RimWorld

RimWorld

Various Space Ship Chunk (Continued)
55 Comments
Evono Jun 1, 2024 @ 6:55am 
Thanks for Updating to 1.5 !
Mlie  [author] Aug 15, 2023 @ 10:03pm 
@拳鸡高手泰深 No, you can see the specifics for each variant via the link in the original mod description
拳鸡高手泰深 Aug 15, 2023 @ 8:11pm 
Is it just the color change?
Incursion Apr 17, 2023 @ 4:04pm 
@Mlie Yeah, seems to be incompatible with one of my other mods as it loads fine with only harmony and dlc loaded. Thanks
Mlie  [author] Apr 16, 2023 @ 9:48pm 
@Enclave Director Incursion X None that I can think of. Verify by loading only this mod
Incursion Apr 16, 2023 @ 9:44pm 
Is this mod known to have any incompatibilities? My game crashes on the main menu when this mod is loaded.
Yautja Oct 11, 2022 @ 7:23am 
You know Mile is awesome modder when there isn't even need for people to ask for updates for 1.4 and he already updated it xd
Gj mate!
pgames-food May 31, 2022 @ 11:34am 
hi elonwhite, if you know the full visible name that the game uses for them, you can try using a notepad++ search in files feature, searching for it in *.xml
(just make sure not to click the replace button by mistake on that screen though) :)

it might help you find which mod has them
Enlonwhite May 31, 2022 @ 11:03am 
Thanks, saves me a bit of time.
Mlie  [author] May 31, 2022 @ 11:02am 
@Enlonwhite No, it does not
Enlonwhite May 31, 2022 @ 11:01am 
Do this mod drop goldslagchunks?
I got an error with those and trying to find the mod that puts those in the game to fix the smeltable from 'false' to 'true'

sorry I use over 300 mods, and I have at least 12 that could drop this and its been a few hours searching so far in like 4 of them.
ASMR gaming Nov 4, 2021 @ 3:29am 
should be expanded to included mods that generate other resources
Mlie  [author] Oct 27, 2021 @ 9:35pm 
@supermarioben2 You can just use the vanilla scenario editor and add lots of these scattered on the map like the steel/wood in the default scenario
InsanitySimulator Oct 27, 2021 @ 4:58pm 
Do you know of any mod that allows you to change the number of spaceship chunks that spawn at the start of the game? I think it would be cool to start the game with this mod and have a ton of random chunks fall from the ship you just escaped that you have to try and avoid
R-Nine Sep 26, 2021 @ 12:52pm 
Ohh are they not? xD Sorry thought they were... I have subbed to this mod so thought it was that.
Found out that I had to destroy those things in a certain way thanks for clearing it up then. xD
Mlie  [author] Sep 25, 2021 @ 11:31am 
@R-Nine Those are not from this mod
Svenman2 Jul 23, 2021 @ 2:56pm 
Thanks for updating :steamhappy:
Kron1K Jun 8, 2021 @ 11:38pm 
@Mile I could be simply missing the messages or have a conflict with another mod. I'll try pay more attention to when they drop and the in game messages
Mlie  [author] Jun 8, 2021 @ 9:50pm 
@Kron1K They do in my tests and in my current save. Can you provide any more info?
Kron1K Jun 8, 2021 @ 7:54pm 
Falling chunks don't always trigger an in game message.
Greed Oct 28, 2020 @ 8:01pm 
Mlie you are awesome for updating these abandoned mods
Krausladen Oct 13, 2020 @ 7:37am 
I did not know that. Wow. Thanks!
Mlie  [author] Oct 13, 2020 @ 4:29am 
@Krausladen infested ship chunks is not part of this mod. You want to talk to Oscar at Vanilla Factions Expanded - Insectoids
https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445
Krausladen Oct 13, 2020 @ 3:59am 
I don't think its an issue unless your raid is smaller than you intended it to be which is possible since there are less chunks than originally intended. I'm not sure how you have it working. Do you spawn bugs per chunk or distribute a pre determined raid across all landed chunks after the fact?
Krausladen Oct 13, 2020 @ 3:58am 
Tried to find reachable cell in a null map
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.CellFinder:TryFindRandomReachableCellNear(IntVec3, Map, Single, TraverseParms, Predicate`1, Predicate`1, IntVec3&, Int32)
SparklingWorlds.CompSpawnerHiveChunkSW:FindChildHiveLocation(IntVec3, Map, ThingDef, CompProperties_SpawnerHiveChunkSW, Boolean, Boolean)
SparklingWorlds.CompSpawnerHiveChunkSW:TrySpawnChildHive(Boolean, Hive&)
SparklingWorlds.CompSpawnerHiveChunkSW:CompTick()
Verse.ThingWithComps:Tick()
SparklingWorlds.HiveChunkSW:Tick()
Verse.ThingOwner:ThingOwnerTick(Boolean)
RimWorld.Skyfaller:RimWorld.Skyfaller.Tick_Patch1(Skyfaller)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

