RimWorld

RimWorld

Mercer's Backpacks (Continued)
107 Comments
Q Sep 6 @ 7:51pm 
Tanks bruddah :steamhappy:
Mlie  [author] Sep 6 @ 6:50pm 
@Q Scratch that, got some info on how to fix it, works better now
Mlie  [author] Sep 6 @ 6:42pm 
@Q Not really, the game has no way of saying what apparel should be visible on top, just the layer it should occupy. the packs are already in the outmost layer
Q Sep 6 @ 1:00am 
these dont really show on the correct layer, as parkas and top covering clothing will obscure the backpack, is there a way I can fix that???
Dr@g0n Aug 24 @ 4:08pm 
TY was trying to remember the mod for capacity fix!
Mlie  [author] Aug 9 @ 5:43am 
@KimPanDan Yes, as the description shows
KimPanDan Aug 9 @ 5:41am 
safe for saves?
Mlie  [author] Aug 4 @ 8:17am 
@Herotyx See my last comment
Herotyx Aug 4 @ 8:13am 
The backpacks arent adding additional carry weight to my pawns, they weight 7kgs so are worse than now backpacks
Mlie  [author] Dec 12, 2024 @ 7:50am 
@roqytyraid Just remember to add some mod that removes the cap on carry capacity. There are some linked in the description
roqytyraid Dec 12, 2024 @ 7:16am 
Looks good on my pawn, thank you! I don't see an increased capacity though.. I must be doing something wrong.
Chromium Nov 22, 2024 @ 12:16pm 
Thank you
Mlie  [author] Nov 22, 2024 @ 12:11pm 
@Chromium They are industrial tech. You can edit the file however you want
Chromium Nov 22, 2024 @ 12:04pm 
Are they in the post medieval tech level? and the other question is can I edit the carry capacity in the files for a smaller number?
Mlie  [author] Nov 22, 2024 @ 11:39am 
@Chromium Small adds 75, large adds 150
Chromium Nov 22, 2024 @ 11:31am 
What capacity are those backpacks kind sir?
Paprikahörnchen Nov 4, 2024 @ 4:59am 
@Mlie Awesome! <3
Mlie  [author] Nov 3, 2024 @ 8:55pm 
@PaprikaRobin Should be added now
Mlie  [author] Nov 2, 2024 @ 5:25pm 
@PaprikaRobin I can look into it if you link to the mod
Paprikahörnchen Nov 2, 2024 @ 5:21pm 
Hello! Could you make this work together with the Medieval overhaul workbenches?
buck_starwell May 19, 2024 @ 8:12pm 
Added

<thingCategories>
<li>ApparelUtility</li>
</thingCategories>

after </recipeMaker> and it can be used in my apparel policies.
Mlie  [author] Apr 22, 2024 @ 3:36pm 
@ozfresh No they use the old waist slot and shell layer
ozfresh Apr 22, 2024 @ 3:13pm 
Are the backpacks a belt slot?
Jath Mar 27, 2024 @ 5:25pm 
@MIie, thanks for the quick response! Appreciate it!
Mlie  [author] Mar 27, 2024 @ 1:24pm 
@Jath Mods are suggestions for increasing the cap. I have no preference myself. The only thing this mod does is to increase the theoretical limit.
Jath Mar 27, 2024 @ 12:18pm 
So in regards to this with the "Fixing carry capacity", which mod for that should technically be used? All of them, or only one? It's not specifically mentioned in the piece above but I used to have Bulk Capacity, which didn't seem to do a Whole lot from what I could tell. I'm going to try the Dynamic one, but was just curious in general.
Mlie  [author] Dec 4, 2023 @ 11:02am 
@Enlonwhite Waist slot in the shell layer
Enlonwhite Dec 4, 2023 @ 11:00am 
What inventory slot does the backpack take up?
Mlie  [author] Jun 23, 2023 @ 6:25pm 
@Karmapowered Fixed, thanks for the info
Karmapowered Jun 23, 2023 @ 3:24am 
> one of the fix carry capacity mods you linked is no longer up to date
Dynamic Carrying Capacity (Continued) could be an alternative, and it's currently up to date.
Tom Jackal Feb 18, 2023 @ 2:52pm 
one of the fix carry capacity mods you linked is no longer up to date
Mlie  [author] Oct 6, 2022 @ 8:53pm 
@NUGG3T Yes, as stated above you need a mod that increases the fixed carry capacity in the game. There are a few linked above
Tech-priest Oct 6, 2022 @ 8:46pm 
i don't think this mod works, or I'm doing something wrong
Do i need the "fixing carry capacity" mod?

I tested the backpack with the "RPG Style Inventory Revamped" mod. It created another layer call "waist outer", had pawn carry the backpack and shield belt same time. I did however noticed it doesn't show the carry capacity bar going up when i equipped it. Every pawn show 35 kg carry capacity, including my slaves with no legs, lungs, fingers, etc. i uninstalled the RPG mod and the same happened.

second for nudity tag to no
Mlie  [author] May 31, 2022 @ 11:07am 
@DerAtomherbst No idea, never used that mod
DerAtomherbst May 31, 2022 @ 10:42am 
Compatible with rpg inventory?
mjdecker123 Mar 19, 2022 @ 6:54am 
@Dragon is that the case? I know in Vanilla, it does do that.
Dragonpc Feb 19, 2022 @ 7:03pm 
i had an idea last night as my crafter made a legendary backpack.. would it be possible to have the quality of the item increase carry weight and reduce move speed reduction? as of right now quality does nothing but make it expensive.
Purple Nov 12, 2021 @ 11:10am 
Is there any chance you could set the "clothing (for nudity)" tag to 'no'? Or tell me how to do it myself? I'd like my nudists to use these
Mlie  [author] Jul 28, 2021 @ 5:05am 
@jaspertomas This mod is just for increasing carry capacity, not changing game mechanics
jaspertomas Jul 28, 2021 @ 5:02am 
Hi, 1.3 now lets us pick up 3 medicine at a time, you wanna increase that?
Mayoringram Jul 17, 2021 @ 9:00pm 
I'd like to let you know that backpacks make a lot of money via traders, you might wanna nerf that. Though dunno if that's up to you or not, I started the game not long ago.
Mlie  [author] Mar 12, 2021 @ 4:53am 
@TwistedPain The should be under Apparel, at least when tested with no other mods loaded. You may have a mod-conflict
Baha Mar 12, 2021 @ 1:14am 
For some reason, the backpacks don't show up under stockpile settings or outfit settings. Any fix for this?
Bongwater Feb 14, 2021 @ 5:30pm 
oh, thank you very much! i was having so much trouble with this and now it works! thank you!
Mlie  [author] Feb 14, 2021 @ 5:24pm 
@3am Coffee You need to add some mod that removes the hard-cap on carry capacity. Ive linked a few in the description but there are some more I think.
Bongwater Feb 14, 2021 @ 4:43pm 
im having the same problem as @turnkey87 ,i got my pawns wearing backpacks but the mass carried stat didnt change, and as far as i know im not using any mods that tweak carrying capacity
Mlie  [author] Feb 8, 2021 @ 6:12am 
@TwistedPain None defined so I guss as long as you have a tailor bench
Baha Feb 7, 2021 @ 11:48pm 
@mile what tech level are the backpacks?
Mlie  [author] Feb 3, 2021 @ 7:31pm 
@TurnKey87 What mod are you using for fixing the carry capacity cap?