RimWorld

RimWorld

Temperature Gauge (Continued)
56 Comments
pug Mar 22 @ 8:06am 
I was looking exactly for this! Awesome!
Dizzy Ioeuy Jul 13, 2021 @ 3:04pm 
Thank you for the update! This mod is CRITICAL to my winemaking efforts!

GD soooo many mods required for this game, I can't stand it. I appreciate the work of you modders so much.
brightsideguy Mar 5, 2021 @ 12:36pm 
The mod is baaack. Thanks so much for the revival
fruteloop23 Aug 14, 2020 @ 8:36am 
I wasn't sure what this mod was when I first seen the title. I kinda thought it might be like description below. Maybe something to consider in the future for another mod, or new feature here? I don't know, just thought I'd leave it here :P (Like the idea of what this mod actually does already tho and subbed hehe)

A thermometer placed inside near a door, colonists would look at it and if they aren't equipped to handle whatever's outside, they won't go wandering around for a walk or whatever.

So you don't end up with this kind of situation:

"It's 0 degrees out, I don't have a jacket or warm hat or anything, but I'm just gonna go out here and go for a walk 'cause I need me some recreation! Who cares if I get hypothermia?"
hottt3 Jul 17, 2020 @ 11:58am 
@Mile Apparently this was because of Subsurface Conduit mod. I uninstalled subsurface conduits and now it seems everything is working fine.
Mlie  [author] Jul 16, 2020 @ 11:46am 
@hottt3 In my tests I have not gotten issues with it more than it taking a while after load, that the last update took care of.
I need more information on your building setup and how to recreate the issue. Have you tested without other mods that might interfere?
hottt3 Jul 16, 2020 @ 11:31am 
Temperature switch still not working((
Mlie  [author] Jul 11, 2020 @ 12:31pm 
@hottt3 @TripleShades This should be fixed now. The switch only worked after load if the temperature-limit was triggered again so I added the current state of the switch to the save-game and it should work better now.
Also added the current temperature to the info-box as it seemed like a reasonable thing to show.
hottt3 Jul 9, 2020 @ 10:59pm 
I agree with @TripleShades. The temperature switch is absolutely bugged. It works after construction, then after reloading it stops working.:winter2019sadsnowman:
TripleShades Jun 13, 2020 @ 3:27am 
I hope this is enough, it's a screenshot of the problem itself.
https://cdn.discordapp.com/attachments/546822932278673420/721194201986891826/unknown.png
Mlie  [author] Jun 13, 2020 @ 12:17am 
@TripleShades Can you post a screenshot of your setup so I can test it out?
TripleShades Jun 12, 2020 @ 7:53pm 
Hey, sometimes the temperature switches will transmit power (target -7C) even if the room is at a lower temperature (-15C). I can fix it by slamming the switch to -40C and then back again to -7C, but I dont know what's causing it.
arl85 May 10, 2020 @ 10:25am 
@Mlie: confirmed - fixed! thanks to you for quick bugfixing!
Mlie  [author] May 10, 2020 @ 10:12am 
@arl85 Should be fixed now, thanks for the detailed report!
Mlie  [author] May 10, 2020 @ 1:27am 
@arl85 Thanks, ill fix this!
arl85 May 10, 2020 @ 1:09am 
When a wall mounted thermometer has its alert disabled, if it was previously displaing an alert (any type, critical or not) then the alert message is still displayed (and the (!) icon with it).
This does not seem to happen with a normal thermometer

I'm not 100% sure but I suppose it's because the "shouldSendAlert" function for wall thermometer does not check if alert is on or off

alertStatus = this.onHighTemp ? (temperature > targetTemperature) : (temperature < targetTemperature);

vs the normal thermometer one

return base.tempOutOfRange && this.alertState > AlertState.Off;
paraDiXson Apr 29, 2020 @ 11:38am 
@Mlie Wow, that was fast. It's working like a charm. Thank you!
Exuvo Apr 28, 2020 @ 6:47pm 
Wonderful. I sometimes keep dev mode on to check for if errors appear (from the other 200 mods) but with the logging from this the log turns off after a while.
Mlie  [author] Apr 28, 2020 @ 11:40am 
@paraDiXson Should only write to log on error now.
paraDiXson Apr 28, 2020 @ 11:18am 
@Mlie Awesome, thanks!
Mlie  [author] Apr 28, 2020 @ 10:59am 
@paraDiXson Okay, I will see what I can do about it.
paraDiXson Apr 28, 2020 @ 10:50am 
@Milie indeed but I tried to troubleshoot something different and these messages made it quite difficult.
Mlie  [author] Apr 28, 2020 @ 10:41am 
@paraDiXson they should only show if you have dev-mod on.
paraDiXson Apr 28, 2020 @ 10:41am 
Is there any option to disable the informational log messages?
Mlie  [author] Mar 25, 2020 @ 11:05am 
@Sythalin Should be working now, sorry about that!
Sythalin Mar 25, 2020 @ 8:48am 
Current temperature in tooltips displays Celsius even when Fahrenheit is being used:

