RimWorld

RimWorld

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Progress Renderer
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.510 MB
Feb 29, 2020 @ 3:56pm
Jun 9 @ 7:54am
26 Change Notes ( view )

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Progress Renderer

In 1 collection by Neptimus7
Neptimus7's big ol' list of mods
353 items
Description
Progress Renderer
STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Automatic quality adjustment
Using the automatic quality adjustment feature for .jpg images, it is now easy to create renders suitable for posting on rimworld gallery[rimworld.gallery]




Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • The 1.5 update has technical improvements and allows disabling the new designations (by default), a requirement for rimworld.gallery
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on
Reporting bugs
You are welcome to join us on the rimworld gallery discord[discord.gg] and report / ask questions there

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but I'm not picky on the format).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
Popular Discussions View All (3)
54
Jun 4 @ 8:19am
Bugs
Neptimus7
2
May 16 @ 1:36pm
invalid path
Snakaj
2
Oct 16, 2023 @ 7:05pm
Render Image Now
perilous3d
305 Comments
Tae 13 hours ago 
doesnt work... any non-manual render is gray and if I try to take a manual one it crashes the game.
Gakko Oct 9 @ 3:12pm 
There's a very long error message every time i try to manually take one.

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 0100008d (from typeref, class/assembly Verse.IWindowDrawing, Assembly-CSharp, Version=1.5.8909.13066, Culture=neutral, PublicKeyToken=null)

I imagine this doesn't shed a single light on what I can do to even figure out a solution?
AOZim Sep 14 @ 5:05am 
Sadly it doesnt work with Save our Ship 2
When taking rendering in space there are a ton of artifacts, random bright lines and weirdly duplicated planets all over.
Such a shame. Because otherwise this mod is great
The Village Guy  [author] Jul 11 @ 4:56am 
@BlackyM feel free to join our discord, we'll try to help you find the problem
BlackyM Jul 9 @ 2:54pm 
doesn't work, doesn't render anything
The Village Guy  [author] Jun 29 @ 7:12am 
You could try lowering the PPC setting, that should reduce the amount of memory used while rendering. It will also reduce image quality, of course
Kirbington Jun 29 @ 1:11am 
Can confirm today that in a working mod list the game will hang when this mod tries to take a screen shot of a rectangular map. This is with 64GB of RAM and 12GB of VRAM.

The game is still responsive, I can click on things, but the 'Rendering Map Image...' box stays indefinitely and no screen shot is generated.
Kirbington Jun 27 @ 9:36am 
Thanks for the response! I know I had issues back in 1.4 with this.

I have an ultra wide monitor so prefer to play rectangular maps usually.

Do you know what the max map size is that will work?
The Village Guy  [author] Jun 25 @ 3:51pm 
Rectangular can be a problem because internally memory has to be reserved for 1000x1000 which might be too much for the image library to handle
Kirbington Jun 25 @ 1:22pm 
By work I mean that maps larger than 325x325 and rectangular rather than square. (Eg 1000x500)