RimWorld

RimWorld

Give Me A Break
19 kommenttia
NECEROS  [tekijä] 11.4.2020 klo 14.13 
Oh, neat!
Garr Incorporated 11.4.2020 klo 13.32 
Yeah. The recent patch changed the first quest from starting on the 3rd day to starting on the 8th day. Which is very close to your one.
NECEROS  [tekijä] 10.4.2020 klo 11.26 
oh what really?

I didn't know this
Garr Incorporated 10.4.2020 klo 3.13 
That feeling when your mod is basically incorporated into the game proper.

I have to unsubscribe from it, but know that your work was not in vain!
Abbanon 23.3.2020 klo 1.49 
Right, I'm sorry. This is the wrong mod entirely. I was meaning to report this on another one... :steamfacepalm:
NECEROS  [tekijä] 23.3.2020 klo 0.40 
The issue is not coming from my mod. Sorry, friend.
Abbanon 23.3.2020 klo 0.29 
*Noticed this mod is accessing, sorry.
Abbanon 23.3.2020 klo 0.26 
I've noticed this game is accessing DoFavorCheckBoxes and causing a whole lot of debug log bloat with endless/constant patching. Is this normal behaviour for this mod?

Here's my debug log:
https://gist.github.com/HugsLibRecordKeeper/3bf20efe70a134ed9a24f95674a4e7f1#file-output_log-txt-L1477
Zairya 18.3.2020 klo 3.26 
@514484
I'm working on a small patch for gloomy furniture and royalty. I added a bed to the Yeoman title as requirement. If you like to help me test the patch, send me a friend request :)
NECEROS  [tekijä] 11.3.2020 klo 17.24 
Okay.
514484 11.3.2020 klo 17.10 
What a weird idea, Yeomen have no needs, and you can delay it as much as you want? Or was it changed.
NECEROS  [tekijä] 8.3.2020 klo 15.04 
I'm working on learning to make custom settings. I need to do this for a lot of my mods. Give it time :)
Gliese581 8.3.2020 klo 6.29 
I will echo others here and ask for a configurable time period. I would like the DLC content to be introduced more gradually and later into the game. Would also like for the empire high-tech gadgets to require a certain tech-level and surgery to install but that's probably for another mod.
FatalCharm 6.3.2020 klo 22.52 
First off, great mod; Thank you. Second - a small request: could you make the start time of that first quest configurable and/or random (within configurable parameters)? That way you never know for sure when the first quest will show up.
Zero747 5.3.2020 klo 22.49 
I expect this to be quite useful out on the ice sheet/tundra. The early days are too focused on not freezing/starving to spare time elsewhere
Zairya 5.3.2020 klo 22.48 
Thx for the mod!
I'm playing a costume scenarios (mix of "romeo and juliete" and "naked brutality") and those quest are far too early for that... Do you know, if quest acually have a difficulty lvl or something? Because I think a 2-3 pawn strong medieval colony can be wiped out by a mech cluster quest
NECEROS  [tekijä] 5.3.2020 klo 22.27 
Not at the moment @baker unless you edit the xml files :)
Guy 5.3.2020 klo 22.21 
Nice mod, I think I'm going to use this with Higher Royal Favour. Anyway we could set the time to be even longer.
OttersHoldHands 5.3.2020 klo 21.38 
Another great mod:D