RimWorld

RimWorld

Ra2Bunker[1.1]
51 Comments
Mlie Sep 22, 2020 @ 2:09am 
Made an updated version of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2235810677
It has a few fixes as well as being updated to 1.2.
Hope it helps anyone!
non Sep 13, 2020 @ 9:57pm 
Bug Report: Gathering all Pawns in a non settlement map (Rimcities Ruins for example) will lose the caravan in its entirety instantly.
✚︎Shawn Sep 1, 2020 @ 4:37pm 
update?
Gaiashield Aug 31, 2020 @ 6:44pm 
thanks for making this mod scarjit
艾莫号的曼达洛人 Aug 24, 2020 @ 4:11am 
Will there be update for 1.2?
Alvlarys Aug 16, 2020 @ 10:19pm 
Will there be update for 1.2?
Azuke Aug 14, 2020 @ 8:18am 
update for 1.2 please :)
Tommy Gray x Land Raider Aug 10, 2020 @ 7:15pm 
update for 1.2 plz
Mutt522 Aug 10, 2020 @ 1:23am 
Found an issue with this and Vanilla Weapons Expanded - Laser. If a pawn holding a laser minigun enters a bunker the UI disappears. Loading doesn't fix it, it requires a game restart. Dunno if you care about mod conflicts but i figured I'd let you know.
Bree Aug 3, 2020 @ 12:41pm 
Okay, I'll try some stuff out, try to see what is causing it. Thanks.
Bree Aug 3, 2020 @ 10:47am 
I built a couple bunkers around my base and when I got raided the raiders completely ignored my bunker. They didn't return fire at us at all and went to hit a wall instead, making it very easy to just gun them down. Is that a bug or could it be a mod conflict?
KhanTheMad Jul 9, 2020 @ 11:39am 
if its empty can they use it to pass through or am i good to use it as a part of a wall of my defense
KhanTheMad Jul 9, 2020 @ 11:39am 
ok good to know wanted to know if i needed to pull my pawns out if they get over run
pgames-food Jul 8, 2020 @ 3:57pm 
hi i havent seen that happen in my 1.0 games...
KhanTheMad Jul 8, 2020 @ 3:46pm 
can enemy pawns enter the bunker?
Je suis DedPol Jul 1, 2020 @ 3:57am 
Ok I tried with CE, works fine but there's problem with ammo problem. When pawns run out of ammo inside the bunker they won't reload their weapon. It would be perfectly fine if the ammo system from CE is disabled but I personally prefer to use the ammo.
Je suis DedPol Jul 1, 2020 @ 3:20am 
Hi will there be CE compatible patch?
destructomac Jun 8, 2020 @ 6:42am 
is there a way to remove the attack range and use the pawns weapon ranges instead?
Pizzarugi Jun 1, 2020 @ 4:47pm 
Another bunker mod with onboard weapons would be a neat idea though, for people who want them.
Pizzarugi Jun 1, 2020 @ 4:46pm 
Oh alright. I was just asking, because I noticed the bunkers have an attack range which is shorter than the firearms of the pawns I had placed in them. I wasn't sure if that was because of a bunker weapon override, a set range limitation to prevent invulnerable snipers, or something else entirely.

Thanks for clarifying!
Pizzarugi Jun 1, 2020 @ 12:52pm 
Do bunkers use their own weapons? I think it'd be nice if pawns can use their equipped guns when entering a bunker, but melee pawns can use some bunker default.
芜湖 May 29, 2020 @ 10:43am 
So, if you put every colonist into a bunker when a raid is supposed to happen, it doesent happen.
Luetin May 15, 2020 @ 10:38am 
thanks for updating this
The Unknown May 14, 2020 @ 6:51pm 
30 mins is how long this took to download
NECEROS May 12, 2020 @ 12:22am 
NECEROS May 11, 2020 @ 11:39pm 
I made this, if anyone wants a different texture https://steamcommunity.com/sharedfiles/filedetails/?id=2093710694

Thanks for Bunker. It's wonderful.
pgames-food May 5, 2020 @ 4:41pm 
yup and give them the best armour too just in case :)
zr0 May 4, 2020 @ 11:33pm 
I see, I didn't know that. Thanks for the head's up! Will keep one pawn out at all times if I use it then.
pgames-food May 4, 2020 @ 3:04pm 
btw for carolus_rex, i posted a possible fix for this on the 1.0 version, if you try that, maybe it can help you too?
https://steamcommunity.com/workshop/filedetails/discussion/1552894416/1752358461529819527/
pgames-food May 4, 2020 @ 3:03pm 
hi i think that has been in before but was hard to fix?
zr0 May 4, 2020 @ 10:18am 
There seems to be a small bug - when all pawns in a temporary map (event/quest) are inside the bunker, it results in loss of all of them.
pgames-food Apr 27, 2020 @ 12:37pm 
thanks very much, i had several of these in my 1.0 savegame which im trying to bring into 1.1 :)
Mortarius Apr 11, 2020 @ 9:53am 
Anyone else run into an issue wherein you can't eject out of the bunker? You can't deconstruct or even try to attack it. Nothing happens when you let the health go to 0
Oldie Wan Apr 5, 2020 @ 10:18am 
A great mod that keeps my pawns from getting torn apart by Mech raids.
ThePartyGuest Mar 26, 2020 @ 1:40am 
I can't wait to play with this. Thanks for updating
kzs583 Mar 23, 2020 @ 2:17am 
Thanks!!!!!!!
kullen Mar 8, 2020 @ 3:03pm 
Does the bunker come with guns or do you add them or is it just the occupants guns?
yo Mar 6, 2020 @ 7:06am 
@Scarjit Thanks mate! wait for your good news!
yo Mar 6, 2020 @ 3:51am 
@Scarjit Thanks so much for help! my pawns are using hellgun, auto cannon and heavy bolter, may be the special ability (like rapid fire) causes the bug?
yo Mar 6, 2020 @ 12:15am 
@Scarjit Thats extremely long......But all pawns are using the guns from the Adeptus Mechanicus: Armory mod
yo Mar 5, 2020 @ 5:05am 
thank you for the outstanding mod. however somehow my pawns cannot shot any target when in the bunker, is there any possible reasons for this bug?
IDreamofZombie Mar 4, 2020 @ 5:58pm 
I have skipped past this mod in the past and finally decided to try it for fun. Very quickly became one of my favorite and essential mods. Thank you very much for this, I am loving it!
Sealander Mar 4, 2020 @ 10:23am 
atleast don't do it in permadeath mode
Sealander Mar 4, 2020 @ 10:21am 
So, ah... don't use the uninstall mod with this and do a city defense mission. I lost my whole colony because they went inside and so the caravan was lost...
咸力觉醒のdoge Mar 4, 2020 @ 6:43am 
Thanks , this make the game much more funny[can avoid many ♥♥♥♥ things ]
Commander Amaro Mar 4, 2020 @ 2:02am 
very nice
花心娃 Mar 2, 2020 @ 7:11am 
thanks i like this mod
Diarmuhnd Mar 1, 2020 @ 8:15pm 
For NOD ! (thanks for the mod update :spaz2excited: appreciated)
Fizukii Feb 29, 2020 @ 4:59pm 
thx
Fizukii Feb 29, 2020 @ 4:08pm 
CE?