RimWorld

RimWorld

10x Carrying Capacity (Continued)
125 Comments
Aether Sep 16 @ 9:16am 
Note : For me Strong Pawn only affects Caravan Carry Capacity, while this one still work for in-map hauling capacity.
Mlie  [author] Jul 18 @ 9:29pm 
@Frank The description shows that
нїppо Jul 12 @ 6:53am 
(I'm the author of the original mod)

Here's a rewrite that works in 1.6
https://steamcommunity.com/sharedfiles/filedetails/?id=3523631891

Unfortunately this one using a simple xml patch doesn't work anymore since they changed how carrying capacity is calculated
Mlie  [author] Jul 11 @ 9:19pm 
@Elbit Please see the Reporting Issues section described above
Elbit Jul 11 @ 2:45pm 
1.6 The pawn's carrying capacity hasn't increased at all
✯ Mangou Feb 18 @ 3:19pm 
gracias por despejar la duda amigasooo
Mlie  [author] Feb 17 @ 10:16pm 
@✯ Mangou No, they do the same thing
✯ Mangou Feb 17 @ 9:50pm 
es pregunta lo de abajoo
F5theNorin Dec 30, 2024 @ 9:37pm 
got it :) Anyway, thank you for your hard work
Mlie  [author] Dec 30, 2024 @ 6:12am 
@F5theNorin Perhaps they have a hardcoded value. I dont use HAR so dont really know how they define their races
F5theNorin Dec 30, 2024 @ 4:09am 
The mass carrying ability has changed as expected, but this mod seems to have no effect on the alien‘s carrying ability (such as the Ratkin race)?
Mlie  [author] Sep 6, 2024 @ 1:09pm 
@Fluzz No idea, never used CE. Try asking on their Discord
Fluzz Sep 6, 2024 @ 1:04pm 
Is this CE compatible
Aether May 16, 2024 @ 5:39am 
Thanks! Changing the load order didn't fix it, but I'll try asking the mod's author if he can change it.
Mlie  [author] May 16, 2024 @ 5:34am 
@Aether Since they have a custom capacity of 110 I assume they override the general capacity defined by this mod. Try changing the load order or ask the author to perhaps do their custom capacity in less destructive way
Aether May 16, 2024 @ 5:32am 
Alright, I did a save with only the DLCs, 10x, and the Anty Mod and its dependency.
The problem's still there.
Here [pastebin.com] is the log.
Aether May 16, 2024 @ 5:15am 
Here is the mod in question.
Also, regular humans work fine .
And there's no red or yellow error related to this mod.
The reason I noticed the problem is because, in the stat page, it says that Anties have a Base Carry Capacity of 110, instead of everyone else's 750.

