X4: Foundations

X4: Foundations

Mules, Supply and Warehouses Extended
750 Comments
FinaL Sep 25 @ 5:41am 
Don't know what issues you have, it works perfectly fine for me
AzoorFox Sep 24 @ 4:15pm 
UPDATE WHEN????????????????????
FinaL Sep 22 @ 7:07am 
that's an old bug. didn't work in 7.6 either, sadly
MadPolock Sep 21 @ 12:23pm 
In 8.0 I can't set max trade for Supply Mule. It Keeps 1/1. I have the cargo set to max 95%.
StrangeGothic Sep 14 @ 8:46am 
For a little more detail, supply mules aren't receiving any orders at all unless they're allowed to target AI stations, and station mules are prioritizing stations other than their actual targets, resulting in widespread material deficits even as they trade protein paste constantly with other stations. Additionally, neither supply mules or station mules have raw resources in their ware list, but can have it added by the script during their runs. As a result, to get it to move those resources at all, you have to lock and unlock wares repeatedly until you can prune the trade wares (which are showing up regardless of whether those wares are allowed) from the list it autogenerates.
StrangeGothic Sep 14 @ 8:41am 
This mod seems to have some issues in 8.0. Namely, the supply mules seem to be completely broken and the station mules keep going to stations that are not either of their source or target stations.
FinaL Aug 27 @ 10:52pm 
Sooo, the "max trade" setting doesn't work I guess? I always have 1/1 even when fill is at 25% ...
Sakata Jul 12 @ 6:26pm 
Any change you guys could update this to use the queue system that DeadAir is using? I absolutely love the scripts in here but they curb-stomp my computer one I have enough factories for the script to really start shining.
Dersh Jun 28 @ 3:05am 
For the most part this is working pretty well for me. I have the profit override set so they will sell the wares for any price. But the issue Im having is sometime the mules are queuing up trades to unknown stations. And because the path to them is also unknown the mules just sit outside my station unaware how to get to these unknown stations. Any idea how to either fix this or prevent it from happening?
Dorander Jun 3 @ 4:47am 
I'm currently using this mod for Station Mules to create dedicated supply lines, a feature which I absolutely love. Sadly, it doesn't seem to work, my dedicated Station Mules pick up goods that the station they're assigned to, isn't buying. Instead they're dropping it off at build storages.

I have a large industry set up in Boron space in Rolk's Demise, and all my Station Mules are in a traffic jam waiting to sell their goods to the build storage of the shipyard I've started constructing there, ruining the flow of the stations they are supposed to work for.

Anyone else suffering this and/or happens to know a solution?