https://i.imgur.com/IuiY27Y.png
Sasha Fox #SaveTF2 Mar 24, 2020 @ 9:44pm 
How many have you done haha thank you a lot!
Dizzy Ioeuy Mar 23, 2020 @ 2:50pm 
that was it. working now. thanks. will test out alarms and such now.
Mlie  [author] Mar 23, 2020 @ 2:46pm 
@Dizzy loeuy Make sure the mod has updated from Steam as well, I dont know how long after publish it goes out to subscribers.
Dizzy Ioeuy Mar 23, 2020 @ 2:38pm 
So far the floor one is still off by 15 degrees C in my game. I've reloaded, moved the mod in the list, etc...

Again wall southfacing is working perfectly.
Mlie  [author] Mar 23, 2020 @ 2:25pm 
@Dizzy loeuy Should be fixed now, the bar showed the correct temp but the description did not. Mixup on my part, sorry again!
Dizzy Ioeuy Mar 23, 2020 @ 12:41pm 
I'll try it again, but every cell in there is -20 or so and the gauge says 8, or more...
Mlie  [author] Mar 23, 2020 @ 11:44am 
@Dizzy loeuy & @Beaniemonk I have fixed the issues with the wall-version I think. It was west and south-facing that had issues and I had apparantly only tested the other ones. Sotty about that!
Mlie  [author] Mar 23, 2020 @ 12:09am 
@Dizzy loeuy It takes its cell.room.temperature. The wall takes its rotation.facingcell.room.temperature
Dizzy Ioeuy Mar 23, 2020 @ 12:05am 
Also I tried the floor model- it registered the wrong temperature. Game said it was -25 C in my freezer. It said 8, pretty consistently. What is its data source?
Mlie  [author] Mar 23, 2020 @ 12:02am 
@Dizzy loeuy Yes, I will get to it
Dizzy Ioeuy Mar 22, 2020 @ 4:55pm 
this bug is still occurring. were you trying to fix it yet?
Mlie  [author] Mar 14, 2020 @ 5:37am 
@Beaniemonk Thank you, this helps alot. Ill look into it later today!
Beaniemonk Mar 14, 2020 @ 5:33am 
Sorry for the delay, but another screenshot:
https://imgur.com/a/xbD0i8Z

I disabled all mods except Core, DLC, Harmony, and Temperature Gauge, then started a new game. In addition to the info box, it also spams a "Failed to Raise Alert" message in the dev console (even when paused).

The normal temperature gauge appears to work fine, however.
Mlie  [author] Mar 12, 2020 @ 11:52pm 
@Dizzy loeuy Hm, thats strange. Ill check it out. Its the info of the current temperature that fails.
Dizzy Ioeuy Mar 12, 2020 @ 11:41pm 
ok hold on coming.
Mlie  [author] Mar 12, 2020 @ 11:11pm 
@Dizzt loeuy Without a screenshot I can not really see why the problem occurs. I cannot recreate the error in my tests.
Dizzy Ioeuy Mar 12, 2020 @ 5:19pm 
I was using two wall variants
Dizzy Ioeuy Mar 12, 2020 @ 5:18pm 
I get that too in the window
Mlie  [author] Mar 12, 2020 @ 2:21pm 
@Beaniemonk Can you upload a screenshot on how the gauge is placed? I added the wall-variant but it is a work in progress as it is a bit different from the normal one
Beaniemonk Mar 12, 2020 @ 11:51am 
So am I the only one that gets this?

GetInspectString exception on TemperatureGaugeWall1665671:
System.NullReferenceException: Object reference not set to an instance of an object
at TempGauge.Building_TemperatureGaugeWall.GetInspectString () [0x00077] in <3bfeafdf63d3480b8fd1aee64c28acdb>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <f022d63938c4495c89633af859c233cf>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

That message appears in the log and also in the Inspector box in the game when I select a temperature gauge. This is for the wall-mounted gauge (I haven't tried the normal ones yet but will now). I also have never gotten an alert when the temperature falls out of range even though I'm certain it has happened.
Mlie  [author] Mar 12, 2020 @ 4:52am 
@123caboom Im not sure since I just updated it. I have only used the temperature meter-part of the mod. Ill look into it.
123caboom Mar 12, 2020 @ 4:15am 
Sounds nice. But in the end is the power switch more usable than to save some idle power? Only thing i could imagine is turning on a security grid if the undermountain cooling is failing somehow.

Is the whole mod imcompatible with parralel power grid or just the power switch, respectively the connection to the additional power lines?