RimWorld

RimWorld

Progress Renderer
346 Comments
JleRstvie 19 hours ago 
I seem to have a problem, in mod settings i disabled rendering of designations (and it worked for 1.4), but mining designations still appeaer on the render. Is it a problem for evereone?
JleRstvie 19 hours ago 
@RoboJesus Yeah i have the same problem, I just installed this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2836293416&searchtext=hide+blue but you have to turn the visibility of blueprints manually
RoboJesus Jul 26 @ 4:09pm 
Also just came here to see if there was a way to not have the blueprints show on renders, I thought I had them disabled on 1.5 but wasn't sure if I was mistaken or not. Checked the mod settings in game already for it but all I have enabled are 'game conditions' and 'weather' Appreciate any help
The Moose Jul 26 @ 2:21pm 
+1 Would love compatibility with Planning Extended. Also is there any way to not have blueprints show up on renders?
Scherub Jul 19 @ 4:27pm 
@Neptimus7: I had someone ask me whether my Planning Extended mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2877392159 ) could add support for this mod here. I think it is way easier to do it the other way around and add the support for my mod in the Progress Renderer mod.

For that reason I've created two pull requests in the GitHub repo, one (optional) to be able to build the project, the other one adding support for the PlanningExtended mod.
Hodhandr Jul 19 @ 8:28am 
+1 to render markers attached to gravship.
So far I've been manually reapplying them, but it's kind of a pain to measure out so I get it right
Gravships have names and are tracked in -some- way (you can see their name on any tile they're parked), but I'm a programmer and know how often "well that sounds simple" is so so deceptive.
It would be real nice, though, hope you're finding a way :)
Camo031 Jul 14 @ 7:02pm 
Is there any way to make it so the renders of space areas (asteroids, stations, etc.) also render the planet in the background? Right now all I see is black in the screenshots. Love the mod, and thanks for your work on it
Neptimus7  [author] Jul 11 @ 8:27am 
It's a good idea! For now, yeah just use markers. I can work on a gravship tracking mode, but can't guarantee it's a possibility (just depending on how RimWorld handles "maps"). If I get time this weekend I'll work on it.
Neus Jul 11 @ 5:25am 
Is there an suggestions on what settings to use to make it easy to track a nomadic grav ship? I notice that tile or map name can be part of the save file, which may be changing constantly?

Could also be cool if it had some way to detect the gravship itself as a render constraint without manually placing the markers since it requires specific building materials.
PetLoverSpy Jul 11 @ 12:43am 
Came here to check if it would be ready for my new colony today and it is, thank you!!
horologium Jul 10 @ 8:16pm 
im not sure if this is a bug or not but every single one of my renders is just a picture of lebron james staring at me?? i know my base is goated but all i can see is lebron. he calls to me. there's messages hidden in the images too, strings of text telling me that "lebron is coming"

would really appreciate if this functionality was removed from the mod, its unnerving.
Srcsqwrn Jul 10 @ 9:27am 
I am excited for the 1.6 release! Thank you for your work!
The Village Guy  [author] Jun 26 @ 10:05am 
@Security Cam #7 That's kind of pushing it to the limits, indeed
Security Cam #7 Jun 26 @ 7:51am 
Nevermind, that's my own fault for trying to render a whole 400x400 world without limiting the corners, and making each tile 64 pixels on top of that lol.
Security Cam #7 Jun 26 @ 7:49am 
How long is the "Rendering map image" pop up supposed to be?
I've been waiting for 10 minutes and it's still there. There's no error in the console, I can unpause the game just not move the camera around
Anto:-. Jun 25 @ 6:38am 
wish could to support the v1.6:steamthis:
Ash Jun 22 @ 7:55am 
@Jamhax settings > mod options > camera plus > Vanilla dots. Edge dot size 0%
Jamhax Jun 19 @ 2:02pm 
Captures the dots at the border of the screen that indicate colonists and enemies if you are somewhere else with the camera. Afraid to ask since this is such an awesome addon, but can that be fixed?
https://i.imgur.com/i1Oetc1.png
Neptimus7  [author] Jun 11 @ 2:21pm 
@Harmonea this is because RimWorld has no VSync option. Setting the game to borderless window may help on Windows.
Harmonea May 23 @ 11:28pm 
Thanks for your response.

Please don't get me wrong here: I truly do appreciate all your work on this mod. But I and most in my circle run this mod because of a love for timelapses, not a desire to post on some website. If I'm posting on a mod's workshop page, I'm asking how to use the mod better, not how to follow your website rules.
The Village Guy  [author] May 23 @ 11:27am 
@Harmonea sadly there isn't. This is the reason why ships being landed is a requirement on rimworld.gallery . There's a howto video in the sidebar in case you want to land it just for making a render
Harmonea May 23 @ 9:31am 
Is there any chance of better support for SOS2? I just took my colony to space for the first time and things are looking pretty dire as it tries to handle the ever-shifting planet and starfield BG: https://imgur.com/a/1cziT81