N.B. They are *Station* (M2) Mules, not *Supply* (M3) Mules, but they seem to be behaving like they are.
Yakumo Jun 3 @ 1:37am 
used this great mod for years. Came back to X4 after a while and the game had regular freezes, making first person dogfights unplayable. Turns out it was this mod causing the freezes, so I had to disable it
Akira_R May 29 @ 7:40pm 
\o/
Thank you so much for updating this!!! This has been one of my favorite QoL mods for a looong time and I have been pretty bummed out trying to get through without it on my most recent play through. Again thank you so much for the update!
DocMitch50 May 3 @ 8:21pm 
sorry to comment again so soon, but i just wanted to add that this makes it difficult to use large traders as suppliers because almost no stations can supply their storage in a single trade
DocMitch50 May 3 @ 8:19pm 
hey, im not able to adjust the max trades option on my supply mules. it seems like it would be useful but i is locked at 1/1. i saw it detailed on your github so this strikes me as odd. am i doing something wrong?
Stroichik May 3 @ 3:26am 
is it possible to make Mules receive landing orders from Reactive Docking mod, when tied to a ship? so that they wouldn't stay in space if not trading?
Or ability to assign Supply Mule to entire fleet instead of just 1 ship? Otherwise it starts to supply stations, when fleet no longer needs supplies.
fatbasementdweller Apr 26 @ 1:19am 
@Galactus Dist Mules can have multiple Targets so just add all your stations that you want to distribute to the Targets and it should work without doing anything else. You might get some "backwash" to the main warehouse if it gets somewhat empty but this is the functionality that I want. If you don't want "backwash" then I guess you'd just add the Main Warehouse to "source" and the 2nd Warehouse to Target. Good luck.
Galactus Apr 25 @ 8:35pm 
@fatbasementdweller So do both stations already need to be a warehouse for the Dist mule to work? I am not wanting my second station to be supplied by any factory, only my first warehouse
fatbasementdweller Apr 25 @ 3:52pm 
Also, wanted to say thanks for the update of the mod. Can't play X4 without this mod and sometimes it acts wonky lately. Glad it's still being cared for.
fatbasementdweller Apr 25 @ 3:50pm 
@Galactus Dist mules are for ferrying stuff between warehouses so no warehouse is ever empty. If you want to fill a warehouse from other sources like factories, use supply or station mules.
Galactus Apr 25 @ 12:28pm 
So how does the distribution mule work? I set up a station as a new warehouse and then set up my mule with my first warehouse as the source and the new station as a target but nothing happens. How do i make this new station into a warehouse? Do I need to have a station mule supplying it first? I don't have any production stations near here, all near my source warehouse. I am just trying to get resources closer to where I am trying to trade.
Stroichik Apr 25 @ 12:35am 
do u also maintain github for mules? i posted 2 feature requests, is it possible to add them to mules?
Mo¡stDreams  [author] Apr 20 @ 3:04am 
Put out a patch today that potentially fixes the following
- Supply Mules ignoring Blacklists
- Supply mule not trading if trade restriction exists.
- If only AI should trade, Mules don't override.
- Improper evaluation of default mule orders (prevented orders from being evaluated correctly)
Tychondus Mar 18 @ 7:47am 
I think the Mules are some what broken in Avarice systems. When a system wide flee command is issued due to incoming tide, the ships register this command correctly, you can see 'Flee' as high priority command under the behaviour tab as well as the fleeing icon is displayed next to the ship, but the ships does not flee. They just stop dead in their track. I haven't a ship yet i just noticed this. I had to manually intervene. Not sure if the tide would have destroyed the ship.
Dmformom Mar 17 @ 10:50pm 
does the supply mule take from personal account or station account to buy stuff from the AI?
DimmyR Feb 26 @ 7:02am 
Supply Mules are broken in 7.5
dgemm Feb 23 @ 5:06am 
it still works for me at 7.50, but I cannot be sure that problems will not arise
Streifer Feb 21 @ 9:38pm 
is this still good?
Stroichik Jan 26 @ 8:23am 
does it work on 7.5?
Brinhildr Nov 28, 2024 @ 9:58pm 
Will this work even without owning a station for trading? Tried this without and traders seems to be doing nothing even if I assign to an AI station.
Ragnar LootBlock Nov 19, 2024 @ 5:59am 
Download from nexus the latest version...
Hebrux Oct 26, 2024 @ 8:52am 
same this mod lags the game like nobody's business. Sucks because I loved to use it
Cheguara Sep 30, 2024 @ 7:27pm 
I love this mod, but had to disable it. The reason is the huge impact it has on performance. It was creating hickups in my game almost every second. Is there anyway to distribute the load of calculations so, all of the calculation wouldn't happen at the same time? this might help distribute the processing load and decrease the hiccup change. If the calculation of the trades are done when one is ended, it should more or less end up distributed, but it doesn't seem to be happening.
Sakata Sep 22, 2024 @ 7:41pm 
Any chance this mod will update to work with the vanilla mimic?
Martin Riggs Sep 22, 2024 @ 1:13am 
Why is max trades locked to 1? Very inefficient
Dreamcrusher Sep 21, 2024 @ 5:22am 
Does this ignore global blacklists? Had 2 ships die already to going to prohibited sectors (both faction prohibition and sector)
tanktopelms Sep 19, 2024 @ 6:37am 
For supply mule, what's the max distance that the mule can travel? I noticeed that he never goes to a warehouse that's 7 jumps away.
Proxima-b Sep 17, 2024 @ 12:35pm 
@shu
If it's about E-cell farm, the vanilla trade for station handled it pretty well.
Jubaliah Sep 16, 2024 @ 10:27am 
Yeah I dunno what's going on with that. But I solved it by building my own solar farm. It only worked when it was JUST a solar farm exporting to other factories.
shu Sep 10, 2024 @ 9:12am 
Hi there, I have a really annoying problem regarding energy cell supply. Situation is as follows: 3 factories & 1 warehouse in a system. The warehouse gets energy cells from out of system, no issues here. Only 1 of the 3 factories gets supplied with energy cells from the warehouse by its mules. I tried every setup I could imagine nothing works, all stations are setup the same way but only 1 will be supplied with energy cells. Any tips?
Prime Sep 6, 2024 @ 1:20pm 
Another +1 for 7.1 Mimic compatibility update please
Akira_R Sep 6, 2024 @ 11:26am 
Would be nice to see this updated to support the vanilla mimic function now that Civilian Fleets is being discontinued.
Nerus Aug 18, 2024 @ 2:32am 
So mimic doesn't work with this mod? Or is just broken because of 7.0? I just want to have a supplier fleet and not have 20 single ships with repeat orders.
erik Aug 12, 2024 @ 11:42pm 
bonjour une mise a jour svp
Smooth-Kahuna Jul 28, 2024 @ 12:37pm 
Yeah after awhile it stops working.....need some tlc
TheEmperor Jul 23, 2024 @ 12:30pm 
Does it work with 7.0?
Mig1985 Jul 13, 2024 @ 2:34pm 
@Hebrux try reducing the max gate distances this has a huge impact on the performance, and maybe more L Trader and less M Traders often helps too
Mig1985 Jul 13, 2024 @ 2:32pm 
The log filling is normal, when you advacne in the game it gets worse with everything, but you can use the filter function.
Incubo Rex Jul 13, 2024 @ 2:10pm 
Love this Mod been using original for ever. If you do decide to update it could you make some type of switch to turn off the Log Entries. Once you get several station mules going the spam about adding trade wares fills log so fast I can't read anything else. Thanks for your hard work.
SilentReaper Jul 13, 2024 @ 10:02am 
Works find for me. Not sure why the need for an update, not that one wouldn't be nice. Also, is it just me, or does the station supply mule supply all your stations regardless of sector/location? The description above says it only supplies stations in a single sector, but that hasn't been the case for me, not that I am complaining at all.
[AR] -Mark- Jul 11, 2024 @ 6:46am 
Please Update