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Or ability to assign Supply Mule to entire fleet instead of just 1 ship? Otherwise it starts to supply stations, when fleet no longer needs supplies.
- Supply Mules ignoring Blacklists
- Supply mule not trading if trade restriction exists.
- If only AI should trade, Mules don't override.
- Improper evaluation of default mule orders (prevented orders from being evaluated correctly)
If it's about E-cell farm, the vanilla trade for station handled it pretty well.
This mod also causes fps issues
-Travel Mule seems to be somewhat bugged, works randomly, and can't confirm anything it just gets stuck.
-Avoid distributing mule, its bugged and old code - doesn't work continuously for me
- Station mule gets stuck after first trade, best results are picking "make warehouse" but will still get stuck eventually
-The mod is almost completely broken for beta 7, mules don't work properly and get stuck a lot, like they complete the first trade order and stop when other mules with the same orders work just fine
-Supply mule seems to work fine if you don't assign them to a station, otherwise 70%-80% of the time, they get stuck - Still, supply mule seems to be the one that works the best
This is just some FYI, of course nobody expects a mod to work on beta, just for others to be aware!
Got to go with what works. :(