RimWorld

RimWorld

[RF] Etched Stone Walls (Continued)
46 Comments
Greypz Jun 30, 2024 @ 9:58pm 
If you're using Re:Build, the textures for this mod's etched stone walls will not match the textures for default stone walls. To fix this, just copy the texture file Wall_Atlas_Bricks from steamapps/workshop/content/294100/3262718980/Textures/Things/Building/Linked/Wall to steampapps/workshop/content/294100/2015371021/Textures/Walls and rename it to Wall_Atlas_Basic (replacing the original Wall_Atlas_Basic file). This won't fix the decorated etched walls though.
The Seb May 6, 2024 @ 2:36pm 
You are a hero
Mlie  [author] Nov 20, 2023 @ 10:12pm 
@Mowser No, this is just for unbuilt walls
Mowser Nov 20, 2023 @ 5:56pm 
this might seem like a stupid question but is there a way to make pawns able to etch built walls?? im looking for a mod that makes my artistic pawn more useful and gives them more to do around the colony rather than being sat at the art bench eating all my marble blocks, thanks!
Victor Aug 26, 2023 @ 8:49am 
How about smoothing stone walls to look like smooth rock? Also allowing artist to make them beautiful, so that way, you can have a built wall with a beauty stat bonus, what do you think?
Mlie  [author] Jun 25, 2023 @ 9:45am 
Hash errors should be fixed now, thanks to Ankali for the detailed report!
Mlie  [author] Feb 22, 2023 @ 11:03pm 
Please follow the steps under ”Reporting Issues”
Depresso-dono Feb 22, 2023 @ 8:29pm 
Have the same errors as LionelCG as well but with a larger mod list. As soon as this was removed the has errors went away.
_♣Caligula♣_ Jan 28, 2023 @ 1:33am 
Have the same errors as LionelCG on a new started 1.4 colony.
Did it affected the game negatively, ie saves breaking/walls disapearing etc?
Kyrox Nov 23, 2022 @ 10:47am 
Changing the mod load order to reflect Wall Light sitting below Etched Stone walls did not remove the hash 0 errors for me.
Tauschung Nov 21, 2022 @ 7:27am 
Solved it. This mod just has to be above Wall Light in the load order and it works fine.
Mlie  [author] Nov 21, 2022 @ 5:57am 
@Tauschung Perhaps report this to that mod-author as there are no specific patches in this mod
Tauschung Nov 21, 2022 @ 5:54am 
The walls in this mod are no longer recognized as walls by Wall Lights https://steamcommunity.com/sharedfiles/filedetails/?id=1423699208 . I didn't have this issue before so something changed. Previous lights are still in place, but attempting to place a new light gives a "must be placed over a wall" error.
Droll Nov 16, 2022 @ 3:02pm 
Yeah it's the variants of wall art that seem to have hashed to the same value. I've got the same problem. With very similar log as @LionelCG

https://gist.github.com/HugsLibRecordKeeper/ccf2779799f5313488f0fffbcb406ec3
LionelCG Nov 13, 2022 @ 4:10am 
Removed this mod from the list and tested again and the issue is gone. Tested with a new savegame though. Adding this mod back also brings the issues back.
LionelCG Nov 13, 2022 @ 3:48am 
Did some troubleshooting:
Errors occur only after saving / reloading.
Error messages (tons of them, two examples):
Hash collision between EtchedSmoothedSandstoneXXAtom and EtchedSmoothedSandstone:
both have short hash 0
Hash collision between EtchedSmoothedSandstoneXXBeer and EtchedSmoothedSandstone: both have short hash 0


I also searched for one of those, EtchedSmoothedSandstoneXXAtom and found them in the config for While You're Up / PUAH+
..RimWorld1-4-3537Win64\SaveData\Config\Mod_2034960453_Mod.xml (2 Matches)
Line 5555: <li>EtchedSmoothedSandstoneXXAtom</li>
Line 5928: <li>Blueprint_Install_EtchedSmoothedSandstoneXXAtom</li>

Minimalistic modlist:
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.biotech</li>
<li>mlie.etchedstonewalls</li>
<li>mehni.pickupandhaul</li>
<li>fluffy.modmanager</li>
<li>codeoptimist.jobsofopportunity</li>
bonesbro Nov 1, 2022 @ 7:12pm 
I don't have vanilla genetics expanded and get the hash conflicts, so it's not that one at least.
Kyrox Oct 29, 2022 @ 12:21am 
For those of you having errors about hash errors, are the errors removed when you disable Vanilla Genetics Expanded?
Brybry Oct 27, 2022 @ 9:59pm 
I ran into this too, but I also have 250 mods so that's not exactly useful :sleepyjill:
Mlie  [author] Oct 23, 2022 @ 2:35pm 
@Silver Wolf 00 You have a lot of mods active there. Please confirm with only this mod loaded.
Silver Wolf 00 Oct 23, 2022 @ 2:20pm 
Mlie  [author] Oct 23, 2022 @ 10:10am 
@Silver Wolf 00 See Reporting Issues above
Silver Wolf 00 Oct 23, 2022 @ 9:16am 
Hash collision between EtchedSmoothedSandstoneXXAtom and EtchedSmoothedSandstone: both have short hash 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.MapFileCompressor:ThingsToSpawnAfterLoad ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch6 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)



