RimWorld

RimWorld

Progress Renderer
323 Comments
The Village Guy  [author] Apr 16 @ 9:39am 
@MG123Rezurected You can use the timelapse 2023 mod to make a timelapse with the renders made by progress renderer
MG123Rezurected Apr 16 @ 8:29am 
Do the renders compile into a video automatically or do we have to do that ourselves?
Maf Apr 8 @ 4:44am 
okay, thanks for the quick response! At least Ill try it with my current world from now on and then when I start a new, Ill have the whole thing!
The Village Guy  [author] Apr 8 @ 4:04am 
@maf that would only be possible if the game itself had some kind of replay system
Maf Apr 8 @ 3:19am 
Hello, might be a dumb question, am I able to go backwards? As in my world is on day 450 right now and I want to make the timelapse of the world as I have just installed the mod... Im guessing not, right? :(
The Village Guy  [author] Apr 5 @ 3:22am 
@Withy thanks for sharing, good to know. I've added a recommendation setting the feedback to message above
Withy Apr 4 @ 11:36pm 
@The Village Guy I use RimPy. The first thing I did was disable all mods besides harmony to troubleshoot. It's not a mod conflict.
The Village Guy  [author] Apr 3 @ 6:03pm 
@Withy We'll definetely look into this, thanks for pinpointing the problem. The thing is, the mod actually works for most people so it is likely caused by a combination of PR and another mod. If we could nail down which mod is causing it, that would be even more awesome
Withy Apr 3 @ 5:13pm 
If the mod is broken for you:

The last time I tried to get this mod to work again was August of 2024, at one point this mod worked fine with no problems. I submitted a bug report and basically got no support other than the devs asking a couple questions. I found the reason why this mod isn't working. If the mod is not outputting screenshots for you, and it's giving you the log error listed below, then you need to change the "Render Feedback" setting in the mod options to "Message" instead of "Popup." I'm honestly not sure why this is an option in the mod settings to begin with. I'm assuming the code in this mod involving OnGUI (Scripting API for rimworld's user interface) is likely incorrect and its causing the mod to break.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)
The Village Guy  [author] Mar 3 @ 8:52am 
@Oni No, placing a render of your colony on https://rimworld.gallery is much appreciated but not obligatory
Oni Mar 2 @ 7:01pm 
do we have to use rimworld.gallery in order to use this mod?
The Village Guy  [author] Feb 25 @ 6:54am 
@DonZekane yes it does, https://rimworld.gallery is the RimWorldPorn community's homebase
DonZekane Feb 22 @ 12:17pm 
Does this mod add the "share your renders" thingy? If so, why use some random federated whatnot site instead of plainly posting on an adequate subreddit? I'm legitimately curious. Like I'd understand if we were talking politics and stuff, but nobody's gonna censor Rimworld screenshots.
El Birri Jan 12 @ 10:46am 
as a x3 speed fan (x4 with the mod) gonna work in some calibrations.
Felios Dec 26, 2024 @ 3:33pm 
Is there any way to hide the corner marker? That big orange square?
The Village Guy  [author] Dec 16, 2024 @ 7:35am 
@FlamerDasher25 because it did what it is supposed to? If you play the game at 3x it will rapidly generate renders, nobody stops you from deleting them. If they're being saved directly to your desktop it's likely because the mod can't write the renders where you told it to. Feel free to come to our discord and we'll try to help you sort it out
FlamerDasher25 Dec 15, 2024 @ 7:32pm 
dawg after playing a hour of rimworld my whole desktop was filled with the brim with my map on the rimworld this is a buggy mod
llunak Dec 7, 2024 @ 2:35am 
Could you please add support for overlays from TD Enhancement Pack? They still show up despite overlays being disabled.
Tae Oct 24, 2024 @ 12:59am 
doesnt work... any non-manual render is gray and if I try to take a manual one it crashes the game.
Gakko Oct 9, 2024 @ 3:12pm 
There's a very long error message every time i try to manually take one.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)

I imagine this doesn't shed a single light on what I can do to even figure out a solution?
AOZim Sep 14, 2024 @ 5:05am 
Sadly it doesnt work with Save our Ship 2
When taking rendering in space there are a ton of artifacts, random bright lines and weirdly duplicated planets all over.
Such a shame. Because otherwise this mod is great
The Village Guy  [author] Jul 11, 2024 @ 4:56am 
@BlackyM feel free to join our discord, we'll try to help you find the problem
BlackyM Jul 9, 2024 @ 2:54pm 
doesn't work, doesn't render anything
The Village Guy  [author] Jun 29, 2024 @ 7:12am 
You could try lowering the PPC setting, that should reduce the amount of memory used while rendering. It will also reduce image quality, of course
Kirbington Jun 29, 2024 @ 1:11am 
Can confirm today that in a working mod list the game will hang when this mod tries to take a screen shot of a rectangular map. This is with 64GB of RAM and 12GB of VRAM.

