RimWorld

RimWorld

Dead Can Serve [Adopted]
48 kommentarer
Maniacman1997 6. okt. 2021 kl. 2:57 
Oh, sorry about that. And thank you
Ogliss  [ophavsmand] 14. sep. 2021 kl. 15:05 
@Maniacman1997
as you can see a couple posts down, Mlie was kind enough to take it over
Maniacman1997 14. sep. 2021 kl. 13:18 
Hey Ogliss, will you be updating this to 1.3? It's been great to reuse corpses as planters XD
Ogliss  [ophavsmand] 15. juli 2021 kl. 14:07 
God damn it i Always type your name backwards! apologies!
Ogliss  [ophavsmand] 15. juli 2021 kl. 14:07 
Thank you kindly mile! it is much appreciated!
Mlie 15. juli 2021 kl. 14:05 
Made a continued version of this so Ogliss can focus on more important things :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2548091455
Mlie 18. juni 2021 kl. 12:12 
I made an update of the medival-version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2520329607
It is now a patch-mod that just removes modern stuff from this version.
Calard Of Couronne 15. juni 2021 kl. 15:34 
This will greatly help my 40k Hivecity run
lechkingofdead 15. maj 2021 kl. 18:36 
nvm my last complaint, a bit of note that you will need a refiner butcher table and fab bench maybe point that out...
lechkingofdead 15. maj 2021 kl. 18:32 
so how int he flying farses do you start working tis mod? i want to know so my current colony can survive the green hell im throwing them in. (an arachaphobs hell and now i want a mod for that with the alpha animals.
annavictori12 7. maj 2021 kl. 10:26 
Config error in HandyCorpse: description has trailing whitespace
Config error in AntisepticCorpse: description has trailing whitespace
Config error in CorpseFertilizer: description has trailing whitespace
Config error in Frame_HandyCorpse: description has trailing whitespace
Ogliss  [ophavsmand] 17. feb. 2021 kl. 0:43 
@TwistedPain
i do have it partially done, just not had time to test it much, ive never tried playing rim with those sorts of tech restrictions myself
Baha 16. feb. 2021 kl. 16:16 
@Ogliss do you think you could update the medieval version or add an option to the mod settings?
Willford Brimly 15. jan. 2021 kl. 13:48 
Bloodbags seem to act like a cheap medicine. I was able to use one to autopsy a bunch of organs out of a corpse using the Harvest Organs Post Mortem.
Hydromancerx 3. jan. 2021 kl. 14:05 
Can you change the maggot breeder to require wood instead of steel?
Damon_Vi 20. dec. 2020 kl. 11:07 
all we need is for the blood bag to actually function as a treatment to blood-loss hediff. there's no operation for it as far as i'm aware, but it would be a better implementation than the current: "blood bags do nothing".
Azraile 27. nov. 2020 kl. 15:01 
Can you make a sprinkler version of the corpseirrigator? XD

How about some form of lighting?
Rukka 12. nov. 2020 kl. 14:51 
This mod is wickedly wonderful.
Ogliss  [ophavsmand] 12. nov. 2020 kl. 2:24 
@NylonWorms
nope, could push one though

@thelasse
im afraid ive never actually Used this mod, one of the guys in my discord asked if i could update it
thelasse 12. nov. 2020 kl. 0:33 
Has anyone figured out how to use bloodbags?
NylonWorms 10. nov. 2020 kl. 6:54 
Is their a github version by chance?
thelasse 9. nov. 2020 kl. 13:04 
Have played for a while now and have never seen my doctors use bloodbags as medicine. Is it bugged?
NylonWorms 7. nov. 2020 kl. 22:03 
Is their a gothub version by chance?
pgames-food 7. nov. 2020 kl. 19:35 
hi if i remember correctly, this type of blood bag is different to the other bloodbag mods (those ones get administered by an operation)... but i think these ones just need the medical level to be set higher, and they get used.