Personally, I think the problem is that the Anty mod create it's own type of human that is unaffected by this mod.
Mlie  [author] May 15, 2024 @ 10:55pm 
@Aether You havent provided a link to the mod you are using. You havent provided a log that would help in finding the cause. You havent mentioned what other mod you are using to make this mod work as mentioned in the description.
Aether May 15, 2024 @ 6:20pm 
@Mlie :
1. The "error" is merely that it doesn't change the carrying capacity for Anties from the Anty the war race mod.
2. There is no error being generated, so no error log.
3. Putting this mod before or after the Anty Mod doesn't fix the issue.
Mlie  [author] May 6, 2024 @ 10:02pm 
@Aether Please see the Reporting Issues section described above
Aether May 6, 2024 @ 7:08pm 
It doesn't seem to work on Anties from the Anty Mod.
Mlie  [author] Apr 20, 2024 @ 5:12am 
@oorin Yes, that is in essence what the mod does. It lets pawns carry things that they would normally have to split up to move. They cannot carry 10x on their person, just hauling and in caravans
oorin Apr 20, 2024 @ 3:54am 
@Mlie The "Carrying capacity" is 750 but "Mass carry capacity" is 35kg
oorin Apr 20, 2024 @ 3:51am 
@Mile I use OgreStack, PickUp and Haul with it, Bulk Carrier still not updated so i dont have it in my game yet.
Mlie  [author] Apr 20, 2024 @ 3:42am 
@oorin What other mods have you added to make it work?
oorin Apr 20, 2024 @ 3:31am 
Anyone knows why my pawns mass carry capacity still 35kg despite the mod?
Mlie  [author] Apr 15, 2024 @ 11:57pm 
@Espiovvv Please post the link to the mod on the Discrod server.
Espiovvv Apr 15, 2024 @ 11:55pm 
Can you please continue the mod No More Filth?
Deinsensai Feb 26, 2024 @ 1:20pm 
@Incursion, Im using Ogre Stack with Enhanced Carry Capacity, and i usually start a new Game when changing my modlist
Mlie  [author] Feb 25, 2024 @ 9:53pm 
@Belisario I dont know, I dont use either mod
Belisario Feb 25, 2024 @ 5:30pm 
Do you know if this has problems with the Vanilla Vehicle Framework? Because I read in a similar mod that adding the mod made it impossible to open the trunks of the vehicles.
Incursion Feb 4, 2024 @ 12:58am 
@ Deinsensai [AT] What stack mod are you using now? And when you switched from SXXL to your new carry mod did the stacks you already had when you had SXXL come apart all over the place? (Assuming you changed the mods mid-save.)
Deinsensai Jan 21, 2024 @ 4:25am 
Yeah tried it with XXL Stack and its depencys too, using another carry mod now that is working with around 100 mods
Mlie  [author] Jan 21, 2024 @ 3:32am 
@Deinsensai [AT] Also the description clearly states:
This won't seem to have any effect on its own. You'll want a combination of other mods.
Mlie  [author] Jan 21, 2024 @ 3:30am 
@Deinsensai [AT] Please see the Reporting Issues section described above
Deinsensai Jan 21, 2024 @ 2:58am 
Not working, i removed all mods restarted and activate only this one, no sucess, still 35 weight
Mlie  [author] Nov 11, 2023 @ 10:48pm 
@Enclave Director Incursion X It works in my tests so you may have a mod-conflict
Incursion Nov 11, 2023 @ 3:57pm 
I can't seem to get this to work? I have PUAH and Stack XXL. Ive tried adjusting the load order to be above, below, and in the middle of these mods but it doesn't seem to work. Auto sorting with Rimpy also help.
Blase Aug 4, 2023 @ 12:16pm 
Thanks man, I'll try it out
Mlie  [author] Aug 4, 2023 @ 8:23am 
@Blase That is the one I tested with, so you may have a mod-conflict
Blase Aug 4, 2023 @ 6:18am 
XXL stack size is my only stack size changer? Is there a more preferred mod?
Mlie  [author] Aug 3, 2023 @ 11:31pm 
@Blase Since the description mentions that you need other mods to make it work, what other mod are you using?
Blase Aug 3, 2023 @ 8:42pm 
This worked for me for a long time but now seems to stop working, I have a couple of mods but they shouldn't affect it.
doc.R.edition-05 Jun 14, 2023 @ 7:52am 
New news, colonists weighing 35kg, please re-subscribe to this mod, at least I solved it.
doc.R.edition-05 Jun 14, 2023 @ 7:34am 
My colonizer also has a weight limit of only 35kg, but he can carry more than 300 logs for handling?
Mlie  [author] May 10, 2023 @ 11:12am 
@DeadBeard Tested now with this an stack xxl and the carrying capacity is indeed 10x in the pawn info-tab. So you may have some other issue there,
DeadBeard May 10, 2023 @ 9:20am 
i have stack xxl and pick up and haul, but it doesn't increase my pawns carrying capacity anymore, it used to, but now that I have come back to the game after 1.4 it doesn't.
Mlie  [author] Mar 19, 2023 @ 8:00am 
@ (≡◉‿‿◉≡) From the description: ”This won't seem to have any effect on its own.”
So youll have to choose another mod for increasing the hard-cap set by the game
(≡◉‿‿◉≡) Mar 19, 2023 @ 5:29am 
Does this actually work? because my pawn carrying capacity is still at 35