Slay the Spire

Slay the Spire

The Elementarium
37 Comments
modargo  [author] Aug 14, 2024 @ 7:57am 
I do still maintain this mod! However, it's been complete and stable for a while now, so I'm not planning on making updates barring bug fixes.

@FDRpi: Void Beast is a hard fight, but it targets a specific type of deck. If you go into it for the first time with a deck that it counters, it can be pretty rough, similar to how a fight like Chosen can be rough for a deck that's mostly skills. Act 2 hallway fights are quite hard in general as well. But there's lots you can do to prepare for the chance you get the Void Beast fight.

@Liwet: The idea of Sticky Tar is that you have to seek out the risk of elite fights to get rid of it, and that you might have to take some into act 3 if you don't (or can't) fight enough elites in act 2. Removing a Sticky Tar after boss fights would go against that.
FDRpi Jul 26, 2024 @ 11:52am 
Not sure if this is still being worked on, but imo the Void Beast's innate void pressure is too punishing and unfun. It deals 3 damage per card exhausted AND power played AND it automatically exhausts a card from your hand at end of turn.

I think the Void Beast either should have to spend its first turn applying it as a debuff and/or it shouldn't include powers. As is it feels like a boatload of damage unavoidable for most builds/hands with no ability to play around it. It's also a hallway fight that basically murders Silent's shiv deck.
Liwet Jul 12, 2024 @ 2:52am 
Any particular reason why Sticky Tar isn't removed in boss combats and online elite fights?
griea Jun 13, 2022 @ 9:17pm 
I sincerely commend your communication and development skills, @modargo. I had a feeling it was an issue from their end. Thank you for investigating and band-aiding the problem! I had reported the issue to the Better X developer as well.
modargo  [author] Jun 13, 2022 @ 10:40am 
@M-Y-R-I-A-D: Thanks for reporting this crash and the link to the Better X mods!

From testing, several of the Better X events get added as shrine events for the Elementarium, even though the act normally has no shrines. For example, Knowing Skull normally doesn't appear in the Elementarium, but I just had Better Knowing Skull show up for me in a test run I did with the Better X mods on. That's already a bug.

It's also the cause of the crash. I reproduced the crash by running the Better X mods, making myself ineligible for the events (too low HP for Better Knowing Skull, too low money for Better Match), and going to event nodes until I got a shrine. I don't think the Better X mods should be adding these events to modded acts -- that's the root issue here.

I don't want to wait for changes to those mods, though, so I've fixed this by preventing those events from showing up in the Elementarium. The fix is in version 1.9.1, which is now on the workshop.
griea Jun 12, 2022 @ 9:59pm 
Hi!

This seems to conflict with A Better Third Choice. I'm attempting to enter a Question Mark in The Elementarium, but I crash - disabling A Better Third Choice resolves the problem.

Crash log: https://pastebin.com/g80vtgTk
modargo  [author] May 13, 2022 @ 1:04pm 
@LockeColeFF: Having the trophy relic means that you can encounter the Chest of the Golden Mirage event in act 3 (and that you won't encounter the red mask tomb event). I felt that having the relic was a fun way to do it, even though there are other ways I could code things to detect that you went through the Elementarium act.
LockeColeFF May 13, 2022 @ 9:42am 
What does the trophy relic do or is it just for "Pride and accomplishment?"
modargo  [author] Dec 21, 2021 @ 7:56am 
For those who have enjoyed my act mods, check out my new mod, Corrupt the Spire . It adds corrupted rooms throughout the Spire that provide variety, challenge, and new rewards -- but those rewards come at the cost of adding to Corruption, a global value which increases the difficulty of enemies. I've been working on it for a while and am excited to release it.

