Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as you can see a couple posts down, Mlie was kind enough to take it over
https://steamcommunity.com/sharedfiles/filedetails/?id=2548091455
https://steamcommunity.com/sharedfiles/filedetails/?id=2520329607
It is now a patch-mod that just removes modern stuff from this version.
Config error in AntisepticCorpse: description has trailing whitespace
Config error in CorpseFertilizer: description has trailing whitespace
Config error in Frame_HandyCorpse: description has trailing whitespace
i do have it partially done, just not had time to test it much, ive never tried playing rim with those sorts of tech restrictions myself
How about some form of lighting?
nope, could push one though
@thelasse
im afraid ive never actually Used this mod, one of the guys in my discord asked if i could update it
(i still have to add it to my 1.2 new game but i think thats how it worked before)
defend against raiders :)
havest everything possible (with harvest mods) > a torso remains
extract genes from torso (with genetic rim) (if needing raider genes / animal type genes)
or process with dead can serve
(and for anything dessicated, i think genes would still work for some, but i then usually used the Soylent mod to create different soylent foods)
One question though, can we do all those things on rotted corpse as well? Couldn't waste any of the corpses, can we? =)
Works now without issues, thanks for the update.
@Shadowhunter
can you elaborate a little more? never actually used this mod myself, just updated it at someones request
Can be partially fixed ingame by rebuilding all fab benches but after loading it will be back.
Might be that it is conflicting with something else though, but the error seems to quite fit on what happened on the old 1.0 version when used in 1.1.
https://steamcommunity.com/sharedfiles/filedetails/?id=1776511809
I haven't updated it to 1.1 because i quit rimworld, but you can try and ignore the bug report, i think it still work
All props go to CaptainSnafu, im just lookin after it till he gets back to the Rim :)