RimWorld

RimWorld

Progress Renderer
329 kommentarer
Neptimus7  [ophavsmand] 11. juni kl. 14:21 
@Harmonea this is because RimWorld has no VSync option. Setting the game to borderless window may help on Windows.
Harmonea 23. maj kl. 23:28 
Thanks for your response.

Please don't get me wrong here: I truly do appreciate all your work on this mod. But I and most in my circle run this mod because of a love for timelapses, not a desire to post on some website. If I'm posting on a mod's workshop page, I'm asking how to use the mod better, not how to follow your website rules.
The Village Guy  [ophavsmand] 23. maj kl. 11:27 
@Harmonea sadly there isn't. This is the reason why ships being landed is a requirement on rimworld.gallery . There's a howto video in the sidebar in case you want to land it just for making a render
Harmonea 23. maj kl. 9:31 
Is there any chance of better support for SOS2? I just took my colony to space for the first time and things are looking pretty dire as it tries to handle the ever-shifting planet and starfield BG: https://imgur.com/a/1cziT81

Could it possibly blink in a flat space-blue BG instead on the frame it's rendering?
The Village Guy  [ophavsmand] 11. maj kl. 13:28 
@tydien that's not supposed to happen. I'd say 10-20 max. Could you join our discord?
Tydien 11. maj kl. 10:14 
How many images is "Initialize quality adjustment at first render" supposed to generate? Currently im at 3000, been generating it for at least an hour and it's still going.
The Village Guy  [ophavsmand] 16. apr. kl. 9:39 
@MG123Rezurected You can use the timelapse 2023 mod to make a timelapse with the renders made by progress renderer
MG123Rezurected 16. apr. kl. 8:29 
Do the renders compile into a video automatically or do we have to do that ourselves?
Mafhdi 8. apr. kl. 4:44 
okay, thanks for the quick response! At least Ill try it with my current world from now on and then when I start a new, Ill have the whole thing!
The Village Guy  [ophavsmand] 8. apr. kl. 4:04 
@maf that would only be possible if the game itself had some kind of replay system
Mafhdi 8. apr. kl. 3:19 
Hello, might be a dumb question, am I able to go backwards? As in my world is on day 450 right now and I want to make the timelapse of the world as I have just installed the mod... Im guessing not, right? :(
The Village Guy  [ophavsmand] 5. apr. kl. 3:22 
@Withy thanks for sharing, good to know. I've added a recommendation setting the feedback to message above
Ash 4. apr. kl. 23:36 
@The Village Guy I use RimPy. The first thing I did was disable all mods besides harmony to troubleshoot. It's not a mod conflict.
The Village Guy  [ophavsmand] 3. apr. kl. 18:03 
@Withy We'll definetely look into this, thanks for pinpointing the problem. The thing is, the mod actually works for most people so it is likely caused by a combination of PR and another mod. If we could nail down which mod is causing it, that would be even more awesome
Ash 3. apr. kl. 17:13 
If the mod is broken for you:

The last time I tried to get this mod to work again was August of 2024, at one point this mod worked fine with no problems. I submitted a bug report and basically got no support other than the devs asking a couple questions. I found the reason why this mod isn't working. If the mod is not outputting screenshots for you, and it's giving you the log error listed below, then you need to change the "Render Feedback" setting in the mod options to "Message" instead of "Popup." I'm honestly not sure why this is an option in the mod settings to begin with. I'm assuming the code in this mod involving OnGUI (Scripting API for rimworld's user interface) is likely incorrect and its causing the mod to break.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)
The Village Guy  [ophavsmand] 3. mar. kl. 8:52 
@Oni No, placing a render of your colony on https://rimworld.gallery is much appreciated but not obligatory
Oni 2. mar. kl. 19:01 
do we have to use rimworld.gallery in order to use this mod?
The Village Guy  [ophavsmand] 25. feb. kl. 6:54 
@DonZekane yes it does, https://rimworld.gallery is the RimWorldPorn community's homebase
DonZekane 22. feb. kl. 12:17 
Does this mod add the "share your renders" thingy? If so, why use some random federated whatnot site instead of plainly posting on an adequate subreddit? I'm legitimately curious. Like I'd understand if we were talking politics and stuff, but nobody's gonna censor Rimworld screenshots.
El Birri 12. jan. kl. 10:46 
as a x3 speed fan (x4 with the mod) gonna work in some calibrations.
Felios 26. dec. 2024 kl. 15:33 
Is there any way to hide the corner marker? That big orange square?
The Village Guy  [ophavsmand] 16. dec. 2024 kl. 7:35 
@FlamerDasher25 because it did what it is supposed to? If you play the game at 3x it will rapidly generate renders, nobody stops you from deleting them. If they're being saved directly to your desktop it's likely because the mod can't write the renders where you told it to. Feel free to come to our discord and we'll try to help you sort it out
FlamerDasher25 15. dec. 2024 kl. 19:32 
dawg after playing a hour of rimworld my whole desktop was filled with the brim with my map on the rimworld this is a buggy mod
llunak 7. dec. 2024 kl. 2:35 
Could you please add support for overlays from TD Enhancement Pack? They still show up despite overlays being disabled.
Tae 24. okt. 2024 kl. 0:59 
doesnt work... any non-manual render is gray and if I try to take a manual one it crashes the game.
Gakko 9. okt. 2024 kl. 15:12 
There's a very long error message every time i try to manually take one.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)

