RimWorld

RimWorld

Medieval Times Unofficial Update (1.1,1.2,1.3)
316 kommentarer
Gotgass  [ophavsmand] 27. okt. 2022 kl. 17:30 
added Zaljerem's link at the bottom of the description.
RuneWulv 24. okt. 2022 kl. 9:03 
would be a shame for this one to disappear. Hopefully someone else picks it up.
Aegis J Hyena 23. okt. 2022 kl. 20:54 
Someone get Mlie on this then... this is one of my must-haves for medieval runs.
Gotgass  [ophavsmand] 23. okt. 2022 kl. 13:10 
sorry but I'm not looking at continuing support passed 1.3
Anubis5719 21. okt. 2022 kl. 20:15 
any chance of this getting a 1.4 update?
onidlorah 27. sep. 2022 kl. 13:13 
To bad it cant be fixed easily but thank you for the reply thats very kind.
Gotgass  [ophavsmand] 26. sep. 2022 kl. 15:19 
thats by design, there job is to stop a item from deteriorating when outside and to keep a items quality from affecting the beauty of a room. but it should let stackable items stack.
herocrafter 26. sep. 2022 kl. 1:44 
Storage pallet and combat stand maybe others too, they store just one item for me. By design or a conflict with other storage mod? Anyone else see this?
Gotgass  [ophavsmand] 25. sep. 2022 kl. 21:23 
sorry but the mod it self does not touch the value for stone chunks, the only thing I can think of that might do it is the fact that they count as ammo for the trebuchet. 1.2 and up may have added a value multiplier to ammo.
onidlorah 21. sep. 2022 kl. 16:05 
Hi Gotgass,
Good evening!
First of all thank you for uploading and maintaining this mod. The reason i reached out is that I think i have a bug that could be caused by this mod.
And I was wondering if it could be solved and if so how to solve it?
When activating this mod it seems that the all stone chunks are added to the total colony wealth adding up to a Naked starting scenario up to between 22.000 and 30.000 starting colony wealth just on stone chunks only and a bit here and there on buildings etc.
Without this mod installed the same starting map reduced the starting wealth to max between 1500 and 3500 starting wealth respectively.

I tested it also with just this mod activated as well and I got the same results.

Would you be able to help fix this as i really love this mod and I would really hate for it to have to leave my mod list!
Anyway Thank you again for your time in advance and have a great night.

Kind regards, Haroldino
Average Genestealer 11. aug. 2022 kl. 1:46 
where is the armour?
nekys 19. juni 2022 kl. 5:43 
Is there a way to not have my nanite items auto disassembled in my bills?
Havie 26. mar. 2022 kl. 12:08 
There are no shields right? need to use another mod?
LordofHats 17. jan. 2022 kl. 14:25 
Probably needs a royalty patch, but its still an amazing work of art
Jairjax 2. jan. 2022 kl. 17:36 
@Redakted I mean yeah, the armor is pretty busted... fun but busted. I still love it though--it will always be my favorite medieval mod.
Redakted 2. jan. 2022 kl. 6:33 
I know this isn't your mod but I find most of the armor items extremely OP. For example, the scaled boots provide better armor, are cheaper, and don't slow the user down. Needs tweaking.
Gotgass  [ophavsmand] 25. nov. 2021 kl. 17:31 
I guess I need to be blunt in the description, this is a standalone port of the original.
dragut 25. nov. 2021 kl. 12:39 
Sorry if asked before but I have to ask as there are so many comments to dig inside the thread.