It's totally separate from my act mods, but if you've enjoyed the enemy, event, relic, and card designs in my act mods, you may enjoy Corrupt the Spire too. Hope everyone gives it a try!
luck^2 Aug 7, 2021 @ 3:41am 
heya, lorewise it could be cool if flickering lantern (relic) has a 1/3 chance (or lower for balance) to yield mana, rather than on the 3rd turn (cause its flickering)
Trashzone Jul 17, 2021 @ 3:45am 
Nice! And no problem. Thank you for the cool mod!
modargo  [author] Jul 17, 2021 @ 3:41am 
@Trashzone That's a good point, I missed adding a small blurb like that for the Elementarium. I've now added one to the first paragraph. Thank you for your feedback!
Trashzone Jul 16, 2021 @ 11:17pm 
I see. That's all really interesting! I see that there is supposed to be an air of mystery throughout all of it. That's cool! I like stuff like that.

I did still like and become more interested by those lil blurbs in the descriptions of the mod pages for Menagerie and Abyss though. Not to bother abt it but if you had something like that. Like just a lil morsel specifically about the Elementarium to give me a basis for going and speculation that would be cool. It' fine if not though.

That's interesting about the civilizations too! I didn't even realize there was a civilization for the Elementarium. And I kind of assumed the mages were the ones that locked the Shogoths of the Abyss away. Maybe they were even who knows.
modargo  [author] Jul 16, 2021 @ 5:18pm 
@Trashzone I'm glad you've been enjoying my series of act mods!

For the story elements, I put together a "history" behind the three acts as part of creating them, and used events and fights to show parts of that history -- but just like the base acts, even if you see all the events in the game, there are things that aren't fully explained or that are open to interpretation. Which is just like real pre-modern history, honestly....

That means it's great to hear that you liked the events and came up with thoughts and questions. Having some things be a mystery (or require seeing more events or speculation or leaps of logic) is fully intended, and I hope it adds to the enjoyment. That means I'm going to dodge most of your questions and avoid direct answers here, since it would be a bit too spoilery :).

One little hint I'll give is each act has older ruins than the previous one. The mages that ruled the Menagerie are the most recent civilization of the three.
Trashzone Jul 16, 2021 @ 2:16pm 
Do these mods add some kind of story? The blurbs about the mages and their creations and the horrors locked in the Abyss were interesting and I'm wondering how much they tie in besides being the theme. I also wonder how much that cryptic event that gives you the heart relic ties in. Who is the Emperor I wonder? I honestly loved that event I just saw that. Anyway do you have anything you could let me know about this act? Who or what created the elementals? Were they also made by the mages? Are they the loose creatures after being affected by the nightmares in the Abyss? Are they from the Abyss? Is it supposed to be a mystery?
modargo  [author] May 21, 2021 @ 10:42am 
For those who have enjoyed the Menagerie and the Elementarium, check out my newest mod, the Abyss . It contains an act 3 and 4 that complete a full alternate 4 act playthrough!

I hope everyone enjoys it and finds everything (particularly the bosses) to be as challenging as the base game.
modargo  [author] Jun 13, 2020 @ 8:21am 
@thelefthorse Sorry to hear you've had trouble with the mod. Do you happen to have the crash logs for the issues you've run into? The sendToDevs/logs folder has zip files that contain the logs, you can unzip them and puts the logs into pastebin.
thelefthorse Jun 13, 2020 @ 6:31am 
Well, this time I tried using your mod with no others except the necessary ones and I got another ctd after the second room in Act II.
thelefthorse Jun 8, 2020 @ 10:02am 
First off, I love this mod. It's very fun. However, the second time I played through your Act Two I had a ctd.

