RimWorld

RimWorld

Wild Cultivation - Fan Update
63 Comments
Emelio Lizardo Feb 16, 2023 @ 12:23am 
Thankx
Thundercraft Feb 13, 2023 @ 11:37am 
@Emelio Lizardo
This version was abandoned a long time ago, as made clear by how the last version was 1.2 and the last comment made back in 2021.

If you read the comment below yours, then you'll find a link to the updated version for both RimWorld 1.3 and 1.4:

Wild Cultivation - Continued
https://steamcommunity.com/sharedfiles/filedetails/?id=2587733212
Emelio Lizardo Feb 13, 2023 @ 10:27am 
1.4?!?
Jellypowered Aug 28, 2021 @ 4:31pm 
Recompiled, Updated for 1.3 only.
Might have some missing stuff, lemme know on the mod page and i'll fix whatever is missing :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2587733212
why are we here? just to suffer? Aug 22, 2021 @ 12:30am 
1.3!!!!!
TheHobbits Aug 21, 2021 @ 1:52am 
People are saying it works on 1.3 but it doesnt seem like it to me. Any news?
Zarathustra Jul 22, 2021 @ 4:20am 
Seems to work fine in 1.3.
TurtleShroom Jul 21, 2021 @ 10:32am 
I really, REALLY want to see this Mod updated for V1.3 . Please consider doing so if you can.
The Bard of Hearts Jul 20, 2021 @ 7:24pm 
+1 for a 1.3 update! :steamhappy:
Blaze Jul 10, 2021 @ 3:33pm 
Note for others: Agave has also been added by Vanilla Plants Expanded resulting in a double Agave when used alongside this, and there's a typo with Saguaro Cactus in this that makes a duplicate seed if Seeds Please is also used. These are fairly easily fixed by going into this mod's xml files and nuking everything that mentions either, if you use the corresponding mods, but proceed at your own risk.
arcbeast Dec 29, 2020 @ 1:22am 
Had a strange issue with two different types of Agave seeds appearing using different graphics. They competed for agave planting zones, with the first to be planted being the only kind of seed usable in that particular agave bed.
arcbeast Dec 20, 2020 @ 2:35pm 
It would be really nice to be able to adjust the wild plant spawn rate in the preferences menu for performance and balance reasons.

Perhaps even per plant?
[RTB] Sarianos Dec 16, 2020 @ 10:13pm 
@yoshimitsu31 Pretty sure I've had the same issue as you in my last playthrough, I could add the seeds with Prepare Carefully and harvesting the crops also yielded a few seeds but there was no bill to create more seeds manually from the harvested mushrooms, as far as I could find there was no fix.

So getting them after starting a game is probably not possible unless something has changed in the last six or so months.
smerthin flop Dec 11, 2020 @ 8:58am 
If I have seeds please how do I get agarilux and bryolux seeds from raw mushrooms?
Oigutyctrsvybyunon Nov 23, 2020 @ 11:01pm 
Any way to disable the way it grows regular plants in the wild? There is an error when it searches to grow wild stuff and it causes my game to lurch, I don't want to disable this mod because I like growing wild plants, but I might have to.
(≡◉‿‿◉≡) Oct 27, 2020 @ 3:45pm 
Any way to disable the plants from this mod? The designs of the plants are so out of place.
IronSquid501 Oct 12, 2020 @ 8:34pm 
Works really well with SeedsPlease. Thanks for keeping this alive!
Hydromancerx Aug 24, 2020 @ 12:12pm 
Can you support the Witch's Garden mod?