Does this 'update' require original "Medieval Times" or working as standalone? Any suggested mod order? Maybe you can add a FAQ part in the description of the mod which can serve as answers to repeated questions too.
vovann012347 24. nov. 2021 kl. 12:49 
Combat extended is literally waay more different than before, it would take lots of time to properly update from old combat extended code
Super Earth Citizen 14. okt. 2021 kl. 7:49 
Thanks for taking the time to make this.
Gotgass  [ophavsmand] 11. okt. 2021 kl. 10:53 
No Shkiper this is a standalone update.
Hijack Hornet 10. okt. 2021 kl. 4:07 
Sad about the CE patch not being updated. It would have been a nice mod to play with, but since you dont see the point of updating it, i'll have to play without medieval time...
Shkiper 10. okt. 2021 kl. 0:59 
This may seem stupid but...do I need the original mod for everything to work?
Yuuka 4. okt. 2021 kl. 6:59 
nice!:steamthumbsup:
Mookiebear 1020 15. sep. 2021 kl. 8:16 
And, thanks for keeping this Mod alive.
Mookiebear 1020 15. sep. 2021 kl. 8:16 
So, been using this Mod forever and never really figured out one thing. Is it possible to craft the fancy armor sets (Warlord's, God Kings) or can one only find them via luck and circumstance? Also, if Craftable, what work bench? I finally have the eternity forge and want to make super Legendary and Nan gear but need the base armors to make them.
Zandyr_Kayne 24. aug. 2021 kl. 11:16 
I'd also like to see the factions added to the seed page to be added/subtracted from.
Generic 14. aug. 2021 kl. 3:31 
@Gotgass ah alright thanks.
@Zoidberg i know, but i want to add factions specifically from this mod, which is not shown on the map seed page at least for me
Gotgass  [ophavsmand] 13. aug. 2021 kl. 10:24 
@Aмαуcнαη ♥ Just you I make no changes to stack sizes. It might be a load order issue.
@Frank *shrugs* not sure what you want me to do about that.
Gotgass  [ophavsmand] 13. aug. 2021 kl. 10:19 
there is currently no way to tweak faction numbers.
Zoidberg 13. aug. 2021 kl. 3:45 
1.3 adds that feature @Kerupuk
Generic 13. aug. 2021 kl. 2:00 
thanks for keeping this alive man, would it be possible for you to add a function to increase the number of faction? i've played it with KV Faction Controls but it seems that there's no way to tweak the number of faction for this mod or am i missing something
Eshi 6. aug. 2021 kl. 2:44 
Cant trade with medieval fractions on map. Any fix?
Amaychan ♥ 5. aug. 2021 kl. 20:26 
is it just me or does this mod change stack sizes of several items when combined with e.g. OgreStack? For example I've put resources on 375 (5x scalar), and whenever this mod is installed some items ignores this, i.e. human meat back to 75, wood changes to 1, making it practically impossible to store.
Frank 4. aug. 2021 kl. 21:51 
I feel the blue combat gear being Medieval era makes the early game super easy if you can obtain a set or two, it also increases colony wealth by a significant amount
Chrysshart 4. aug. 2021 kl. 13:05 
Hey, is it possible to make the quarry compatible with Cupro's Stones and other similar mods that add more stone types?
plantman 4. aug. 2021 kl. 8:22 
are there any patches for this mod that makes the armor and weapons stuffable?
Swagatron 2. aug. 2021 kl. 10:46 
@Monolith you can use "Faction Control" to fine tune what factions spawn before the game. With 1.3 they even added the settings to the map creation screen UI for easy access.
Gotgass  [ophavsmand] 31. juli 2021 kl. 20:01 
new patch up to hopefully fix the wearing color bug from ideology.
Monolith 28. juli 2021 kl. 22:48 
Heya, thanks for keeping this mod alive, I've used it for years. Are we able to disable the 2 added factions (and the hidden warband) though? they dont show up in the vanilla faction list to disable them before game start. If theres another mod that can do this, that's fine too
Gotgass  [ophavsmand] 28. juli 2021 kl. 18:02 
evil try deleting 2018388116 from steamapps\workshop\content\294100 then unsub and resub.
tilarium not easily
tilarium 28. juli 2021 kl. 12:46 
Question. Is it possible to disconnect electricity from requiring Advanced Smithing Systems? I'm playing using Vanilla Factions Expanded - Medieval which locks out electricity but the lockout is removed when adding this mod in, making it so that we can into the Industrial Age which kinda sucks in my opinion.
EvilNecroid 28. juli 2021 kl. 2:39 
my game still sees this as 1.2
Prestidigitator 26. juli 2021 kl. 18:32 
Quite unbalanced mod but very enjoyable. Thanks for update
Gotgass  [ophavsmand] 25. juli 2021 kl. 18:59 
Please make sure you are not trying to load the original by Vindar and the no nanite/legendary version is not yet updated to 1.3.
toontaco 24. juli 2021 kl. 20:29 
The game doesn't recognize that it's updated for 1.3
TheTovarischOne 24. juli 2021 kl. 5:15 
Is it possible to add this mod to an ongoing save without much trouble? I started a medieval colony banking on VFE - Medieval to update, but it hasn't yet. I'm running out of things to do. I was looking for more medieval mods and somehow forgot that this existed. Thanks in advance.
Zoidberg 24. juli 2021 kl. 5:12 
Thanks!
roboticfuel 24. juli 2021 kl. 2:58 
Thank you so much!