RimWorld

RimWorld

Craftable Royalty Weapons
41 Comments
Dogbone Feb 26, 2022 @ 6:06am 
Luciferium as a crafting material is such a cool concept.
19Peej Oct 21, 2021 @ 4:19pm 
@litence91 thank you!
Garret Jul 13, 2021 @ 11:50pm 
Is there a git repo of this mod?
[GER] Zangetsu Jul 5, 2021 @ 4:17am 
I would say, this mod will not be updated any more :(
Therin ad Malnayan Apr 26, 2021 @ 11:25pm 
was wondering if its possible to make the weapons use different materials as well like other weapons that scale where a steel version wouldnt do as much damage as plasteel and so on. with other mods i use these weapons get weak and useless in about 30 minutes.
tartine Apr 14, 2021 @ 5:36pm 
is this mod outdated ?
Mr.Korky Mar 24, 2021 @ 1:46am 
1.2 any time soon?
LINX Jan 20, 2021 @ 9:30pm 
still waiting 1.2 update
I blame Earthshaker Oct 17, 2020 @ 4:18pm 
1.2 tag update? I know this works, but still, yellow is annoying... plus all the other stuff, like more added apparel (Eltex skullcap). Might also be cool to add an option to make each of the three weapons separate tech prints.
Austin5125 Sep 14, 2020 @ 2:01am 
Hello. Latest update added Eltex skullcap which has more psychic stat than normal Eltex helmet. Do you have any plan for updating this gear into your mod?
Armorguy1 Sep 5, 2020 @ 10:10am 
Any plans of making these stuffable? I have a few mods installed that add new ores and it would be awesome if I could use em for crafting these. Would they be op asf? YOU BET YOUR ASS THEY WILL! XD
Nilruin Sep 3, 2020 @ 9:04pm 
@legoholic Doesn't matter if the mod works correctly if the mod author can't take three minutes to configure the .xml to not read errors when the mod is loaded. Still not downloading it until it gets updated properly lol.
legoholic Aug 15, 2020 @ 5:49pm 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
回归天宇尽头 Aug 12, 2020 @ 12:12am 
1.2?
Hakapik Aug 4, 2020 @ 5:19pm 
Awesome, thou I feel that persona weapons should require subpersona core or AI persona instead of Luciferum
turkler Jul 19, 2020 @ 4:40am 
@engy deadass it's just vanilla content, it should be compatible
GoofEngy Jul 2, 2020 @ 4:17pm 
I wish that this was CE compatible.
DeadlinerDH1 Jun 23, 2020 @ 7:21pm 
@thakyz I completely agree with you.
Neko Boi Nick Jun 23, 2020 @ 9:49am 
Shouldn't the persona weapons use a persona core instead of luciferium to craft?
khagler Jun 15, 2020 @ 10:23am 
The Android Tiers mod makes AI persona cores craftable, and they can also be recovered by disassembling high tier androids. Would it be feasible to have this mod check for the presence of the Android Tiers mod, and if so replace the luciferium requirement with a persona core?
#6 Apr 17, 2020 @ 7:17pm 
You know there's already a way to get Cataphract armor right? There are techprints that you can get trading or as quest rewards.
Slye_Fox Apr 17, 2020 @ 5:57am 
Just curious; You've named the research 'Ultratech Weapons', but you've only made it Spacer level.
Zephyr Apr 16, 2020 @ 9:01pm 
@Misha
I like your mod a lot and make a Chinese translation mod.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and i will delete my translation mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2063798513
John Bingsu Mar 28, 2020 @ 12:16am 
@Misha I feel like because of how much better a linked version weapon is compare to a non-linked version, 5 luciferium is not really enough of a difference. Lore-wise I also think Linked weapon should have AI persona core. People will still try to craft it so they can get an end-game personal legendary weapon.
76561198014310284  [author] Mar 26, 2020 @ 8:01am 
@Synific In the current patch, these Empire weapons are a more common quest reward than AI cores. If added as ingredient, people will find doing the vanilla quests to be a much faster way to acquire these weapons than crafting. Defeats the purpose of the mod.

@geowarin Your idea has merit. But like I mentioned above with Synific, if I make the linkweapons too hard to craft and you may as well do the vanilla quests. An additional research item a step above its normal non-link counterparts may be in order though.
Synific Mar 25, 2020 @ 5:11pm 
yeah why wouldnt you use ai cores for the craft seem weird
geowarin Mar 22, 2020 @ 9:55am 
Love the mod. Thanks!
Linked weapons being that much powerful than their normal counterpart, you could maybe consider adding a separate research for them? What do you think? Or maybe make them require a very rare object like tech ai core or something.
Latex Santa Mar 22, 2020 @ 8:17am 
Craftable psyfocus gear? Perfect for my robo-sorcerers. Many thanks!
dyer Mar 18, 2020 @ 2:18pm 
Yes, of course. Many thanks.
76561198014310284  [author] Mar 18, 2020 @ 1:21pm 
@HornCoyote

I'll look into it, but it'll likely be a separate mod as it does not fit the purpose of this current one.
dyer Mar 18, 2020 @ 11:56am 
Could you add a mod that reverts the damage of non-linkable/linkable to what it was before the patch?
白灯 Mar 17, 2020 @ 5:57pm 
awesome
76561198014310284  [author] Mar 15, 2020 @ 6:53pm 
@Kelowna

I will add your suggestion to the roadmap.
Kelowna Mar 15, 2020 @ 12:27pm 
Thank you for making this. Do you have any plans for adding in craftable Psyfocus stuff?
Dante Mar 15, 2020 @ 3:36am 
neat and cool

10/10
IceMaverick Mar 14, 2020 @ 9:28pm 
Seems neat. Haven't been able to actually experiment with these weapons in the DLC yet, so hopefully this is a good way to get ahold of them.
Parker Mar 12, 2020 @ 1:14pm 
thank u sir
76561198014310284  [author] Mar 12, 2020 @ 6:47am 
@Jade_Tiger_Girl

Many thanks from me and every person using this mod for pointing that out.
[R0A] JadeTigerPlays Mar 12, 2020 @ 5:29am 
You're missing

<name>Craftable Royalty Weapons</name>

in your about file, so it couldn't be seen as a loadable mod
rothmal Mar 12, 2020 @ 12:40am 
thank you good sir😀