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Gj mate!
(just make sure not to click the replace button by mistake on that screen though) :)
it might help you find which mod has them
I got an error with those and trying to find the mod that puts those in the game to fix the smeltable from 'false' to 'true'
sorry I use over 300 mods, and I have at least 12 that could drop this and its been a few hours searching so far in like 4 of them.
Found out that I had to destroy those things in a certain way thanks for clearing it up then. xD
https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.CellFinder:TryFindRandomReachableCellNear(IntVec3, Map, Single, TraverseParms, Predicate`1, Predicate`1, IntVec3&, Int32)
SparklingWorlds.CompSpawnerHiveChunkSW:FindChildHiveLocation(IntVec3, Map, ThingDef, CompProperties_SpawnerHiveChunkSW, Boolean, Boolean)
SparklingWorlds.CompSpawnerHiveChunkSW:TrySpawnChildHive(Boolean, Hive&)
SparklingWorlds.CompSpawnerHiveChunkSW:CompTick()
Verse.ThingWithComps:Tick()
SparklingWorlds.HiveChunkSW:Tick()
Verse.ThingOwner:ThingOwnerTick(Boolean)
RimWorld.Skyfaller:RimWorld.Skyfaller.Tick_Patch1(Skyfaller)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
This error occurred on infested ship chunks event, it's not necessarily broken but I think one of the chunks tried landing in the mountain nearby and never spawned.
<drawSize>(2,2)</drawSize>
and then tweaking it to 1,1 will work
(i havent tried it but i think it will) :)
I like to periodically find a piece of ship debris, zoom way out, double-click it, and then assign all of them to be deconstructed. Saves a lot of time hunting all over the map for every hard-to-see bit of ship debris.