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I have a large industry set up in Boron space in Rolk's Demise, and all my Station Mules are in a traffic jam waiting to sell their goods to the build storage of the shipyard I've started constructing there, ruining the flow of the stations they are supposed to work for.
Anyone else suffering this and/or happens to know a solution?
N.B. They are *Station* (M2) Mules, not *Supply* (M3) Mules, but they seem to be behaving like they are.
Thank you so much for updating this!!! This has been one of my favorite QoL mods for a looong time and I have been pretty bummed out trying to get through without it on my most recent play through. Again thank you so much for the update!
Or ability to assign Supply Mule to entire fleet instead of just 1 ship? Otherwise it starts to supply stations, when fleet no longer needs supplies.
- Supply Mules ignoring Blacklists
- Supply mule not trading if trade restriction exists.
- If only AI should trade, Mules don't override.
- Improper evaluation of default mule orders (prevented orders from being evaluated correctly)
If it's about E-cell farm, the vanilla trade for station handled it pretty well.
This mod also causes fps issues
-Travel Mule seems to be somewhat bugged, works randomly, and can't confirm anything it just gets stuck.
-Avoid distributing mule, its bugged and old code - doesn't work continuously for me
- Station mule gets stuck after first trade, best results are picking "make warehouse" but will still get stuck eventually
-The mod is almost completely broken for beta 7, mules don't work properly and get stuck a lot, like they complete the first trade order and stop when other mules with the same orders work just fine
-Supply mule seems to work fine if you don't assign them to a station, otherwise 70%-80% of the time, they get stuck - Still, supply mule seems to be the one that works the best
This is just some FYI, of course nobody expects a mod to work on beta, just for others to be aware!