Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=3000514785&searchtext=bunker
"Config error in Ra2_Bunker: impassable, player-buildable building that can be shot/seen over."
~~
Wanted to say a big Thank You to Mlie for providing this Mod! It was fun.
For now I will switch back to the original Authors Mod and see where the journey goes.
Again, Thank you very much and may the fun always be with you^^
+ Multitargeting, different people "inside" the Bunker will be able to target different enemies.
- Pawns inside the bunker are still "active", like, their mood still swings and someone even reported a pawn fell asleep inside the bunker (I did not test that much obviously)
(I was under the impression in Mlie's version the pawns enter a state of stasis where they do fight but everything else kind of keep running but doesn't influence as long as they are inside the bunker - food and sleep for example drain but will only matter after you leave the bunker)
- No ejecting single pawns, all out or nothing
- Research required for "Machine"
As Mlie rightfully has updated the description, the original Author of this Mod has made an 1.4 update of the Mod *link above*
After a quick test it seems to work for me as intented, everyone fires out of the bunker with the range and reload his/her weapon allows.
There are a few differences to this variant of the Mod tho: