RimWorld

RimWorld

266 ratings
Ra2Bunker (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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576.902 KB
Sep 22, 2020 @ 2:03am
Apr 16, 2024 @ 5:06am
10 Change Notes ( view )

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Ra2Bunker (Continued)

Description

Update of AKreedz风影s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1552894416
This version is based on the 1.1-version by Scarjit
https://steamcommunity.com/sharedfiles/filedetails/?id=2009500243

- Added forced target-gizmo



[dsc.gg]
[github.com]



Code:
http://www.med
iafire.com/file/8oy
1bb7n8ctp41w/Ra2Bunker.rar/file
(I gave up updating, anyone can use my source code)


Add a bunker to rimworld.


Bunker: people can enter it and fight with enemy.(6 pawns max)
(they should take range weapon before they enter the bunker)
Can find in Security list.
Now it supports more materials
The people in bunker will not get damage while fighting.


添加了战斗碉堡

小人可以在里面与敌人作战
(在此之前先让你的小人拿上远程武器)
可以在防卫页面找到
现在支持更多材料
小人在碉堡里不会受到伤害



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


96 Comments
VoidEngineer Apr 12, 2024 @ 8:06am 
Thank you, Mlie. That did indeed fix the issue.
Mlie  [author] Apr 12, 2024 @ 7:06am 
@VoidEngineer Should be fixed now
VoidEngineer Apr 11, 2024 @ 7:40pm 
Anyone else seeing this red error and have a fix?
"Config error in Ra2_Bunker: impassable, player-buildable building that can be shot/seen over."
G0emi Dec 6, 2023 @ 2:13pm 
Sidenote: I did NOT test the rapid-fire bug in AKreedz new version. Since the new bunker cannot eject single pawn its likely not working (or working even worse xD)

~~
Wanted to say a big Thank You to Mlie for providing this Mod! It was fun.
For now I will switch back to the original Authors Mod and see where the journey goes.
Again, Thank you very much and may the fun always be with you^^
G0emi Dec 6, 2023 @ 2:13pm 
- No forced target, they will shoot at what they shoot. Period.
+ Multitargeting, different people "inside" the Bunker will be able to target different enemies.
- Pawns inside the bunker are still "active", like, their mood still swings and someone even reported a pawn fell asleep inside the bunker (I did not test that much obviously)
(I was under the impression in Mlie's version the pawns enter a state of stasis where they do fight but everything else kind of keep running but doesn't influence as long as they are inside the bunker - food and sleep for example drain but will only matter after you leave the bunker)
- No ejecting single pawns, all out or nothing
- Research required for "Machine"
G0emi Dec 6, 2023 @ 2:13pm 
For information to people looking here:
As Mlie rightfully has updated the description, the original Author of this Mod has made an 1.4 update of the Mod *link above*
After a quick test it seems to work for me as intented, everyone fires out of the bunker with the range and reload his/her weapon allows.
There are a few differences to this variant of the Mod tho:
Mlie  [author] Nov 16, 2023 @ 10:06pm 
@raz334 Dont think so
raz334 Nov 16, 2023 @ 2:52pm 
Does this work with psyonics?
Doc Cams Jun 17, 2023 @ 8:57am 
Ohh that was the original authors comment