Witch's Garden
https://steamcommunity.com/sharedfiles/filedetails/?id=1890331439
[RTB] Sarianos Aug 17, 2020 @ 10:15pm 
Does this have support for the new plants added by Vanilla Cooking Expanded?
Thunderstorrm Aug 17, 2020 @ 1:09pm 
Thank you for updating!! :)
The Bard of Hearts Aug 17, 2020 @ 10:10am 
flipping sweet! Thanks, Saucy_Pigeon! :viol::viol::viol:
Saucy_Pigeon  [author] Aug 17, 2020 @ 10:00am 
This mod now supports version 1.2. and Vanilla Plants Expanded.
Camaleão Aug 16, 2020 @ 6:24am 
+1 to 1.2
Thunderstorrm Aug 14, 2020 @ 12:50pm 
I agree and also vote for 1.2. I really like this mod
The Bard of Hearts Aug 13, 2020 @ 5:50pm 
+1 vote for a 1.2 of this mod. :steamhappy::viol:
DarkArtistryNKP Jul 18, 2020 @ 7:43am 
So i'm not sure, but i think Wild cultivation is what allows for planting of local fruit trees and part of the tree sowing research.
But when it comes to storage and recipes the harvested fruits are not considered "Fruits".
I'm not sure about this but i think maybe that's because the Fruits sub-section of vegetables is VGP and not vanilla.
Whatever the cause i'm wondering if that could be changed somehow?
Bugginho Jun 25, 2020 @ 3:24pm 
Yeah, please support Vanilla Plants Expanded
would be great :cupup:
Vinlic Jun 20, 2020 @ 12:26pm 
If support for Vanilla Plants Expanded could be added would be greatly appreciated.
flyscotsman Jun 19, 2020 @ 6:49pm 
Is support for Vanilla Plants Expanded a possibility? Many thanks for maintaining this, always loved the seeds mechanic and it's not fun without this mod.
Felios Jun 13, 2020 @ 12:58am 
I LOOOVE this!! It helps make my RimWorld save look more like an Animal Crossing collectathon. Any chance there could be settings to lower the amount of wild growables, and maybe restrict species to certain tiles like granite/marble/slate/sandstone? Turning this on completed my collecting challenge that next spring.
NortheastBlackwood May 18, 2020 @ 4:37pm 
I actually just went looking for something to replace this function since Flambe's wouldn't load anymore - thank you Saucy!!! Good on you, mate. Your time and effort are well appreciated!!
Tyrant Apr 27, 2020 @ 12:05pm 
Thank you.
Saucy_Pigeon  [author] Apr 27, 2020 @ 11:43am 
I have just updated the mod to fix this bug. Grass, tall grass and pincushion cactus now properly show up when selecting a plant to grow.
Tyrant Apr 27, 2020 @ 9:01am 
Your mod is erroneously removing grass/tall grass when VGP is not being used.
UltraDelux Apr 27, 2020 @ 8:51am 
im missing both grasses as well
laynlurk Apr 27, 2020 @ 5:19am 
Thanks for updating this awesome mod. I don't see any grass or tall grass as option when selecting a plant to grow. Am I missing something? No VGP installed
Saucy_Pigeon  [author] Apr 3, 2020 @ 4:53am 
- Vegetable Garden Project: grass, tall grass and pincushion cactus are no longer duplicated when selecting a plant to grow (also fixes duplicate XML node error).
- Fertile Planet: tropical rainforests and swamps are no longer lifeless.
- Harmony is now an external dependency. Please load Harmony to avoid your mod list from being wiped (version 1.1 only).
Headshotkill Apr 2, 2020 @ 4:12am 
Hey back in 1.0 this mod conflicted with fertile planet leading to tropical jungle or swamp biomes to not spawn any vegetation. The problem was both fertile planet and wild cultivation added natural growing healroot to these biomes.
This problem was fixed by Rainbeau Flambe back then but it has now returned, I've already contacted the author of fertile planet 1.1 but he hasn't responded in the last couple days.
troopersmith1 Apr 1, 2020 @ 2:38pm 
With both this and VGP loaded I'm getting a red error. Something about duplicate xml node for sowtags, load order doesn't matter.
Saucy_Pigeon  [author] Mar 27, 2020 @ 8:28am 
I will try contacting the author again and see if we can salvage something from this.
Mlie Mar 27, 2020 @ 8:22am 
@Saucy_Pigeon Thats sad to hear, but at least I know now. I got a request for updating it :)
Saucy_Pigeon  [author] Mar 27, 2020 @ 8:19am 
@Mlie Unfortunately that mod is copyrighted and I therefore don't have permission to upload it to the workshop. The author said he could update the workshop version with my changes, but I haven't heard back from him in nearly a month.
Mlie Mar 26, 2020 @ 12:56pm 
@Saucy_Pigeon Will you be releasing the Pawn Badge update on Steam or will it remain on GitHub only?
Saucy_Pigeon  [author] Mar 24, 2020 @ 3:14am 
- Fixed SeedsPlease patch (credit: boundir). Seeds will properly spawn from wild plants.
- This mod will require the Harmony mod in the next release (1.1 only). Please download and enable Harmony to avoid your mod list from being wiped.
DC Mar 15, 2020 @ 4:50am 
Niceeee"!!
Saucy_Pigeon  [author] Mar 11, 2020 @ 4:43am 
Thanks for the PR, the latest version now supports SeedsPlease's new update.
Charlotte Mar 10, 2020 @ 4:27pm 
I submited a PR to fix all issues with SeedsPlease
https://github.com/SaucyPigeon/Wild-Cultivation-Fan-Update/pull/5
Nyoj Mar 8, 2020 @ 9:25am 
Cool ;-)
Saucy_Pigeon  [author] Mar 8, 2020 @ 8:28am 
Thanks for letting me know, I have fixed these errors with version 1.0.2 which is out now.
Nyoj Mar 7, 2020 @ 6:28pm 
Since seeds please updated to 1.1 i started getting those 2 errors from your mod, any ideas?