RimWorld

RimWorld

Medieval Times Unofficial Update (1.1,1.2,1.3)
316 Comments
Gotgass  [author] Oct 27, 2022 @ 5:30pm 
added Zaljerem's link at the bottom of the description.
RuneWulv Oct 24, 2022 @ 9:03am 
would be a shame for this one to disappear. Hopefully someone else picks it up.
Aegis J Hyena Oct 23, 2022 @ 8:54pm 
Someone get Mlie on this then... this is one of my must-haves for medieval runs.
Gotgass  [author] Oct 23, 2022 @ 1:10pm 
sorry but I'm not looking at continuing support passed 1.3
Anubis5719 Oct 21, 2022 @ 8:15pm 
any chance of this getting a 1.4 update?
onidlorah Sep 27, 2022 @ 1:13pm 
To bad it cant be fixed easily but thank you for the reply thats very kind.
Gotgass  [author] Sep 26, 2022 @ 3:19pm 
thats by design, there job is to stop a item from deteriorating when outside and to keep a items quality from affecting the beauty of a room. but it should let stackable items stack.
herocrafter Sep 26, 2022 @ 1:44am 
Storage pallet and combat stand maybe others too, they store just one item for me. By design or a conflict with other storage mod? Anyone else see this?
Gotgass  [author] Sep 25, 2022 @ 9:23pm 
sorry but the mod it self does not touch the value for stone chunks, the only thing I can think of that might do it is the fact that they count as ammo for the trebuchet. 1.2 and up may have added a value multiplier to ammo.
onidlorah Sep 21, 2022 @ 4:05pm 
Hi Gotgass,
Good evening!
First of all thank you for uploading and maintaining this mod. The reason i reached out is that I think i have a bug that could be caused by this mod.
And I was wondering if it could be solved and if so how to solve it?
When activating this mod it seems that the all stone chunks are added to the total colony wealth adding up to a Naked starting scenario up to between 22.000 and 30.000 starting colony wealth just on stone chunks only and a bit here and there on buildings etc.
Without this mod installed the same starting map reduced the starting wealth to max between 1500 and 3500 starting wealth respectively.

I tested it also with just this mod activated as well and I got the same results.

Would you be able to help fix this as i really love this mod and I would really hate for it to have to leave my mod list!
Anyway Thank you again for your time in advance and have a great night.

Kind regards, Haroldino
Average Genestealer Aug 11, 2022 @ 1:46am 
where is the armour?
nekys Jun 19, 2022 @ 5:43am 
Is there a way to not have my nanite items auto disassembled in my bills?
Havie Mar 26, 2022 @ 12:08pm 
There are no shields right? need to use another mod?
LordofHats Jan 17, 2022 @ 2:25pm 
Probably needs a royalty patch, but its still an amazing work of art
Jairjax Jan 2, 2022 @ 5:36pm 
@Redakted I mean yeah, the armor is pretty busted... fun but busted. I still love it though--it will always be my favorite medieval mod.
Redakted Jan 2, 2022 @ 6:33am 
I know this isn't your mod but I find most of the armor items extremely OP. For example, the scaled boots provide better armor, are cheaper, and don't slow the user down. Needs tweaking.
Gotgass  [author] Nov 25, 2021 @ 5:31pm 
I guess I need to be blunt in the description, this is a standalone port of the original.
dragut Nov 25, 2021 @ 12:39pm 
Sorry if asked before but I have to ask as there are so many comments to dig inside the thread.