(i still have to add it to my 1.2 new game but i think thats how it worked before)
thelasse 7. nov. 2020 kl. 12:40 
How do you use Bloodbag as medicine?
pgames-food 7. nov. 2020 kl. 1:40 
hi one of the things i used to do in my v1.0 savegame, was something like this:

defend against raiders :)
havest everything possible (with harvest mods) > a torso remains
extract genes from torso (with genetic rim) (if needing raider genes / animal type genes)
or process with dead can serve

(and for anything dessicated, i think genes would still work for some, but i then usually used the Soylent mod to create different soylent foods)

=) 6. nov. 2020 kl. 0:04 
Nice mod. Now I can not only harvest enemy's body parts, but also "safely" feed my colonists with their "legally" processed corpses. Like Speedy Speed Boy said, war crimes just got even better.

One question though, can we do all those things on rotted corpse as well? Couldn't waste any of the corpses, can we? =)
Ogliss  [ophavsmand] 30. okt. 2020 kl. 15:02 
thats why theres the Share logs button with Hugslib :)
Shadowhunter 30. okt. 2020 kl. 14:55 
Well just forget what I said, your 1.2 version fixed it.
Works now without issues, thanks for the update.
Shadowhunter 30. okt. 2020 kl. 14:43 
The fabrication bench somehow affects the room stats. So in the room with the fabrication bench the GUI throws an error and can't display room stats as well as it disables a lot of controls to allow you to click other things. As I said I am not 100% sure if it is caused by this mod, tried to remove others that potentially had similar issues but to no avail yet and since this mod is kinda tied to the save yet I have not tested to remove it and see what happens. Error mentions dubs performance analyzer as well in the log. Comment length is too limited to post the log here though.
Ogliss  [ophavsmand] 30. okt. 2020 kl. 14:30 
bah feck, i keep forgetting to push this ones 1.2 update, should be done now

@Shadowhunter
can you elaborate a little more? never actually used this mod myself, just updated it at someones request
Shadowhunter 30. okt. 2020 kl. 13:35 
Fabrication bench bugs out in this version on 1.2 again, what was done to fix this from 1.0 to 1.1?
Can be partially fixed ingame by rebuilding all fab benches but after loading it will be back.
Might be that it is conflicting with something else though, but the error seems to quite fit on what happened on the old 1.0 version when used in 1.1.
The guy who asked 29. okt. 2020 kl. 15:26 
does this work in 1.2?
gamberomadness 19. okt. 2020 kl. 4:43 
Is this working in 1.2?
Fllo 2. sep. 2020 kl. 12:12 
Are you going to update this?
CaptainSnafu  [ophavsmand] 13. maj 2020 kl. 6:17 
You can try this version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1776511809
I haven't updated it to 1.1 because i quit rimworld, but you can try and ignore the bug report, i think it still work
Tomoyboy 12. maj 2020 kl. 22:23 
Loving the mod! Could the corpse antisepsis and maggot farm be made into medieval tech? I understand the corpse medicine being industrial, but bodies have been preserved since ancient times, and the mod gets kinda bottle-necked in tribal play-throughs haha, just a thought, thanks!
pgames-food 25. apr. 2020 kl. 16:13 
for lord skarra, if you lost a colonist and want to bring them back, the Simple Clones mod can help with that too
404 25. apr. 2020 kl. 9:15 
War crimes just got even better
Ogliss  [ophavsmand] 21. apr. 2020 kl. 23:29 
just adds uses for corpses,
Lord Skarra 21. apr. 2020 kl. 22:19 
What does this do? bring the dead back to life and make them work for you?
Ogliss  [ophavsmand] 6. apr. 2020 kl. 12:18 
this has been updated to 1.1 and the other has not
buitenhuisdominic 6. apr. 2020 kl. 11:54 
so i tryd the other mod from captain snafu and my workbench didnt work , but with this version it does? whats the diffrence?
Raven 31. mar. 2020 kl. 6:57 
can you make himan sandbags?
kzs583 23. mar. 2020 kl. 4:16 
Thanks Bro!
Captain Crunch 18. mar. 2020 kl. 12:50 
Nice one mate this is one of my favourite mods
Ogliss  [ophavsmand] 15. mar. 2020 kl. 9:04 
Glad your enjoying it!
All props go to CaptainSnafu, im just lookin after it till he gets back to the Rim :)
Fish Everlasting 15. mar. 2020 kl. 8:55 
This is a fuckin' work of art. Thanks, chief.