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UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Would seem harmless but the stacklimit also does not seem to work. Only allows 1 sandbag per stockpile tile instead of the 25 according to the xml file.
https://pastebin.com/QT1LyQ76
If you encounter drawGuiOverlay error don't worry, it should be harmless :)
I am also thinking about increasing sandbag cover to 65%. Their cover is not much better than stone chunks in vanilla.
Thanks for feedback, I am happy someone finds this mod usefull.
So you'd essentially be trading durability for movability.
It seems to me that sandbags has lost their place, since barricades provide equal cover without using rare materials. I can suggest to leave their cover abilities equal (or sandbags 2-5% worse), but tune values to make sandbags significantly faster to construct in comparison to barricades, and make them movable if possible.
Thanks for your feedback through. I'll think about it.