RimWorld

RimWorld

Give Me A Break
19 Comments
NECEROS  [author] Apr 11, 2020 @ 2:13pm 
Oh, neat!
Garr Incorporated Apr 11, 2020 @ 1:32pm 
Yeah. The recent patch changed the first quest from starting on the 3rd day to starting on the 8th day. Which is very close to your one.
NECEROS  [author] Apr 10, 2020 @ 11:26am 
oh what really?

I didn't know this
Garr Incorporated Apr 10, 2020 @ 3:13am 
That feeling when your mod is basically incorporated into the game proper.

I have to unsubscribe from it, but know that your work was not in vain!
Abbanon Mar 23, 2020 @ 1:49am 
Right, I'm sorry. This is the wrong mod entirely. I was meaning to report this on another one... :steamfacepalm:
NECEROS  [author] Mar 23, 2020 @ 12:40am 
The issue is not coming from my mod. Sorry, friend.
Abbanon Mar 23, 2020 @ 12:29am 
*Noticed this mod is accessing, sorry.
Abbanon Mar 23, 2020 @ 12:26am 
I've noticed this game is accessing DoFavorCheckBoxes and causing a whole lot of debug log bloat with endless/constant patching. Is this normal behaviour for this mod?

Here's my debug log:
https://gist.github.com/HugsLibRecordKeeper/3bf20efe70a134ed9a24f95674a4e7f1#file-output_log-txt-L1477
Zairya Mar 18, 2020 @ 3:26am 
@514484
I'm working on a small patch for gloomy furniture and royalty. I added a bed to the Yeoman title as requirement. If you like to help me test the patch, send me a friend request :)
NECEROS  [author] Mar 11, 2020 @ 5:24pm 
Okay.
514484 Mar 11, 2020 @ 5:10pm 
What a weird idea, Yeomen have no needs, and you can delay it as much as you want? Or was it changed.
NECEROS  [author] Mar 8, 2020 @ 3:04pm 
I'm working on learning to make custom settings. I need to do this for a lot of my mods. Give it time :)
Gliese581 Mar 8, 2020 @ 6:29am 
I will echo others here and ask for a configurable time period. I would like the DLC content to be introduced more gradually and later into the game. Would also like for the empire high-tech gadgets to require a certain tech-level and surgery to install but that's probably for another mod.
FatalCharm Mar 6, 2020 @ 10:52pm 
First off, great mod; Thank you. Second - a small request: could you make the start time of that first quest configurable and/or random (within configurable parameters)? That way you never know for sure when the first quest will show up.
Zero747 Mar 5, 2020 @ 10:49pm 
I expect this to be quite useful out on the ice sheet/tundra. The early days are too focused on not freezing/starving to spare time elsewhere
Zairya Mar 5, 2020 @ 10:48pm 
Thx for the mod!
I'm playing a costume scenarios (mix of "romeo and juliete" and "naked brutality") and those quest are far too early for that... Do you know, if quest acually have a difficulty lvl or something? Because I think a 2-3 pawn strong medieval colony can be wiped out by a mech cluster quest
NECEROS  [author] Mar 5, 2020 @ 10:27pm 
Not at the moment @baker unless you edit the xml files :)
Guy Mar 5, 2020 @ 10:21pm 
Nice mod, I think I'm going to use this with Higher Royal Favour. Anyway we could set the time to be even longer.
OttersHoldHands Mar 5, 2020 @ 9:38pm 
Another great mod:D