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Did it affected the game negatively, ie saves breaking/walls disapearing etc?
https://gist.github.com/HugsLibRecordKeeper/ccf2779799f5313488f0fffbcb406ec3
Errors occur only after saving / reloading.
Error messages (tons of them, two examples):
Hash collision between EtchedSmoothedSandstoneXXAtom and EtchedSmoothedSandstone:
both have short hash 0
Hash collision between EtchedSmoothedSandstoneXXBeer and EtchedSmoothedSandstone: both have short hash 0
I also searched for one of those, EtchedSmoothedSandstoneXXAtom and found them in the config for While You're Up / PUAH+
..RimWorld1-4-3537Win64\SaveData\Config\Mod_2034960453_Mod.xml (2 Matches)
Line 5555: <li>EtchedSmoothedSandstoneXXAtom</li>
Line 5928: <li>Blueprint_Install_EtchedSmoothedSandstoneXXAtom</li>
Minimalistic modlist:
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.biotech</li>
<li>mlie.etchedstonewalls</li>
<li>mehni.pickupandhaul</li>
<li>fluffy.modmanager</li>
<li>codeoptimist.jobsofopportunity</li>
https://gist.github.com/0a06d25d0d5b8df1f091ce94102dea53
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.MapFileCompressor:ThingsToSpawnAfterLoad ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
This like a 100 times with different stones
Thanks for the report!
From poking around both mods the issue is with the " allThings .thingClass == typeof(Mineable) "
The minerals mod uses a custom class called "Minerals.StaticMineral" in the defs.
I dont really know C# but if I were too add " || allThings .thingClass == typeof(Minerals.StaticMineral) " to line 26 in the source and figure out how to compile would that be enough to make it work?
Should be fixed now.