RimWorld

RimWorld

Ghost Gear
20 kommentarer
Mlie 12. aug. 2020 kl. 10:26 
Since Pelador has announced their retirement from modding I made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195369467
Hope it helps anyone!
Pelador  [ophavsmand] 21. maj 2020 kl. 14:15 
@Update

Reinstated MP compatibility
g0jira 18. maj 2020 kl. 13:13 
maybe you could give us belt with ghosting ability? to be honest armor itself isnt so good in my opinion, i mean, design isnt for me, but ability that it has is a nice idea
ketro2099 1. apr. 2020 kl. 23:20 
Found it...had nothing to do with gear mod that increased caravan weight did it
Pelador  [ophavsmand] 1. apr. 2020 kl. 17:36 
@Ketro2099

Can only suggest that you have a mod that is incorrectly applying that thought. It isn't apparent in my own game, and the gear not set to apply leather for use. It uses a fixed cost list for production that doesn't include leather.
ketro2099 1. apr. 2020 kl. 15:41 
It may just be me but why when i wear the gear my colonists get a negative mood due to wearing human leather?
OutLaw 15. mar. 2020 kl. 6:26 
thanks, mate
Pelador  [ophavsmand] 15. mar. 2020 kl. 6:13 
@Outlaw

Mechanites are extracted when breaking down mechanoids as an additional by-product. But to do so you need to use the provided mech breaker bench that has the right tools to extract them.
OutLaw 15. mar. 2020 kl. 2:53 
Hey! Can't find "mechanites" recipe, need a little help:)
Netzach Sloth 14. mar. 2020 kl. 17:09 
Awesome, thanks.
Pelador  [ophavsmand] 14. mar. 2020 kl. 1:45 
@Netzach Sloth

Should be fine now. The problem was due to differences between unstable and stable versions of V1.1.

Which means when the newer version comes through I will have to change this code back again to the unstable version.
Netzach Sloth 14. mar. 2020 kl. 0:51 
With your mod active, facial stuff doesn't work at all, and energy regen in rimworld of magic doesn't work. I checked the log, and I get this error at startup about Ghost Gear.

https://pastebin.com/KsJhUzRs
Pelador  [ophavsmand] 13. mar. 2020 kl. 6:50 
@Update

Updated stun handler code due to changes in V1.1 vanilla code.
Pelador  [ophavsmand] 10. mar. 2020 kl. 22:26 
@Update @The New Skynet

Armour now applicable as Royal Apparel.
Oracle of Thessia 8. mar. 2020 kl. 19:46 
I looked into it on my own and got it working locally, if you want to add it all you have to do is add
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
To the tags on the gear defs :steamhappy:
Pelador  [ophavsmand] 8. mar. 2020 kl. 17:42 
@The New Skynet

Will look at the Royal aspects and other modifications when I get the chance to. For now concentrating on converting mods from V1.0 to V1.1.
Oracle of Thessia 8. mar. 2020 kl. 16:26 
Can you please make the power armor fulfill the Royal Apparel requirements?
Pelador  [ophavsmand] 8. mar. 2020 kl. 12:15 
@Update

Added armour penetration values to damage definitions and weapons.
Chrys 6. mar. 2020 kl. 17:31 
I disabled my VPN to Australia and it started working. Not sure what that's about.
Chrys 6. mar. 2020 kl. 17:30 
The ghost gear notes link isn't working, it just tells me it's unable to connect