RimWorld

RimWorld

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Progress Renderer
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.489 MB
Feb 29, 2020 @ 3:56pm
Jul 20, 2021 @ 8:27am
18 Change Notes ( view )

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Progress Renderer

In 1 collection by Neptimus7
Neptimus7's big ol' list of mods
298 items
Description
Progress Renderer

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.

Safe to add or remove at any time.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. People over at r/rimworldporn and the RimWorld Discord[discord.gg] eat that kind of stuff up.

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

Notes and current known problems

There is a separate discussion for bugs
  • Large amounts (not sure the exact amount) of pawns/animals on the map may not have all of them rendered.

Reporting bugs
Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but I'm not picky on the format).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]
Popular Discussions View All (2)
18
Jun 15 @ 11:58am
Bugs
Neptimus7
1
Dec 18, 2020 @ 9:04pm
Render Image Now
perilous3d
< >
204 Comments
Cosmodoughnaut Jun 24 @ 12:13am 
*nudge nudge, wink wink*
Cosmodoughnaut Jun 24 @ 12:13am 
Oof. I changed computer recently and the old config file got transferred by Steam cloud, so the mod was trying to save screenshots to a folder that didn't exist. Had it thrown errors for this I could have fixed it in time.
Mr.Ant Jun 2 @ 4:33pm 
i have actually been having the same problem as @frogge inshallah but im unsure whats causing or why. its literally the same thing too, and it deletes every highlight for selecting things and gets fixed by reloading as well
pgames-food May 22 @ 7:03pm 
(but tweak your path for f:) :)
pgames-food May 22 @ 7:03pm 
<?xml version="1.0" encoding="utf-8"?>
<SettingsBlock>
<ModSettings Class="ProgressRenderer.PRModSettings">
<enabled>False</enabled>
<encoding>UnityPNG</encoding>
<exportPath>F:\rimworld-screens-ssd</exportPath>
<createSubdirs>True</createSubdirs>
<migratedOutputImageSettings>True</migratedOutputImageSettings>
<migratedInterval>True</migratedInterval>
</ModSettings>
</SettingsBlock>
pgames-food May 22 @ 7:03pm 
hi there should be a toggle for saving screenshots or not..
but if your images are really huge, it might be worth double checking your config for the image quality... if you find your Mod_2010777010_PRMod.xml file, and make a backup somewhere else, and then try editing in notepad with these settings it might make the file smaller and still good enough?
Harry_Robinson1 May 22 @ 2:05pm 
Would it be possible to add an option to never take scheduled photos? Once a quadrum destorys my hard drive space but I want to be able to take photos on command.
JleRstvie May 19 @ 5:17am 
Hi, is it possible to make so blueprints will be invisble on render? haven't found such setting in mod options
Angry Marsupial May 3 @ 10:33pm 
The game says it's saving my renders, but when I check the render directory there is nothing there
Jovianoid Apr 27 @ 2:26am 
Renderer keeps saving same image - any idea what I might do wrong? Or is it a bug?