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https://steamcommunity.com/sharedfiles/filedetails/?id=2195369467
Hope it helps anyone!
Reinstated MP compatibility
Can only suggest that you have a mod that is incorrectly applying that thought. It isn't apparent in my own game, and the gear not set to apply leather for use. It uses a fixed cost list for production that doesn't include leather.
Mechanites are extracted when breaking down mechanoids as an additional by-product. But to do so you need to use the provided mech breaker bench that has the right tools to extract them.
Should be fine now. The problem was due to differences between unstable and stable versions of V1.1.
Which means when the newer version comes through I will have to change this code back again to the unstable version.
https://pastebin.com/KsJhUzRs
Updated stun handler code due to changes in V1.1 vanilla code.
Armour now applicable as Royal Apparel.
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
To the tags on the gear defs
Will look at the Royal aspects and other modifications when I get the chance to. For now concentrating on converting mods from V1.0 to V1.1.
Added armour penetration values to damage definitions and weapons.