I imagine this doesn't shed a single light on what I can do to even figure out a solution?
AOZim 14. sep. 2024 kl. 5:05 
Sadly it doesnt work with Save our Ship 2
When taking rendering in space there are a ton of artifacts, random bright lines and weirdly duplicated planets all over.
Such a shame. Because otherwise this mod is great
The Village Guy  [ophavsmand] 11. juli 2024 kl. 4:56 
@BlackyM feel free to join our discord, we'll try to help you find the problem
BlackyM 9. juli 2024 kl. 14:54 
doesn't work, doesn't render anything
The Village Guy  [ophavsmand] 29. juni 2024 kl. 7:12 
You could try lowering the PPC setting, that should reduce the amount of memory used while rendering. It will also reduce image quality, of course
Kirbington 29. juni 2024 kl. 1:11 
Can confirm today that in a working mod list the game will hang when this mod tries to take a screen shot of a rectangular map. This is with 64GB of RAM and 12GB of VRAM.

The game is still responsive, I can click on things, but the 'Rendering Map Image...' box stays indefinitely and no screen shot is generated.
Kirbington 27. juni 2024 kl. 9:36 
Thanks for the response! I know I had issues back in 1.4 with this.

I have an ultra wide monitor so prefer to play rectangular maps usually.

Do you know what the max map size is that will work?
The Village Guy  [ophavsmand] 25. juni 2024 kl. 15:51 
Rectangular can be a problem because internally memory has to be reserved for 1000x1000 which might be too much for the image library to handle
Kirbington 25. juni 2024 kl. 13:22 
By work I mean that maps larger than 325x325 and rectangular rather than square. (Eg 1000x500)
Kirbington 25. juni 2024 kl. 13:21 
Can anyone confirm if this works with 'Better Map Sizes'?

Back in 1.4 using both used to crash my game, I'm finally building a 1.5 mod list now that most are updated.
.salieri 19. juni 2024 kl. 2:02 
For some reason, settings that disable designation visibility and every checkmark disabled does not have any effect on the rendering. I still get an renders where designation for mining and construction visible.
bugrilyus 3. juni 2024 kl. 6:40 
I want to ask that why the mod makes the duplicates of the screenshots, a first batch in a folder named after the seed of the world, then a second batch in a folder named "tmp" in the original folder that is named after the seed.
Fiur 29. maj 2024 kl. 12:51 
It's in Camera+ ... the Animal Dots.
The Village Guy  [ophavsmand] 29. maj 2024 kl. 9:02 
@ftr it's an overlay in the mod settings
FTR 27. maj 2024 kl. 17:45 
How to stop mod from capturing dots that show animal location?
The Village Guy  [ophavsmand] 22. maj 2024 kl. 22:36 
@matarile could you supply some more info? Please join the Discord
matarile 22. maj 2024 kl. 19:05 
suddenly dont work for me :(
The Village Guy  [ophavsmand] 22. maj 2024 kl. 3:46 
@phoenix could you join us on the Discord please?
Phoenix C64 21. maj 2024 kl. 2:23 
ok, so i unsubbed, deleted the config file and resubbed. now the automatic rendering is working again, but it's ignoring this setting: <createSubdirs>True</createSubdirs> and not putting the files in the folder where all the other files were saved previously
Phoenix C64 21. maj 2024 kl. 1:42 
hey i ran into a little problem maybe you could help? everything was running fine but then my game froze and i had to close it. now it doesnt render automatically anymore. manually still works, but it seems like it lost track of the date/time or how often to do the renders or something? i deleted the xml file, i tried to make it render every hour, i turned it of an on again... no auto renders. how could i fix this?
El 19. maj 2024 kl. 12:26 
Love the mod, thanks for maintaining and updating!

Q: I like more than 1 screenshot per day, but having at least 2 means that when I animate them there's flickering due to the day/night cycle. Would it be possible to add a setting where the mod takes two pictures during daytime but none during nightime, or something else to maintain light level across screenshots?
Sakujo 18. maj 2024 kl. 16:09 
Greetings. Amazing mod. Any way to fix water rendering? https://i.imgur.com/IMJADpe.jpeg
Using [LTo] Water in 1.4 and now also in 1.5, the water gets all broken. Could it be possible to use default water instead or fix the water shading? Thanks
Lukas 14. maj 2024 kl. 3:29 
Suggestion: option to replace images with duplicate names instead of creating "-alt" files
The Village Guy  [ophavsmand] 12. maj 2024 kl. 12:23 
@Cellzar technically that should be possible. But how much performance would you be willing to sacrifice?
Cellzar 10. maj 2024 kl. 12:53 
Awesome mod! I was wondering if its possible to edit the mod to take a screenshot every tick or ingame minute/second. All those screenshot could then put together in a video to show a large battle without interupts from the player managing all pawns. Do you get the idea and what do you think?