614 ratings
Progress Renderer
Mod, 1.1, 1.2, 1.3, 1.4
File Size
0.525 MB
Feb 29, 2020 @ 3:56pm
Oct 18, 2022 @ 4:44pm
21 Change Notes ( view )

Subscribe to download
Progress Renderer

In 1 collection by Neptimus7
Neptimus7's big ol' list of mods
295 items
Progress Renderer

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.

Safe to add or remove at any time.

Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. People over at r/rimworldporn and the RimWorld Discord[discord.gg] eat that kind of stuff up.

  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

Notes and current known problems

There is a separate discussion for bugs
  • Large amounts (not sure the exact amount) of pawns/animals on the map may not have all of them rendered.

Reporting bugs
Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but I'm not picky on the format).

GitHub: https://github.com/JonathanTroyer/Progress-Renderer

Popular Discussions View All (2)
Aug 20 @ 10:23am
Dec 18, 2020 @ 9:04pm
Render Image Now
< >
DonZekane Sep 22 @ 6:03am 
If only the cancel orders thing didn't cancel my camera corners too... :')
_♣Caligula♣_ Aug 19 @ 8:03am 
What setting do you beings use?
I had it if I remember correctly at 84 jpg quality and 32 pixel per cell and pictures looked rather crappy, not like pictures shown at reddit.
Cranked the values up to 100 jpg quality and 64 pixel per cell and suddenly I could no longer use my keybord or mouse to move screen.
Game was continuing running fine seemingly.
Image rendering note was shown and persisted/seemingly blocking keyboard usage.
Buffalonian Aug 6 @ 7:51pm 
Just a PSA that if your renders are getting weird visual artifacts, try turning the pixels-per-cell way down—I was having trouble at 32 and 16, but 8 works perfect (on my computer). Changing the JPG quality didn't seem to help much, so swapped to PNG too.
pgames-food Jul 6 @ 11:36am 
i think its the temp folder for when it generates pics, and that the default operating system tmp folder might end up being used otherwise. (you could try, and if it give problems you could specify one - i think specifying one is probably better because otherwise a mod might make tmp files somewhere to take up space on your computer, and if the game crashes and in future you dont want those, you know exactly where to zap them from. :)
Maple38 Jul 6 @ 10:31am 
Hey what's the temp folder for? Can I clear it?
pgames-food May 5 @ 11:35am 
hi i dont have linux but if you have a look at 21st march comments, maybe that file is available on your linux too somewhere
Captain Einsicht May 5 @ 1:58am 
i have installed the mod it seems to take pictures BUT ! i changed the save location to my favourite folder. it seems not to save the pictures. the folders are amptx same with the default saving location. im using linux mint anyone can help me or has the same problem?
GamesAndBacon Apr 22 @ 8:29am 
whats the best method to put these together now ? the old version did it all in the game. seems that functionality is gone ?
cptnoname Apr 13 @ 5:21pm 
is there any chance that there's a way to patch this to work with CAI-5000 (or vice-versa) to remove the fog of war from the images, similar to the way it can disable weather?
glenchild Apr 6 @ 12:32pm 
I wanted to make a suggestion - would it be possible to allow more control over the names of the exported images? I used a seed with an astrik* in it, and, as a result, the image files did not save. If I had been able to remove the astrik* from the automatically generated names, I bet they would have saved.