The game is still responsive, I can click on things, but the 'Rendering Map Image...' box stays indefinitely and no screen shot is generated.
Kirbington Jun 27, 2024 @ 9:36am 
Thanks for the response! I know I had issues back in 1.4 with this.

I have an ultra wide monitor so prefer to play rectangular maps usually.

Do you know what the max map size is that will work?
The Village Guy  [author] Jun 25, 2024 @ 3:51pm 
Rectangular can be a problem because internally memory has to be reserved for 1000x1000 which might be too much for the image library to handle
Kirbington Jun 25, 2024 @ 1:22pm 
By work I mean that maps larger than 325x325 and rectangular rather than square. (Eg 1000x500)
Kirbington Jun 25, 2024 @ 1:21pm 
Can anyone confirm if this works with 'Better Map Sizes'?

Back in 1.4 using both used to crash my game, I'm finally building a 1.5 mod list now that most are updated.
.salieri Jun 19, 2024 @ 2:02am 
For some reason, settings that disable designation visibility and every checkmark disabled does not have any effect on the rendering. I still get an renders where designation for mining and construction visible.
bugrilyus Jun 3, 2024 @ 6:40am 
I want to ask that why the mod makes the duplicates of the screenshots, a first batch in a folder named after the seed of the world, then a second batch in a folder named "tmp" in the original folder that is named after the seed.
Fiur May 29, 2024 @ 12:51pm 
It's in Camera+ ... the Animal Dots.
The Village Guy  [author] May 29, 2024 @ 9:02am 
@ftr it's an overlay in the mod settings
FTR May 27, 2024 @ 5:45pm 
How to stop mod from capturing dots that show animal location?
The Village Guy  [author] May 22, 2024 @ 10:36pm 
@matarile could you supply some more info? Please join the Discord
matarile May 22, 2024 @ 7:05pm 
suddenly dont work for me :(
The Village Guy  [author] May 22, 2024 @ 3:46am 
@phoenix could you join us on the Discord please?
Phoenix C64 May 21, 2024 @ 2:23am 
ok, so i unsubbed, deleted the config file and resubbed. now the automatic rendering is working again, but it's ignoring this setting: <createSubdirs>True</createSubdirs> and not putting the files in the folder where all the other files were saved previously
Phoenix C64 May 21, 2024 @ 1:42am 
hey i ran into a little problem maybe you could help? everything was running fine but then my game froze and i had to close it. now it doesnt render automatically anymore. manually still works, but it seems like it lost track of the date/time or how often to do the renders or something? i deleted the xml file, i tried to make it render every hour, i turned it of an on again... no auto renders. how could i fix this?
El May 19, 2024 @ 12:26pm 
Love the mod, thanks for maintaining and updating!

Q: I like more than 1 screenshot per day, but having at least 2 means that when I animate them there's flickering due to the day/night cycle. Would it be possible to add a setting where the mod takes two pictures during daytime but none during nightime, or something else to maintain light level across screenshots?
Sakujo May 18, 2024 @ 4:09pm 
Greetings. Amazing mod. Any way to fix water rendering? https://i.imgur.com/IMJADpe.jpeg
Using [LTo] Water in 1.4 and now also in 1.5, the water gets all broken. Could it be possible to use default water instead or fix the water shading? Thanks
Lukas May 14, 2024 @ 3:29am 
Suggestion: option to replace images with duplicate names instead of creating "-alt" files
The Village Guy  [author] May 12, 2024 @ 12:23pm 
@Cellzar technically that should be possible. But how much performance would you be willing to sacrifice?
Cellzar May 10, 2024 @ 12:53pm 
Awesome mod! I was wondering if its possible to edit the mod to take a screenshot every tick or ingame minute/second. All those screenshot could then put together in a video to show a large battle without interupts from the player managing all pawns. Do you get the idea and what do you think?
The Village Guy  [author] May 6, 2024 @ 2:27am 
png takes longer and takes much more disk space, so I prefer jpg, but's my personal opinion. If you want to post on rimworld.gallery use jpg
Goose May 4, 2024 @ 1:58pm 
whats better, png or jpg?
The Village Guy  [author] May 3, 2024 @ 12:47am 
@that's going to be a lot of big uploads filling up cloud storage rapidly
arissont33 May 2, 2024 @ 8:26pm 
I don't know if you could upload the images to an ftp or steamcloud server when I take them, taking into account that I play on Geforce Now xD
KYPHAGXpX999 Apr 4, 2024 @ 2:55am 
I hope we get an update to 1.5, I really like this mod
Inked. Mar 16, 2024 @ 10:28am 
Have not yet figured out what mod is causing it but I did manage to find the relevant error in my player.log. Will provide the error and my full log in the Bugs discussion thread and maybe we'll be able to narrow it down.