I got the ? scene where you enter an old sculpture garden and get I think three options. I can't remember what the first was, but the second, which I chose, was to take Golem's heart and receive the "Decay" curse. I was also playing with The Cursed mod, using that character, so it might be a conflict there. Just wanted to let you know.
wbfw109 Apr 26, 2020 @ 7:29am 
mod loading error

https://pastebin.com/JPnL8sAG
SubTerra Apr 22, 2020 @ 8:57pm 
my game wont launch after failing to get art for Golems Heart
oriko_mikuni Apr 18, 2020 @ 8:03pm 
thanks! ^_^
modargo  [author] Apr 18, 2020 @ 11:37am 
@oriko_mikuni Thanks for reporting that crash -- I took a look at what was going on, identified the code in JorbsMod that I believe causes it, and reached out to the maintainer of JorbsMod with a suggested fix. JorbsMod should be updated with that fix soon.
oriko_mikuni Apr 17, 2020 @ 4:06am 
maybe the bug is from jorbs' wanderer one
oriko_mikuni Apr 17, 2020 @ 2:21am 
wonder if it is a crash occured when trying to upgrade mayhem(a 2-cost card when unupgraded)
https://pastebin.com/98vxfNjV
qunqun33 Apr 13, 2020 @ 2:30am 
nice
modargo  [author] Apr 12, 2020 @ 8:20am 
@HappyHead The Jungle doesn't use ActLikeIt, so it isn't compatible with this mod or any of the other alternate acts. If you run the Jungle, the option to go to the Elementarium won't show up.
HappyHead Apr 11, 2020 @ 10:36pm 
jungle*
HappyHead Apr 11, 2020 @ 10:35pm 
can a game be played with this mod and the forest act mod? If so, are we able to choose between all 3 possible act 2s?
肆零肆 Apr 10, 2020 @ 9:12pm 
nice
Journey Apr 8, 2020 @ 5:30am 
nice
SolarNougat Apr 6, 2020 @ 10:48pm 
Suggestion: if possible, you could get battle backgrounds from, say, games like Final Fantasy (e.g. The Old Chaos Shrine from FF1).
Frugi Lentesco Apr 6, 2020 @ 2:32am 
@modargo, I think the max HP loss for taking all of them is great, but getting one of them for free feels maybe a little too free. You're given a choice of 5 exceptional value cards, one of which is sure to be among the strongest cards in your deck. Compare that to the Ritual Dagger event, where taking the (arguably worse) card costs some hp. I feel this event would be highly sought after even if it cost, say, 7 current hp just for the one card.
Regardless, I was thrilled with the event. Had the hardest time picking one of the swords. So the rewards are in the right spot I think.
Leafeon523 Apr 5, 2020 @ 8:15pm 
The guilty mod was Challenge the Spire; once I disabled that, the game loaded properly. I also had to disable the Jungle in order to have the option of playing the Elementarium at all.
modargo  [author] Apr 5, 2020 @ 4:20pm 
@Leafeon523 There shouldn't be anything special required, as long as you have the required mods installed. Did you make sure that Act Like It was before The Elementarium in the mod loader? Or maybe there's a mod incompatibility? Might be worth disabling other mods to try to isolate the problem. And keep in mind that you won't see any effect from the mod until you beat act 1 and have the choice of which act 2 to go to. Hope you're able to get it working.

@Frugi Lentesco Glad you enjoyed it! The elemental blades event is definitely strong. My goal with it was to make something vaguely inspired by Ghost Council (the apparations event), but with attacks where each is a unique card. The event does cost a big chunk of max HP, but it might still be too strong, particularly on low ascensions where the max HP loss doesn't matter as much. Definitely on my radar balance-wise, though I don't want to diminish the fun of getting the event.

Hope everyone is enjoying their runs so far!
Frugi Lentesco Apr 5, 2020 @ 3:09pm 
Just played my first run with this mod, really enjoyed it! Got some elemental blades, fought a couple of elites, beat a boss, and all of the enemies have been unique, adding different wrinkles to my play patterns. So a mighty congrats on a really cool mod!
The blade event seems mighty strong, esspecially since it has absolutely no downside and has a great option for pretty much any situation. I'd say some kind of downside would be in order. The option to take them all was a lovely surprise after I was mulling over which one would be best.

I'll keep playing with it for a while I feel! Hope more people give this one a chance.
Leafeon523 Apr 4, 2020 @ 6:56pm 
I'm afraid I can't get it to load. I've got all of the required mods installed. Is there something I'm doing wrong?