RimWorld

RimWorld

882 ratings
Progress Renderer
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.442 MB
Feb 29, 2020 @ 3:56pm
Jul 10 @ 7:20pm
30 Change Notes ( view )

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Progress Renderer

In 1 collection by Neptimus7
Neptimus7's big ol' list of mods
353 items
Description
Progress Renderer


STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on Stop using Camera+, use SimpleCameraSetting instead.
  • RimWorld does not have vsync in versions < 1.6, so some images may have tearing when the background is moving.
  • Currently in 1.5 the first render will fail with a message about not being able to create the directory. This is currently being worked on, no ETA.

Reporting bugs
You are welcome to join us on discord[discord.gg] and report / ask questions there.

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but we're not picky on the service).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
Popular Discussions View All (3)
66
Aug 20 @ 9:46am
Bugs
Neptimus7
2
May 16, 2024 @ 1:36pm
invalid path
Snakaj
2
Oct 16, 2023 @ 7:05pm
Render Image Now
perilous3d
352 Comments
apollodown Sep 3 @ 2:48am 
Would it be possible to let us set timer intervals manually? I'd really like to set it to 25 - or ideally even 24.3 or something - hours so it looks like the sun is rising and setting in stop motion
heaven Aug 21 @ 12:25pm 
+1 to the ability to hide planning in renders! I've only got weather and game conditions turned on in the settings but my renders still capture any planning I've laid out. I try to remember to hide them but I'm not 100% at re-hiding them before the render time.
Protok Aug 8 @ 9:19am 
Somehow Progress Renderer not working when Light Map in a list.
No error messages.

https://steamcommunity.com/sharedfiles/filedetails/?id=2388098465
Harry_Robinson1 Aug 3 @ 8:20am 
I've noticed that rendering images of space maps from Odyssey, e.g. asteroids, has weird effects. The first time was an automatic scheduled render, and instead of the usual planet background my asteroid image had my main base in the background with the asteroid stuff overlaid on top. With a manual render, I just get a plain black background.
RoboJesus Jul 31 @ 4:59pm 
To clarify I'm just looking to have the squares/grid 'plans' hidden which I can already do manually in game but just want them hidden during the render screenshots if possible
Thatguy{HM} Jul 30 @ 8:00pm 
can this mod be added mid game
JleRstvie Jul 29 @ 7:31am 
I seem to have a problem, in mod settings i disabled rendering of designations (and it worked for 1.4), but mining designations still appeaer on the render. Is it a problem for evereone?
JleRstvie Jul 29 @ 7:27am 
@RoboJesus Yeah i have the same problem, I just installed this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2836293416&searchtext=hide+blue but you have to turn the visibility of blueprints manually
RoboJesus Jul 26 @ 4:09pm 
Also just came here to see if there was a way to not have the blueprints show on renders, I thought I had them disabled on 1.5 but wasn't sure if I was mistaken or not. Checked the mod settings in game already for it but all I have enabled are 'game conditions' and 'weather' Appreciate any help
The Moose Jul 26 @ 2:21pm 
+1 Would love compatibility with Planning Extended. Also is there any way to not have blueprints show up on renders?