimWorld

RimWorld

Ceiling and Floor Lamps
34 kommentarer
Deltys 21. juli kl. 10:03 
Thx ! That was quick x) have a good day / night
LionelCG  [ophavsmand] 21. juli kl. 9:54 
I saw the new DLC and it looks fun indeed.

I updated and tested basic functionality. Please let me know if I missed anything.

Have fun!
Deltys 21. juli kl. 9:36 
That's fair, I do the same. Hope you will play it again soon ! (The new dlc looks fun)
LionelCG  [ophavsmand] 21. juli kl. 8:50 
I need to look into it as I currently don´t play Rimworld.
Deltys 21. juli kl. 5:25 
Great mod, may you update it to 1.6 pretty please ?
RemyJustice97 19. apr. 2024 kl. 21:35 
This seems to be working fine in 1.5 for anyone wondering
Pokethulhu 16. mar. 2023 kl. 23:45 
@Owner1098 Look at "Minimal Light Control". It may be what you want...
Owner1098 8. feb. 2023 kl. 18:03 
I have found (from messing with another mod) that if you have 'overlightRaduis' on a light the area that counts as light vs what gets affected by 'glowRadius'. Messing with glow radius seems to slightly improve the area that can be reached, but not the saturation of the light. I want my bunker bright as day, but am not going to place 3 lights every 5 tiles to get that effect XD Maybe you or another modder might have an idea about that?
LionelCG  [ophavsmand] 6. nov. 2022 kl. 8:11 
Try it out Rinxeris, I can´t tell since I am not sure which mod you are refering to. This one adds supplemetary lights such as the one you are referencing I guess. So in the end it is a matter of taste.

I love it and decided to maintain it after it was abandoned due to its simplicity and because I love that you can place the ceiling lamps above objects such as beds and tables.
Rinxeris 6. nov. 2022 kl. 7:58 
does this mod is enough to replace ceiling lights mod? :?
LionelCG  [ophavsmand] 6. nov. 2022 kl. 7:51 
Well since I already was on it, I also added the color change button. While it is only available on 1.4 it shouldn´t break any savegames if you are on an older Rimworld version.
LionelCG  [ophavsmand] 6. nov. 2022 kl. 7:02 
Thanks Pookage. I updated the version information and tested the basics. Seems to work as intended. Let me know if anything is broken.

I currently don´t play rimworld but I guess I will be back soon and then look into adding the colour change feature to this lamps too.
Pookage 31. okt. 2022 kl. 14:08 
Love this mod! There plans to bring it up to 1.4?
LionelCG  [ophavsmand] 25. juli 2020 kl. 0:50 
I didn´t have any issues with that. I also had issues, not like yours, but with prioritizing cleaning in general. I have a ton of mods, like 130+, and I eventually figured out the issues. If you disable all mods but this in a testing set with a new game, is it still an issue?
VeryVocalViking 23. juli 2020 kl. 9:47 
I lost the ability to prioritize workers to clean under ceiling lights. I can't right click on the dirt to point them to it, and they all are ignoring it. I went as far as taking out all the ceiling and wall lights, stripping all Work priorities except for Cleaning, and all 12 pawns still ignored all dirt/blood/vomit that had been under these lights. They were cleaning ancient ruins halfway across the map, but left the kitchen and dining room caked with blood and vomit. Has anyone else seen this? I'm playing 1.1 with several other mods, so it could just be a specific conflict that I haven't pinned down yet.
LionelCG  [ophavsmand] 11. maj 2020 kl. 16:05 
Glad to hear. I do my best to keep it alive without having much clue of programming. I am a fan of this simple mod myself :)
Luden 5. maj 2020 kl. 10:21 
This is my absolute favourite mod for Rimworld. I'm so glad it's been kept up to date!
LionelCG  [ophavsmand] 11. apr. 2020 kl. 14:43 
Update on 4/11/2020 11:39:26 PM.

-Fixed issue with stockpiles not being usable directly under some of the lamps. Thanks Stublefoot.
LionelCG  [ophavsmand] 11. apr. 2020 kl. 14:22 
Thanks Stumblefoot, I will look into that. Never noticed it tbh cause I really put the lapms mostly above furniture but I will do some testing.
Stumblefoot 10. apr. 2020 kl. 9:42 
It seems the 1x2 and 2x2 ligths prevents stockpiles below from being used, the 1x1 has no such issue
LionelCG  [ophavsmand] 5. apr. 2020 kl. 5:53 
Thanks Thuncal, I fixed it. Please report back if you have any further issues. I fixed it for 1.0 too without testing it, so if someone encounters issues please let me know.
Thuncal 4. apr. 2020 kl. 2:24 
I had a problem when adding the lamps above a big bed. Bed was destroyed and the lamp was build.
Spodos 28. mar. 2020 kl. 10:00 
Hm - must be a conflict with another mod I have then since I'm on 1.1. I agree they should be draggable, but for some reason getting rid of that line fixed the issue for me. Appreciate you looking into it!
LionelCG  [ophavsmand] 28. mar. 2020 kl. 4:01 
I looked into it and with RW 1.1 the floor lights are rotatable no problem. Which version of Rimworld are you using?

Draggable makes sense for the long lights though, sind you might want to enlight your complete corridor without having to place the lamps one by one.
Spodos 27. mar. 2020 kl. 21:34 
Can't imagine that's the case - if you look in the screenshot you see them both vertically and horizontally. Either way I appreciate it!
LionelCG  [ophavsmand] 27. mar. 2020 kl. 21:04 
Thanks Spodos, I just maintain the mod but I will look into that. I think that was intended by the original author though.
Spodos 27. mar. 2020 kl. 20:42 
It looks like the floor lamps aren't able to be rotated. I did some digging and I think it's because you set them to be draggable, and I guess draggable things can't be rotated? When I removed the draggable line in the code they could rotate.
LionelCG  [ophavsmand] 27. mar. 2020 kl. 18:28 
Hey memo, you can reinstall them with minify everything ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=872762753
i8memo 27. mar. 2020 kl. 14:04 
hi, thank you for this mod i love it, but please make the lamps able to reinstall.
LionelCG  [ophavsmand] 19. mar. 2020 kl. 2:16 
Thanks for the feedback. I am not to blame for the mod though, miodec is. ;) I looked into the code. The vanilla standing lamp consumes 30W. This ones 45W while they have a slightly higher radius. I think that is a fair tradeoff for fashion and space saving.
MysteryBlank 18. mar. 2020 kl. 14:28 
Wow nice mod, and for the lamps take 10 power to consume per lamp, with a range of circle maybe 7-8 in all direction maybe be mistaken.
LionelCG  [ophavsmand] 18. mar. 2020 kl. 3:35 
I heared that the vanilla lamp´s power consumption was adjusted. So if anyone feels that the lamps here are consuming too much or too little compared to their lighting level, please give me some examples and I will adjust them. I might look into that at some point of time but currently I don´t have time to play.
LionelCG  [ophavsmand] 18. mar. 2020 kl. 3:30 
You are welcome. Updated to 1.1
Lovecraft 15. mar. 2020 kl. 8:11 
Finally! Thank you so much for updating. Even better if you could make it to ver. 1.1