This like a 100 times with different stones
Deepfield Aug 28, 2022 @ 10:38am 
Mlie you are a gift :)
Mlie  [author] Aug 28, 2022 @ 10:34am 
@Deepfield Should now add beauty value
Deepfield Aug 28, 2022 @ 1:39am 
Really wish it added beauty to the wall if you etch it or decorate it. I see its just a texture swap though sadly of the vanilla smooth wall.
Nekurrot25 Jul 27, 2021 @ 11:56am 
now i can finally extract skulls, epic fix
Vithralia Jul 27, 2021 @ 11:42am 
The option to release animals shows up properly for me now, thanks for the update!
Mlie  [author] Jul 27, 2021 @ 10:52am 
@Vithralia Should be fixed now, found some bad old code that just replaced the available designators instead of just adding to them, hiding all newer designators like release into the wild.
Thanks for the report!
Vithralia Jul 27, 2021 @ 10:34am 
For some reason this mod disables the "Release to wild" button for tamed animals in 1.3. It doesn't seem to be a compatibility issue with other mods, since it still breaks when the only mods enabled are this one, Harmony, and HugsLib.
Mlie  [author] Jan 29, 2021 @ 1:45am 
@jeffrey8777 Added the meditation bonuses but regarding the graphics I think that might be out of my knowledge.
jeffrey8777 Jan 19, 2021 @ 9:24pm 
Is it possible to make the etched stone walls use graphic_appearances class? I'm using this mod with Cupro's Stones and their optional detailed texture uses 3 different StuffAppearanceDef for brick walls so it doesn't look nice with etched walls. Also I noticed that etched walls can't be used as a meditation focus for ascetic pawns. It's not really much of an issue but would be nice if added.
Fohcs Sep 6, 2020 @ 10:32pm 
Yeah I figured that out last night while trying to figure out how visual studio works lol. I found a work around just using the defs. I think it might break something in the minerals mod but I think its minor and I rather be able to etch walls.
Mlie  [author] Sep 6, 2020 @ 11:04am 
@Fohcs The trouble is that the code would only compile if there was a reference to their code in the solution. And that would make it throw errors if you didnt have the Minerals mod loaded.
Fohcs Sep 5, 2020 @ 6:54pm 
Any chance you can add support for the "Minerals" mod? Its a mod that meant to be used with HCSK modpack and can be found on github. So rather niche.

From poking around both mods the issue is with the " allThings .thingClass == typeof(Mineable) "

The minerals mod uses a custom class called "Minerals.StaticMineral" in the defs.


I dont really know C# but if I were too add " || allThings .thingClass == typeof(Minerals.StaticMineral) " to line 26 in the source and figure out how to compile would that be enough to make it work?
Threnody Apr 25, 2020 @ 7:21pm 
Thanks for this!
Mlie  [author] Apr 12, 2020 @ 9:47am 
@rebelscum I cant really remove it now as that would cause errors for all that has them spawned in game. You can however patch it out yourself, with a simple remove-patch for the defname SmoothedLavaRock.
egoanditspwn Apr 12, 2020 @ 8:55am 
Could you take the SmoothedLavaRock ThingDef into a patch or something? I don't play with Natures Pretty Sweet, yet I'm getting meteors (at least from Vanilla Events Expanded's meteor shower event) that are made of this stuff.
GKore Mar 15, 2020 @ 6:03am 
Thanks for the quick fix! Just confirmed it working in my game :-)
Mlie  [author] Mar 13, 2020 @ 2:23pm 
@GKore & @abenlen Found the bug with the trees. The mod changes the possible actions-list and that list separates cutting trees and harvesting trees in version 1.1.
Should be fixed now.
abenlen Mar 13, 2020 @ 12:43pm 
Having the same issue with the option to cut down trees going away. Seems odd.
GKore Mar 10, 2020 @ 3:29pm 
Minor bug but: when I'm using this mod, the option "chop wood" when having a tree selected that is between 40-99% grown is gone. Makes chopping trees just a tad less convenient in some scenarios...
Stupid Dumb Lizard Mar 9, 2020 @ 9:12am 
Every time I look up wall mods this comes up, but I've been looking for a continuation of wall fillers from I thin... b18? Either way, thanks for keeping old things current.
Kaiser Waffle Mar 7, 2020 @ 8:01am 
Your the man although this should deffinetly of been in the base game.
张扒皮蛋张 Mar 6, 2020 @ 4:56pm 
6666666666666