RimWorld

RimWorld

Craftable Royalty Weapons
41 kommentarer
Dogbone 26. feb. 2022 kl. 6:06 
Luciferium as a crafting material is such a cool concept.
19Peej 21. okt. 2021 kl. 16:19 
@litence91 thank you!
Garret 13. juli 2021 kl. 23:50 
Is there a git repo of this mod?
[GER] Zangetsu 5. juli 2021 kl. 4:17 
I would say, this mod will not be updated any more :(
Therin ad Malnayan 26. apr. 2021 kl. 23:25 
was wondering if its possible to make the weapons use different materials as well like other weapons that scale where a steel version wouldnt do as much damage as plasteel and so on. with other mods i use these weapons get weak and useless in about 30 minutes.
tartine 14. apr. 2021 kl. 17:36 
is this mod outdated ?
Mr.Korky 24. mar. 2021 kl. 1:46 
1.2 any time soon?
LINX 20. jan. 2021 kl. 21:30 
still waiting 1.2 update
I blame Earthshaker 17. okt. 2020 kl. 16:18 
1.2 tag update? I know this works, but still, yellow is annoying... plus all the other stuff, like more added apparel (Eltex skullcap). Might also be cool to add an option to make each of the three weapons separate tech prints.
Austin5125 14. sep. 2020 kl. 2:01 
Hello. Latest update added Eltex skullcap which has more psychic stat than normal Eltex helmet. Do you have any plan for updating this gear into your mod?
Armorguy1 5. sep. 2020 kl. 10:10 
Any plans of making these stuffable? I have a few mods installed that add new ores and it would be awesome if I could use em for crafting these. Would they be op asf? YOU BET YOUR ASS THEY WILL! XD
Nilruin 3. sep. 2020 kl. 21:04 
@legoholic Doesn't matter if the mod works correctly if the mod author can't take three minutes to configure the .xml to not read errors when the mod is loaded. Still not downloading it until it gets updated properly lol.
legoholic 15. aug. 2020 kl. 17:49 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
回归天宇尽头 12. aug. 2020 kl. 0:12 
1.2?
Poor ♥♥♥♥♥♥♥ Infantry 4. aug. 2020 kl. 17:19 
Awesome, thou I feel that persona weapons should require subpersona core or AI persona instead of Luciferum
turkler 19. juli 2020 kl. 4:40 
@engy deadass it's just vanilla content, it should be compatible
GoofEngy 2. juli 2020 kl. 16:17 
I wish that this was CE compatible.
DeadlinerDH1 23. juni 2020 kl. 19:21 
@thakyz I completely agree with you.
Neko Boi Nick 23. juni 2020 kl. 9:49 
Shouldn't the persona weapons use a persona core instead of luciferium to craft?
khagler 15. juni 2020 kl. 10:23 
The Android Tiers mod makes AI persona cores craftable, and they can also be recovered by disassembling high tier androids. Would it be feasible to have this mod check for the presence of the Android Tiers mod, and if so replace the luciferium requirement with a persona core?
#6 17. apr. 2020 kl. 19:17 
You know there's already a way to get Cataphract armor right? There are techprints that you can get trading or as quest rewards.
Slye_Fox 17. apr. 2020 kl. 5:57 
Just curious; You've named the research 'Ultratech Weapons', but you've only made it Spacer level.
Zephyr 16. apr. 2020 kl. 21:01 
@Misha
I like your mod a lot and make a Chinese translation mod.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and i will delete my translation mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2063798513
John Bingsu 28. mar. 2020 kl. 0:16 
@Misha I feel like because of how much better a linked version weapon is compare to a non-linked version, 5 luciferium is not really enough of a difference. Lore-wise I also think Linked weapon should have AI persona core. People will still try to craft it so they can get an end-game personal legendary weapon.
76561198014310284  [ophavsmand] 26. mar. 2020 kl. 8:01 
@Synific In the current patch, these Empire weapons are a more common quest reward than AI cores. If added as ingredient, people will find doing the vanilla quests to be a much faster way to acquire these weapons than crafting. Defeats the purpose of the mod.

@geowarin Your idea has merit. But like I mentioned above with Synific, if I make the linkweapons too hard to craft and you may as well do the vanilla quests. An additional research item a step above its normal non-link counterparts may be in order though.
Synific 25. mar. 2020 kl. 17:11 
yeah why wouldnt you use ai cores for the craft seem weird
geowarin 22. mar. 2020 kl. 9:55 
Love the mod. Thanks!
Linked weapons being that much powerful than their normal counterpart, you could maybe consider adding a separate research for them? What do you think? Or maybe make them require a very rare object like tech ai core or something.
Latex Santa 22. mar. 2020 kl. 8:17 
Craftable psyfocus gear? Perfect for my robo-sorcerers. Many thanks!
dyer 18. mar. 2020 kl. 14:18 
Yes, of course. Many thanks.
76561198014310284  [ophavsmand] 18. mar. 2020 kl. 13:21 
@HornCoyote

I'll look into it, but it'll likely be a separate mod as it does not fit the purpose of this current one.
dyer 18. mar. 2020 kl. 11:56 
Could you add a mod that reverts the damage of non-linkable/linkable to what it was before the patch?
白灯 17. mar. 2020 kl. 17:57 
awesome
76561198014310284  [ophavsmand] 15. mar. 2020 kl. 18:53 
@Kelowna

I will add your suggestion to the roadmap.
Kelowna 15. mar. 2020 kl. 12:27 
Thank you for making this. Do you have any plans for adding in craftable Psyfocus stuff?
Dante 15. mar. 2020 kl. 3:36 
neat and cool

10/10
IceMaverick 14. mar. 2020 kl. 21:28 
Seems neat. Haven't been able to actually experiment with these weapons in the DLC yet, so hopefully this is a good way to get ahold of them.
Parker 12. mar. 2020 kl. 13:14 
thank u sir
76561198014310284  [ophavsmand] 12. mar. 2020 kl. 6:47 
@Jade_Tiger_Girl

Many thanks from me and every person using this mod for pointing that out.
[R0A] JadeTigerPlays 12. mar. 2020 kl. 5:29 
You're missing

<name>Craftable Royalty Weapons</name>

in your about file, so it couldn't be seen as a loadable mod
rothmal 12. mar. 2020 kl. 0:40 
thank you good sir😀