RimWorld

RimWorld

10x Carrying Capacity (Continued)
125 kommentarer
Aether 16. sep. kl. 9:16 
Note : For me Strong Pawn only affects Caravan Carry Capacity, while this one still work for in-map hauling capacity.
Mlie  [ophavsmand] 18. juli kl. 21:29 
@Frank The description shows that
нїppо 12. juli kl. 6:53 
(I'm the author of the original mod)

Here's a rewrite that works in 1.6
https://steamcommunity.com/sharedfiles/filedetails/?id=3523631891

Unfortunately this one using a simple xml patch doesn't work anymore since they changed how carrying capacity is calculated
Mlie  [ophavsmand] 11. juli kl. 21:19 
@Elbit Please see the Reporting Issues section described above
Elbit 11. juli kl. 14:45 
1.6 The pawn's carrying capacity hasn't increased at all
✯ Mangou 18. feb. kl. 15:19 
gracias por despejar la duda amigasooo
Mlie  [ophavsmand] 17. feb. kl. 22:16 
@✯ Mangou No, they do the same thing
✯ Mangou 17. feb. kl. 21:50 
es pregunta lo de abajoo
F5theNorin 30. dec. 2024 kl. 21:37 
got it :) Anyway, thank you for your hard work
Mlie  [ophavsmand] 30. dec. 2024 kl. 6:12 
@F5theNorin Perhaps they have a hardcoded value. I dont use HAR so dont really know how they define their races
F5theNorin 30. dec. 2024 kl. 4:09 
The mass carrying ability has changed as expected, but this mod seems to have no effect on the alien‘s carrying ability (such as the Ratkin race)?
Mlie  [ophavsmand] 6. sep. 2024 kl. 13:09 
@Fluzz No idea, never used CE. Try asking on their Discord
Fluzz 6. sep. 2024 kl. 13:04 
Is this CE compatible
Aether 16. maj 2024 kl. 5:39 
Thanks! Changing the load order didn't fix it, but I'll try asking the mod's author if he can change it.
Mlie  [ophavsmand] 16. maj 2024 kl. 5:34 
@Aether Since they have a custom capacity of 110 I assume they override the general capacity defined by this mod. Try changing the load order or ask the author to perhaps do their custom capacity in less destructive way
Aether 16. maj 2024 kl. 5:32 
Alright, I did a save with only the DLCs, 10x, and the Anty Mod and its dependency.
The problem's still there.
Here [pastebin.com] is the log.
Aether 16. maj 2024 kl. 5:15 
Here is the mod in question.
Also, regular humans work fine .
And there's no red or yellow error related to this mod.
The reason I noticed the problem is because, in the stat page, it says that Anties have a Base Carry Capacity of 110, instead of everyone else's 750.

