Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
GD soooo many mods required for this game, I can't stand it. I appreciate the work of you modders so much.
A thermometer placed inside near a door, colonists would look at it and if they aren't equipped to handle whatever's outside, they won't go wandering around for a walk or whatever.
So you don't end up with this kind of situation:
"It's 0 degrees out, I don't have a jacket or warm hat or anything, but I'm just gonna go out here and go for a walk 'cause I need me some recreation! Who cares if I get hypothermia?"
I need more information on your building setup and how to recreate the issue. Have you tested without other mods that might interfere?
Also added the current temperature to the info-box as it seemed like a reasonable thing to show.
https://cdn.discordapp.com/attachments/546822932278673420/721194201986891826/unknown.png
This does not seem to happen with a normal thermometer
I'm not 100% sure but I suppose it's because the "shouldSendAlert" function for wall thermometer does not check if alert is on or off
alertStatus = this.onHighTemp ? (temperature > targetTemperature) : (temperature < targetTemperature);
vs the normal thermometer one
return base.tempOutOfRange && this.alertState > AlertState.Off;
https://i.imgur.com/IuiY27Y.png
Again wall southfacing is working perfectly.
https://steamuserimages-a.akamaihd.net/ugc/784130047766966305/4931E9DA0E083966EB69778359F462F5C6394CFD/
https://steamuserimages-a.akamaihd.net/ugc/784130047766966469/EEA770B1856DEA64044EC013D26BC595D670F994/
https://imgur.com/a/xbD0i8Z
I disabled all mods except Core, DLC, Harmony, and Temperature Gauge, then started a new game. In addition to the info box, it also spams a "Failed to Raise Alert" message in the dev console (even when paused).
The normal temperature gauge appears to work fine, however.
https://steamcommunity.com/sharedfiles/filedetails/?id=2020810657
and
https://steamcommunity.com/sharedfiles/filedetails/?id=2020810650
GetInspectString exception on TemperatureGaugeWall1665671:
System.NullReferenceException: Object reference not set to an instance of an object
at TempGauge.Building_TemperatureGaugeWall.GetInspectString () [0x00077] in <3bfeafdf63d3480b8fd1aee64c28acdb>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <f022d63938c4495c89633af859c233cf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
That message appears in the log and also in the Inspector box in the game when I select a temperature gauge. This is for the wall-mounted gauge (I haven't tried the normal ones yet but will now). I also have never gotten an alert when the temperature falls out of range even though I'm certain it has happened.
Is the whole mod imcompatible with parralel power grid or just the power switch, respectively the connection to the additional power lines?