RimWorld

RimWorld

Craftsmanship
33 Comments
Jellypowered  [author] Jul 13 @ 1:57am 
I lied.
Finally use the social opinion thought def
Add option to disable it.
Add option to require shared passions or not.
Jellypowered  [author] Jul 13 @ 12:15am 
Last update I think for a while.
/*
* Summary of Recent updates:
* - Added checks to ensure pawns can talk before interaction proceeds.
* - Introduced an internal multiplier to globally reduce interaction frequency without affecting user settings.
* - Made XP gain and Interaction Chance adjustable via mod settings.
* - Improved Settings UI with mod description and clearer settings labels/tooltips.
*/
girlcow moment May 12, 2024 @ 6:08pm 
Hey, this doesn't seem to be taking the Talking stat into account. I have a slave without a tongue, and she's chattering away, but only with Craftsmanship talk events.
Jellypowered  [author] Nov 22, 2022 @ 7:44pm 
Just unsubscribe. you might get red errors the first time you load up to play after, but they are safe to ignore. after you save and reload they should be gone!
Crimson Nov 22, 2022 @ 1:03pm 
Not planning to uninstall but how do we do it just in case?
Jellypowered  [author] Nov 1, 2022 @ 7:37pm 
Updated. :)
Crimson Oct 31, 2022 @ 5:04am 
@Jr.Troopa thanks for the info
Jr. Troopa Jun 30, 2022 @ 8:02am 
FallinDred Jun 14, 2022 @ 6:03pm 
vanilla social interactions adds a similar effect as this mod if people are looking for a replacement that will stay up to date.
Jellypowered  [author] Sep 8, 2021 @ 8:21am 
Basic testing shows now obvious errors, however I noticed the frequency was much less.
CMDR Youth Sep 7, 2021 @ 5:44pm 
Will Craftsmanship have any issues with Speak Up?
Reianor Aug 5, 2021 @ 8:28am 
It has some sort of framework, so maybe not.
Jellypowered  [author] Aug 5, 2021 @ 7:12am 
If the "interests" mod uses the games built in method for passions, it should work fine. :)
Reianor Aug 4, 2021 @ 8:47am 
Any idea of how this interacts with the "Interests" mod? (in short it adds new passions, most of them with a twist of some kind)
Jellypowered  [author] Jul 23, 2021 @ 11:47am 
I likely goofed my loadfolders xml, I'll fix it tonight when I get home. Temp solution would be to copy the folders into 1.3
Senso Jul 23, 2021 @ 2:01am 
thank you so much!:)
Jellypowered  [author] Jul 22, 2021 @ 6:38pm 
Basic update for 1.3 in place. Life is pretty busy. Sorry!
DisKorruptd May 23, 2021 @ 10:20pm 
So, concept: turn the bug into a feature: If pawns talk about a topic that one is incapable of, on average (99% of the time) they just react as if insulted, disliking each other a little more and getting a mood debuff, but on the odd occasion, it can remove the "cannot perform job" for that skill
Brutalbic Mar 10, 2021 @ 2:01am 
@vorshlumpf I've noticed this as well, pawns with passions are just teaching any other pawn those skills, a little annoying that they're teaching pawns that aren't even assigned that work type
vorshlumpf Feb 9, 2021 @ 11:41pm 
"Pawns will often chat about skills they both are passionate in."

In my game, this restriction isn't in place. Pawns without any passion in a skill will talk about it, even to other pawns who also don't have any passion for that skill.
vorshlumpf Jan 13, 2021 @ 9:35pm 
I also think the boost from these conversations is too much. It would be nice if we could adjust the amount in settings.

By the way, I noticed a typo: "... spoke about amputating limps."
Reiquard Nov 29, 2020 @ 4:55pm 
Hello!
I'm interested in translating this mod, where should i send it when its done?
dabeek Oct 2, 2020 @ 1:01pm 
Award given, good work :3
Jaxx - pshoooo Sep 6, 2020 @ 10:42pm 
jelly, i want you to know, you are an absolute champion for maintaining this number of reuploads.
Nishe Jul 24, 2020 @ 9:33am 
It seems like the mod is activating for pretty much any pawns, regardless of whether they have either a passion or a high level in the skill. Generally one of them does, but the other one could be a 2 skill no passioned pawn and they'll still have the convo.
wolly Jul 11, 2020 @ 3:32am 
Quick question - is this mod compatible with [D] Interests ? Thanks!
Jellypowered  [author] Jun 23, 2020 @ 7:15pm 
Should have seen it a couple of patches ago... it was REALLY op then lol.
Kyrox Apr 17, 2020 @ 7:45am 
Thanks Jelly! It's mods like this that make the game feel complete. I'll give it a go here soon.
Jellypowered  [author] Apr 16, 2020 @ 7:00pm 
@Kryox I've just pushed an update attempting to address this. Seems ok on my end so far.
Kyrox Apr 16, 2020 @ 9:21am 
Mod is great but it seems to be happening non-stop. The once pointless banter of two pawns passing is now always a comment about sharing skills. It's actually pretty rare that my pawns have any normal conversations anymore.
YodaDoge Apr 8, 2020 @ 1:16am 
not at all you got my blessings ;)
Jellypowered  [author] Apr 7, 2020 @ 7:54pm 
@YodaDoge! Are you back to rimworld?! Let me know if you want the reigns back!
YodaDoge Apr 7, 2020 @ 3:19am 
Sweet!