RimWorld

RimWorld

Ghost Gear
20 Comments
Mlie Aug 12, 2020 @ 10:26am 
Since Pelador has announced their retirement from modding I made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195369467
Hope it helps anyone!
Pelador  [author] May 21, 2020 @ 2:15pm 
@Update

Reinstated MP compatibility
g0jira May 18, 2020 @ 1:13pm 
maybe you could give us belt with ghosting ability? to be honest armor itself isnt so good in my opinion, i mean, design isnt for me, but ability that it has is a nice idea
ketro2099 Apr 1, 2020 @ 11:20pm 
Found it...had nothing to do with gear mod that increased caravan weight did it
Pelador  [author] Apr 1, 2020 @ 5:36pm 
@Ketro2099

Can only suggest that you have a mod that is incorrectly applying that thought. It isn't apparent in my own game, and the gear not set to apply leather for use. It uses a fixed cost list for production that doesn't include leather.
ketro2099 Apr 1, 2020 @ 3:41pm 
It may just be me but why when i wear the gear my colonists get a negative mood due to wearing human leather?
OutLaw Mar 15, 2020 @ 6:26am 
thanks, mate
Pelador  [author] Mar 15, 2020 @ 6:13am 
@Outlaw

Mechanites are extracted when breaking down mechanoids as an additional by-product. But to do so you need to use the provided mech breaker bench that has the right tools to extract them.
OutLaw Mar 15, 2020 @ 2:53am 
Hey! Can't find "mechanites" recipe, need a little help:)
Netzach Sloth Mar 14, 2020 @ 5:09pm 
Awesome, thanks.
Pelador  [author] Mar 14, 2020 @ 1:45am 
@Netzach Sloth

Should be fine now. The problem was due to differences between unstable and stable versions of V1.1.

Which means when the newer version comes through I will have to change this code back again to the unstable version.
Netzach Sloth Mar 14, 2020 @ 12:51am 
With your mod active, facial stuff doesn't work at all, and energy regen in rimworld of magic doesn't work. I checked the log, and I get this error at startup about Ghost Gear.

https://pastebin.com/KsJhUzRs
Pelador  [author] Mar 13, 2020 @ 6:50am 
@Update

Updated stun handler code due to changes in V1.1 vanilla code.
Pelador  [author] Mar 10, 2020 @ 10:26pm 
@Update @The New Skynet

Armour now applicable as Royal Apparel.
Oracle of Thessia Mar 8, 2020 @ 7:46pm 
I looked into it on my own and got it working locally, if you want to add it all you have to do is add
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
To the tags on the gear defs :steamhappy:
Pelador  [author] Mar 8, 2020 @ 5:42pm 
@The New Skynet

Will look at the Royal aspects and other modifications when I get the chance to. For now concentrating on converting mods from V1.0 to V1.1.
Oracle of Thessia Mar 8, 2020 @ 4:26pm 
Can you please make the power armor fulfill the Royal Apparel requirements?
Pelador  [author] Mar 8, 2020 @ 12:15pm 
@Update

Added armour penetration values to damage definitions and weapons.
Chrys Mar 6, 2020 @ 5:31pm 
I disabled my VPN to Australia and it started working. Not sure what that's about.
Chrys Mar 6, 2020 @ 5:30pm 
The ghost gear notes link isn't working, it just tells me it's unable to connect