RimWorld

RimWorld

Invisible Conduit
60 Comments
Apex Nov 6, 2024 @ 10:17am 
o7
Toast Oct 6, 2024 @ 9:50pm 
Works with 1.5 for me
Tanya Sapien Jun 23, 2024 @ 4:29am 
Your service was appreciated. It's silly the base game never included these from the beginning.
dRA Apr 27, 2024 @ 2:19am 
Thanks for make this mod o7
obin0684 Apr 21, 2024 @ 11:54pm 
Invisible conduit now exist in the main game as well.
Coop d'Etat 19 Apr 10, 2024 @ 10:15pm 
It doesn't work with 1.5
Toast Oct 15, 2023 @ 5:19pm 
I assure this works for 1.3 and 1.4. Existing lines wont be ruined, will turn invisible, will show up when building new conduits, works well with deconstruct conduits mod
ANIKI May 14, 2023 @ 9:45am 
When i go to the Power Tab,can i still see them ?
Darkest_97 Nov 3, 2022 @ 7:37pm 
Confirm that it's working for 1.4
SkylerJames13 Oct 30, 2022 @ 12:40pm 
so far no problems with 1.4
Smanj Aug 28, 2022 @ 10:45am 
Can confirm that this still works mid-save on 1.3 with Mlie's No Version Warning mod
Mad Jul 8, 2022 @ 12:14am 
(1.3.3) Does not seem to work. It's the first and only mod I've tried - activated it in the in-game 'mods' list, the game restarted itself. Would not launch after that, just got hung up on the menu background image, the main menu never loaded. Unsubscribed and the game loaded fine again.
Mlie Oct 3, 2021 @ 10:22am 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Swagatron Sep 9, 2021 @ 3:42pm 
Can confirm, no red or yellow errors and it functions just fine despite the different versions.
Old people suck Aug 27, 2021 @ 3:32pm 
No problems with this in 1.3 , if anyone was gonna ask
chris_atola Jul 28, 2021 @ 5:21am 
This seems to work OK in 1.3 even without an official update - at least, I've yet to find any problems.
AOAND Jul 22, 2021 @ 1:11pm 
please 1.3 soon?
John F. Kennedy Jul 21, 2021 @ 6:44pm 
RIP I have to start a new world bc youre updated mod is not in my life :(((
K31R Jul 20, 2021 @ 9:41am 
1.3?
Mayoringram Jul 17, 2021 @ 5:22am 
Lance's mod has also these lines:

- doesn't burn

- doesn't give any beauty penalties (you generally can't find ugly what you don't see)

So it makes sense if it requires additional tech to be researched.
moosey Jun 10, 2021 @ 10:00pm 
@Mezz I haven't downloaded Lance's mod, but from my understanding, that mod adds a technology to be researched which gives the option of building hidden conduits (similar to how VFE has both gas pipes and hidden subterranean gas pipes). This mod just makes the vanilla ones invisible.
Mezz May 31, 2021 @ 6:42am 
What's the difference between this mod and one made by Lance Hardwood?

https://steamcommunity.com/sharedfiles/filedetails/?id=1551213814
mistuh kalvin May 15, 2021 @ 5:45pm 
HOLY SHIT THANK GOD
Jippy May 14, 2021 @ 11:34am 
Thank you the conduits were making my base look ugly
Kaluth Apr 12, 2021 @ 3:17am 
Thank fuck for this. :praisesun:
Sion Apr 7, 2021 @ 11:40am 
Problem:
I was raiding an enemy base with turrests, I bought 2 sun-lamps to drain their power grid... Only problem is that I can't see their power grid & therefore can't really place the lamps correctly without disabling this mod... :/

Otherwise, this is a GREAT mod :D
Roszek Feb 28, 2021 @ 3:27pm 
You are a hero
Kitten Raee Feb 3, 2021 @ 10:21am 
Does it *add* invisible conduits or make vanilla conduits invisible?
d0ct3rstrang3 Jan 26, 2021 @ 1:53am 
I just realized, this is the only mod I have ever give any rating. Thumbs up
dr. snowman Dec 3, 2020 @ 5:31am 
will this prevent raiders and/or fires from damaging the circuits?
The Jawesome One Sep 23, 2020 @ 12:30am 
Having a pretty interesting (bug?) situation when combining with RimCities, the wiring will randomly be swapped between being visible and invisible and for the life of me I couldn't figure out why until I saw this mod XDDD
NECEROS  [author] Sep 7, 2020 @ 9:18pm 
fuck
Avioh Sep 7, 2020 @ 7:08pm 
Missed opportunity to call the mod 'Wireless' imo
eerynthril Aug 14, 2020 @ 12:53am 
Thank you! I really like this mod.
NECEROS  [author] Aug 14, 2020 @ 12:03am 
Done
󰀕Master󰀕 Aug 13, 2020 @ 11:57pm 
1.2
NECEROS  [author] Apr 24, 2020 @ 1:38pm 
It should.
DrBossWatson Apr 24, 2020 @ 11:41am 
Does this affect modded conduits, like from Glittertech?
NECEROS  [author] Mar 22, 2020 @ 9:04pm 
Beauty is 0. They are invisible to all :D
nhatanh0475 Mar 22, 2020 @ 8:58pm 
Wait, so the Beauty is 0? I though it still be negative since you say it remove the beauty, adding the ugly.
praesidium Mar 22, 2020 @ 3:13pm 
Screw the pawns, it's all about me in this case.
NECEROS  [author] Mar 22, 2020 @ 12:38pm 
Not visible to pawn, no. Beauty is 0, not negative.
nhatanh0475 Mar 22, 2020 @ 6:14am 
Invisible to us, but visible to pawn.
NECEROS  [author] Mar 21, 2020 @ 2:33pm 
Yes, it does remove the beauty.
praesidium Mar 21, 2020 @ 12:04pm 
Thank you, much needed.
nhatanh0475 Mar 17, 2020 @ 4:44am 
You mean underground conduit? Does it still cause beauty debuff?
Doc Savage Mar 12, 2020 @ 1:33am 
Thanks for bringing this back. I can finally get rid of all those feeder lines my pawns keep tripping over.

Cheers..!
一局几百块你玩什么命 Mar 10, 2020 @ 12:29am 
nice
琳灵林 Mar 9, 2020 @ 11:35pm 
good i need it
Tassimo Mar 8, 2020 @ 8:43pm 
Godsend mod, thanks for updating this. My base is rather fluid and constantly changes and it's nice to not have to rewire everything everytime I expand or shrink a room.