Personally, I think the problem is that the Anty mod create it's own type of human that is unaffected by this mod.
Mlie  [ophavsmand] 15. maj 2024 kl. 22:55 
@Aether You havent provided a link to the mod you are using. You havent provided a log that would help in finding the cause. You havent mentioned what other mod you are using to make this mod work as mentioned in the description.
Aether 15. maj 2024 kl. 18:20 
@Mlie :
1. The "error" is merely that it doesn't change the carrying capacity for Anties from the Anty the war race mod.
2. There is no error being generated, so no error log.
3. Putting this mod before or after the Anty Mod doesn't fix the issue.
Mlie  [ophavsmand] 6. maj 2024 kl. 22:02 
@Aether Please see the Reporting Issues section described above
Aether 6. maj 2024 kl. 19:08 
It doesn't seem to work on Anties from the Anty Mod.
Mlie  [ophavsmand] 20. apr. 2024 kl. 5:12 
@oorin Yes, that is in essence what the mod does. It lets pawns carry things that they would normally have to split up to move. They cannot carry 10x on their person, just hauling and in caravans
oorin 20. apr. 2024 kl. 3:54 
@Mlie The "Carrying capacity" is 750 but "Mass carry capacity" is 35kg
oorin 20. apr. 2024 kl. 3:51 
@Mile I use OgreStack, PickUp and Haul with it, Bulk Carrier still not updated so i dont have it in my game yet.
Mlie  [ophavsmand] 20. apr. 2024 kl. 3:42 
@oorin What other mods have you added to make it work?
oorin 20. apr. 2024 kl. 3:31 
Anyone knows why my pawns mass carry capacity still 35kg despite the mod?
Mlie  [ophavsmand] 15. apr. 2024 kl. 23:57 
@Espiovvv Please post the link to the mod on the Discrod server.
Espiovvv 15. apr. 2024 kl. 23:55 
Can you please continue the mod No More Filth?
Deinsensai 26. feb. 2024 kl. 13:20 
@Incursion, Im using Ogre Stack with Enhanced Carry Capacity, and i usually start a new Game when changing my modlist
Mlie  [ophavsmand] 25. feb. 2024 kl. 21:53 
@Belisario I dont know, I dont use either mod
Belisario 25. feb. 2024 kl. 17:30 
Do you know if this has problems with the Vanilla Vehicle Framework? Because I read in a similar mod that adding the mod made it impossible to open the trunks of the vehicles.
Incursion 4. feb. 2024 kl. 0:58 
@ Deinsensai [AT] What stack mod are you using now? And when you switched from SXXL to your new carry mod did the stacks you already had when you had SXXL come apart all over the place? (Assuming you changed the mods mid-save.)
Deinsensai 21. jan. 2024 kl. 4:25 
Yeah tried it with XXL Stack and its depencys too, using another carry mod now that is working with around 100 mods
Mlie  [ophavsmand] 21. jan. 2024 kl. 3:32 
@Deinsensai [AT] Also the description clearly states:
This won't seem to have any effect on its own. You'll want a combination of other mods.
Mlie  [ophavsmand] 21. jan. 2024 kl. 3:30 
@Deinsensai [AT] Please see the Reporting Issues section described above
Deinsensai 21. jan. 2024 kl. 2:58 
Not working, i removed all mods restarted and activate only this one, no sucess, still 35 weight
Mlie  [ophavsmand] 11. nov. 2023 kl. 22:48 
@Enclave Director Incursion X It works in my tests so you may have a mod-conflict
Incursion 11. nov. 2023 kl. 15:57 
I can't seem to get this to work? I have PUAH and Stack XXL. Ive tried adjusting the load order to be above, below, and in the middle of these mods but it doesn't seem to work. Auto sorting with Rimpy also help.
Blase 4. aug. 2023 kl. 12:16 
Thanks man, I'll try it out
Mlie  [ophavsmand] 4. aug. 2023 kl. 8:23 
@Blase That is the one I tested with, so you may have a mod-conflict
Blase 4. aug. 2023 kl. 6:18 
XXL stack size is my only stack size changer? Is there a more preferred mod?
Mlie  [ophavsmand] 3. aug. 2023 kl. 23:31 
@Blase Since the description mentions that you need other mods to make it work, what other mod are you using?
Blase 3. aug. 2023 kl. 20:42 
This worked for me for a long time but now seems to stop working, I have a couple of mods but they shouldn't affect it.
doc.R.edition-05 14. juni 2023 kl. 7:52 
New news, colonists weighing 35kg, please re-subscribe to this mod, at least I solved it.
doc.R.edition-05 14. juni 2023 kl. 7:34 
My colonizer also has a weight limit of only 35kg, but he can carry more than 300 logs for handling?
Mlie  [ophavsmand] 10. maj 2023 kl. 11:12 
@DeadBeard Tested now with this an stack xxl and the carrying capacity is indeed 10x in the pawn info-tab. So you may have some other issue there,
DeadBeard 10. maj 2023 kl. 9:20 
i have stack xxl and pick up and haul, but it doesn't increase my pawns carrying capacity anymore, it used to, but now that I have come back to the game after 1.4 it doesn't.
Mlie  [ophavsmand] 19. mar. 2023 kl. 8:00 
@ (≡◉‿‿◉≡) From the description: ”This won't seem to have any effect on its own.”
So youll have to choose another mod for increasing the hard-cap set by the game
(≡◉‿‿◉≡) 19. mar. 2023 kl. 5:29 
Does this actually work? because my pawn carrying capacity is still at 35