RimWorld

RimWorld

Prosthetic Combat Framework
33 Comments
Mlie Oct 4, 2024 @ 11:40am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3342968560
Hope it helps anyone!
delta23 Nov 23, 2022 @ 3:36am 
up?
Ralathar44 Nov 2, 2022 @ 6:30pm 
1.4 when you get a chance :)
bearhiderug Feb 24, 2022 @ 10:59pm 
The convert action still works.
The mod still works.
You just have to manualy stop the conversion
=/
I can take it, untill fixed.
So do not think the mod is not working, bc it is.
Valikdu Sep 25, 2021 @ 5:07pm 
What they said, targeted ideology abilties like Convert are broken
plantman Sep 24, 2021 @ 4:12pm 
i am also have the ideology power problem as well
trapbuilder2 Jul 27, 2021 @ 7:51am 
Can confirm the ideology power issues, removing this mod allows them to function as normal
Maximusfive Jul 27, 2021 @ 6:26am 
Having the same issue as Xeldren, Kollege, and Nekuromu. I think its safe to say theres something borked.
Mr. Nekuromu Jul 26, 2021 @ 10:20pm 
I haven't had them actually attack, but I have noticed when they are in close proximity it will work as intended but seems to have a broken cool down so it'll just keep doing the action. (Convert over and over for example)
Kollege X Jul 26, 2021 @ 2:31am 
@Xeldren can confirm. They not only say they are attacking but if they carry a ranged weapon and the target is in range they actually do so.
Xeldren Jul 25, 2021 @ 6:55pm 
It appears this mod is somehow breaking Ideology abilities and making pawns refuse to path after issuing ability orders. when using said abilities the pawn info says they are attacking subject instead of using ability name on subject, they also repeat the abilities until forced to stop.
Aranador Jul 25, 2021 @ 6:10pm 
OK I found the conflict - loading EvolvedOrgansRedux and this mod causes the red errors. For the moment, I have removed that mod and all seems to be well.
Aranador Jul 25, 2021 @ 5:59pm 
Hmm, I am getting some red errors thrown up when this mod is installed - does anyone know if it has incompatibilities or needs to be loaded in a certain order ?
trapbuilder2 May 10, 2021 @ 9:00am 
Does this work with MSE2?
RamRod Sep 7, 2020 @ 10:36pm 
Do you know a way to get things that spawn with a prosthetic as their weapon to use it as their main weapon? Currently they only shoot if there is an enemy within range of it and they are not targetting someone for Melee.
noj  [author] May 5, 2020 @ 6:32am 
ye it should be fine
Herri Batasuno May 4, 2020 @ 12:31pm 
So, if I also have: MSE- revived (Legacy), MSE - Prosthetic Combat - Revived and this mod, can this mod goes at the top of the list?
I'm making my own huge mod list with this guide: https://rwom.fandom.com/wiki/Mod_Order_Guide . So I put this mod in the Libreries category, and the others in the Medical category.
Herri Batasuno May 2, 2020 @ 4:24am 
nice, thx ;)
noj  [author] May 2, 2020 @ 4:23am 
it is
Herri Batasuno May 2, 2020 @ 2:38am 
is this mod a librarie?
Libraries -Core file packets (If something says it has no content, just code for other mods to build from, that's a library). Examples include Misc Core, Turret Extensions, and a few others.
noj  [author] Apr 24, 2020 @ 3:33pm 
Nothing really by itself, it is a dependency for other mods.
Not Ela Apr 24, 2020 @ 3:22pm 
what dose it do?
Barabel Apr 22, 2020 @ 9:46am 
really appreciate it :D
Barabel Apr 22, 2020 @ 9:46am 
@Jon Thank you!
noj  [author] Apr 22, 2020 @ 9:07am 
I fixed skip
Barabel Apr 18, 2020 @ 5:15am 
Have the same problem as Tokdui, Skip just doesnt work
Bovos Apr 4, 2020 @ 8:05pm 
I am having trouble to cast skip after installed this mod. Skip can be cast normally after this mod is removed. The message is something about targeting and UI.
noj  [author] Mar 26, 2020 @ 6:21am 
@Yossarian @linstene the psycast problem should be fixed
Yossarian Mar 24, 2020 @ 6:30am 
this mod bugs psychic pawns, makes them use the same psycast non stop.
Dr@g0n Mar 18, 2020 @ 9:29am 
another framework cool
noj  [author] Mar 13, 2020 @ 9:39am 
@linstene I took a look at the source code I can't see anything that could be causing it.
Anyway I will probably rewrite large parts of it at some point in the future, will let you know
linstene Mar 10, 2020 @ 7:19am 
there is currently a bug with this mod which causes colonist to use phycast abilitys non stop until their phychic entropy reaches max. I was able to make them stop using the ability by removing your mod. hope you can fix this.
Xahkarias Mar 7, 2020 @ 11:48am 
I really appreciate this guys, thanks!