Could it possibly blink in a flat space-blue BG instead on the frame it's rendering?
The Village Guy  [author] May 11 @ 1:28pm 
@tydien that's not supposed to happen. I'd say 10-20 max. Could you join our discord?
Tydien May 11 @ 10:14am 
How many images is "Initialize quality adjustment at first render" supposed to generate? Currently im at 3000, been generating it for at least an hour and it's still going.
The Village Guy  [author] Apr 16 @ 9:39am 
@MG123Rezurected You can use the timelapse 2023 mod to make a timelapse with the renders made by progress renderer
MG123Rezurected Apr 16 @ 8:29am 
Do the renders compile into a video automatically or do we have to do that ourselves?
Mafhdi Apr 8 @ 4:44am 
okay, thanks for the quick response! At least Ill try it with my current world from now on and then when I start a new, Ill have the whole thing!
The Village Guy  [author] Apr 8 @ 4:04am 
@maf that would only be possible if the game itself had some kind of replay system
Mafhdi Apr 8 @ 3:19am 
Hello, might be a dumb question, am I able to go backwards? As in my world is on day 450 right now and I want to make the timelapse of the world as I have just installed the mod... Im guessing not, right? :(
The Village Guy  [author] Apr 5 @ 3:22am 
@Withy thanks for sharing, good to know. I've added a recommendation setting the feedback to message above
Ash Apr 4 @ 11:36pm 
@The Village Guy I use RimPy. The first thing I did was disable all mods besides harmony to troubleshoot. It's not a mod conflict.
The Village Guy  [author] Apr 3 @ 6:03pm 
@Withy We'll definetely look into this, thanks for pinpointing the problem. The thing is, the mod actually works for most people so it is likely caused by a combination of PR and another mod. If we could nail down which mod is causing it, that would be even more awesome
Ash Apr 3 @ 5:13pm 
If the mod is broken for you:

The last time I tried to get this mod to work again was August of 2024, at one point this mod worked fine with no problems. I submitted a bug report and basically got no support other than the devs asking a couple questions. I found the reason why this mod isn't working. If the mod is not outputting screenshots for you, and it's giving you the log error listed below, then you need to change the "Render Feedback" setting in the mod options to "Message" instead of "Popup." I'm honestly not sure why this is an option in the mod settings to begin with. I'm assuming the code in this mod involving OnGUI (Scripting API for rimworld's user interface) is likely incorrect and its causing the mod to break.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)
The Village Guy  [author] Mar 3 @ 8:52am 
@Oni No, placing a render of your colony on https://rimworld.gallery is much appreciated but not obligatory
Oni Mar 2 @ 7:01pm 
do we have to use rimworld.gallery in order to use this mod?
The Village Guy  [author] Feb 25 @ 6:54am 
@DonZekane yes it does, https://rimworld.gallery is the RimWorldPorn community's homebase
DonZekane Feb 22 @ 12:17pm 
Does this mod add the "share your renders" thingy? If so, why use some random federated whatnot site instead of plainly posting on an adequate subreddit? I'm legitimately curious. Like I'd understand if we were talking politics and stuff, but nobody's gonna censor Rimworld screenshots.
El Birri Jan 12 @ 10:46am 
as a x3 speed fan (x4 with the mod) gonna work in some calibrations.
Felios Dec 26, 2024 @ 3:33pm 
Is there any way to hide the corner marker? That big orange square?
The Village Guy  [author] Dec 16, 2024 @ 7:35am 
@FlamerDasher25 because it did what it is supposed to? If you play the game at 3x it will rapidly generate renders, nobody stops you from deleting them. If they're being saved directly to your desktop it's likely because the mod can't write the renders where you told it to. Feel free to come to our discord and we'll try to help you sort it out
FlamerDasher25 Dec 15, 2024 @ 7:32pm 
dawg after playing a hour of rimworld my whole desktop was filled with the brim with my map on the rimworld this is a buggy mod
llunak Dec 7, 2024 @ 2:35am 
Could you please add support for overlays from TD Enhancement Pack? They still show up despite overlays being disabled.
Tae Oct 24, 2024 @ 12:59am 
doesnt work... any non-manual render is gray and if I try to take a manual one it crashes the game.
Gakko Oct 9, 2024 @ 3:12pm 
There's a very long error message every time i try to manually take one.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)

I imagine this doesn't shed a single light on what I can do to even figure out a solution?
AOZim Sep 14, 2024 @ 5:05am 
Sadly it doesnt work with Save our Ship 2
When taking rendering in space there are a ton of artifacts, random bright lines and weirdly duplicated planets all over.
Such a shame. Because otherwise this mod is great
The Village Guy  [author] Jul 11, 2024 @ 4:56am 
@BlackyM feel free to join our discord, we'll try to help you find the problem
BlackyM Jul 9, 2024 @ 2:54pm 
doesn't work, doesn't render anything
The Village Guy  [author] Jun 29, 2024 @ 7:12am 
You could try lowering the PPC setting, that should reduce the amount of memory used while rendering. It will also reduce image quality, of course
Kirbington Jun 29, 2024 @ 1:11am 
Can confirm today that in a working mod list the game will hang when this mod tries to take a screen shot of a rectangular map. This is with 64GB of RAM and 12GB of VRAM.

The game is still responsive, I can click on things, but the 'Rendering Map Image...' box stays indefinitely and no screen shot is generated.
Kirbington Jun 27, 2024 @ 9:36am 
Thanks for the response! I know I had issues back in 1.4 with this.

I have an ultra wide monitor so prefer to play rectangular maps usually.

Do you know what the max map size is that will work?