This error occurred on infested ship chunks event, it's not necessarily broken but I think one of the chunks tried landing in the mountain nearby and never spawned.
blank Aug 21, 2020 @ 3:17pm 
@Mlie thanks for the answer. Im still on 1.1, then thats the cause.
Mlie  [author] Aug 21, 2020 @ 9:53am 
@Zaiyan Also its only in 1.2, Im not adding features to old versions as I only have time to develop for the latest game version.
Mlie  [author] Aug 21, 2020 @ 8:23am 
@Zaiyan Its called Various Space Ship Chunk
blank Aug 21, 2020 @ 6:44am 
Is it just me, or..? But I cant see your Mod listed in the Mod Settings, to change the new option. Or how is your mod called in the list?
Mlie  [author] Aug 20, 2020 @ 11:14am 
@Frying_Dutchman There is now an option to turn on smaller chunks in the event as well.
Mlie  [author] Aug 19, 2020 @ 12:17am 
@Frying_Dutchman I can add variations i think
pgames-food Aug 18, 2020 @ 10:07pm 
hi if you happen to have a preference as to which one to make smaller, i think searching for this:
<drawSize>(2,2)</drawSize>
and then tweaking it to 1,1 will work
(i havent tried it but i think it will) :)
Frying_Dutchman Aug 18, 2020 @ 6:04pm 
could you make different shape chunks? theyre all the same size.
pgames-food May 25, 2020 @ 6:42pm 
hi if you also post this question on the rimmsqol mod, the modder there might be able to add it as they have been kindly adding in lots of features for people
WJSabey May 25, 2020 @ 5:44am 
Does anyone know a mod to change the frequency of the ship chunk drop event?
Yezus May 23, 2020 @ 2:57pm 
dude you're honestly a god
SpaldingEx May 3, 2020 @ 10:27am 
I haven't played Rimworld for awhile and I see you've updated all of my usual mods. I think you should make a list of MODs you haven't fixed :2018salienpsychic:
Segar Apr 23, 2020 @ 8:34pm 
Thanks for updating this.
:steamhappy:
pgames-food Apr 20, 2020 @ 1:57pm 
hi just a thought, if selecting all isnt possible, there are some mods using a find feature ("rimssql", and "List Everything") and if all space ships have a certain word in them, like debris, or ship etc, then one of those mods might be able to select all of them (once found in the search results)
Mlie  [author] Apr 19, 2020 @ 11:15pm 
@Polysorbate They are technically different types so dubbleclicking will not work. Perhaps select similar, but if you know of another mod that has implemented this in some way it would be helpful.
Polysorbate Apr 19, 2020 @ 8:53pm 
I like the concept of this mod a lot, but is there any way you could make it so that double-clicking on a piece of ship debris would highlight all the other ship debris regardless of whether they're cosmetically different? Or make the "select similar" tool work properly?

I like to periodically find a piece of ship debris, zoom way out, double-click it, and then assign all of them to be deconstructed. Saves a lot of time hunting all over the map for every hard-to-see bit of ship debris.
MarkJerue Mar 26, 2020 @ 2:35pm 
oh my god you did it again! I hope you know I exclaimed this after subbing to yet ANOTHER mod you brought back to 1.1!
St-Freedom Mar 24, 2020 @ 7:00pm 
Thanks a lot.:2018bestaward:
RinRin Mar 14, 2020 @ 5:57am 
Oh, boy. It's been a week and I haven't seen those reuploads of my fav. mods. <3
pgames-food Mar 11, 2020 @ 7:26pm 
thanks mlie
Sakujo Mar 8, 2020 @ 7:43am 
Thx :lunar2019coolpig:
Mlie  [author] Mar 6, 2020 @ 10:26pm 
@IceMaverick No problem, just head over to the comment-section of my ressurected mods-collection and leave a comment. Or just join the discord channel and do the same :)
IceMaverick Mar 6, 2020 @ 9:40pm 
Thanks for the update. Hey Mlie, if you somehow run out of things to update and still feel like going, let me know, I have a whole section of my modlist still pending :P
Silent35 Mar 6, 2020 @ 2:58pm 
Thank you so much my dude!
何かしら… Mar 6, 2020 @ 7:13am 
BASED