Does this 'update' require original "Medieval Times" or working as standalone? Any suggested mod order? Maybe you can add a FAQ part in the description of the mod which can serve as answers to repeated questions too.
vovann012347 Nov 24, 2021 @ 12:49pm 
Combat extended is literally waay more different than before, it would take lots of time to properly update from old combat extended code
Super Earth Citizen Oct 14, 2021 @ 7:49am 
Thanks for taking the time to make this.
Gotgass  [author] Oct 11, 2021 @ 10:53am 
No Shkiper this is a standalone update.
Hijack Hornet Oct 10, 2021 @ 4:07am 
Sad about the CE patch not being updated. It would have been a nice mod to play with, but since you dont see the point of updating it, i'll have to play without medieval time...
Shkiper Oct 10, 2021 @ 12:59am 
This may seem stupid but...do I need the original mod for everything to work?
Yuuka Oct 4, 2021 @ 6:59am 
nice!:steamthumbsup:
Mookiebear 1020 Sep 15, 2021 @ 8:16am 
And, thanks for keeping this Mod alive.
Mookiebear 1020 Sep 15, 2021 @ 8:16am 
So, been using this Mod forever and never really figured out one thing. Is it possible to craft the fancy armor sets (Warlord's, God Kings) or can one only find them via luck and circumstance? Also, if Craftable, what work bench? I finally have the eternity forge and want to make super Legendary and Nan gear but need the base armors to make them.
Zandyr_Kayne Aug 24, 2021 @ 11:16am 
I'd also like to see the factions added to the seed page to be added/subtracted from.
Generic Aug 14, 2021 @ 3:31am 
@Gotgass ah alright thanks.
@Zoidberg i know, but i want to add factions specifically from this mod, which is not shown on the map seed page at least for me
Gotgass  [author] Aug 13, 2021 @ 10:24am 
@Aмαуcнαη ♥ Just you I make no changes to stack sizes. It might be a load order issue.
@Frank *shrugs* not sure what you want me to do about that.
Gotgass  [author] Aug 13, 2021 @ 10:19am 
there is currently no way to tweak faction numbers.
Zoidberg Aug 13, 2021 @ 3:45am 
1.3 adds that feature @Kerupuk
Generic Aug 13, 2021 @ 2:00am 
thanks for keeping this alive man, would it be possible for you to add a function to increase the number of faction? i've played it with KV Faction Controls but it seems that there's no way to tweak the number of faction for this mod or am i missing something
Eshi Aug 6, 2021 @ 2:44am 
Cant trade with medieval fractions on map. Any fix?
Amaychan ♥ Aug 5, 2021 @ 8:26pm 
is it just me or does this mod change stack sizes of several items when combined with e.g. OgreStack? For example I've put resources on 375 (5x scalar), and whenever this mod is installed some items ignores this, i.e. human meat back to 75, wood changes to 1, making it practically impossible to store.
Frank Aug 4, 2021 @ 9:51pm 
I feel the blue combat gear being Medieval era makes the early game super easy if you can obtain a set or two, it also increases colony wealth by a significant amount
Chrysshart Aug 4, 2021 @ 1:05pm 
Hey, is it possible to make the quarry compatible with Cupro's Stones and other similar mods that add more stone types?
plantman Aug 4, 2021 @ 8:22am 
are there any patches for this mod that makes the armor and weapons stuffable?
Swagatron Aug 2, 2021 @ 10:46am 
@Monolith you can use "Faction Control" to fine tune what factions spawn before the game. With 1.3 they even added the settings to the map creation screen UI for easy access.
Gotgass  [author] Jul 31, 2021 @ 8:01pm 
new patch up to hopefully fix the wearing color bug from ideology.
Monolith Jul 28, 2021 @ 10:48pm 
Heya, thanks for keeping this mod alive, I've used it for years. Are we able to disable the 2 added factions (and the hidden warband) though? they dont show up in the vanilla faction list to disable them before game start. If theres another mod that can do this, that's fine too
Gotgass  [author] Jul 28, 2021 @ 6:02pm 
evil try deleting 2018388116 from steamapps\workshop\content\294100 then unsub and resub.
tilarium not easily
tilarium Jul 28, 2021 @ 12:46pm 
Question. Is it possible to disconnect electricity from requiring Advanced Smithing Systems? I'm playing using Vanilla Factions Expanded - Medieval which locks out electricity but the lockout is removed when adding this mod in, making it so that we can into the Industrial Age which kinda sucks in my opinion.
EvilNecroid Jul 28, 2021 @ 2:39am 
my game still sees this as 1.2
Prestidigitator Jul 26, 2021 @ 6:32pm 
Quite unbalanced mod but very enjoyable. Thanks for update
Gotgass  [author] Jul 25, 2021 @ 6:59pm 
Please make sure you are not trying to load the original by Vindar and the no nanite/legendary version is not yet updated to 1.3.
toontaco Jul 24, 2021 @ 8:29pm 
The game doesn't recognize that it's updated for 1.3
TheTovarischOne Jul 24, 2021 @ 5:15am 
Is it possible to add this mod to an ongoing save without much trouble? I started a medieval colony banking on VFE - Medieval to update, but it hasn't yet. I'm running out of things to do. I was looking for more medieval mods and somehow forgot that this existed. Thanks in advance.
Zoidberg Jul 24, 2021 @ 5:12am 
Thanks!
roboticfuel Jul 24, 2021 @ 2:58am 
Thank you so much!