RimWorld

RimWorld

Better Baricades
26 kommentarer
The Blind One 21. maj 2022 kl. 19:31 
Config error in Sandbags: has stackLimit > 1 but also has drawGUIOverlay = false.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)

Would seem harmless but the stacklimit also does not seem to work. Only allows 1 sandbag per stockpile tile instead of the 25 according to the xml file.
Azzure225 27. okt. 2021 kl. 9:13 
Noting that this mod still works for 1.3. just will show an error for version matching
Nommer 3. aug. 2021 kl. 18:58 
E
Ursus 29. okt. 2020 kl. 7:14 
Been using this for a while but does it still work with 1.2?
Lurmey 25. juni 2020 kl. 19:23 
If you'd like, I can amend your patches to add these tests and send over the file for you to use.
Lurmey 25. juni 2020 kl. 19:23 
Hey, I noticed you're adding tags to sandbags and other things without first testing if other mods already added those tags. You should use a PatchOperationSequence containing both a PatchOperationTest with the Invert success tag and then your PatchOperationAdd. Otherwise, you get duplicate XML errors on startup if another mod (Fertile Fields for instance) adds those tags before your mod loads.
Ryskar 18. maj 2020 kl. 14:53 
I'll give this a shot. I've been looking for a mod that lets you move barricades, and making it so that it only works on sandbags is a pretty good idea. 75% does seem a bit strong for cover but I'll see what it's like in action. Thanks.
Boyar 17. maj 2020 kl. 7:22 
same error
Deuce 22. apr. 2020 kl. 6:23 
@JonnyJaap same error
JonnyJaap 11. mar. 2020 kl. 9:46 
have an error, I guess somesort of interferens with LWM's deep storage?
https://pastebin.com/QT1LyQ76
Croctus 3. mar. 2020 kl. 7:15 
This is great. The nerf to sandbags made them useless and the idea that a solid steel barricade offered the same protection as a bag of sand is just ridiculous.
Deathstick 2. mar. 2020 kl. 13:40 
Making sandbags uninstallable is actually a brilliant idea! Nice work.
czpetr  [ophavsmand] 2. mar. 2020 kl. 9:46 
DontPanic Fixed.

If you encounter drawGuiOverlay error don't worry, it should be harmless :)
DontPanic 2. mar. 2020 kl. 8:58 
@czpetr it seems like there is an error while loading the mod (I think it's just a warning but you may wanna take a look) : https://pastebin.com/wTib282X
czpetr  [ophavsmand] 2. mar. 2020 kl. 8:54 
@IceMaverick Fixed.
IceMaverick 2. mar. 2020 kl. 8:45 
Description is contradictory. Do Barricades provide 65 or 75 cover? It says both.
czpetr  [ophavsmand] 2. mar. 2020 kl. 5:52 
Updated! Let me know if you find any problems.
czpetr  [ophavsmand] 2. mar. 2020 kl. 4:45 
Okay, I have made sandbags uninstallable, I'll also decrease their cost and weight. Update will be released in the next 2 or 3 hours, I have to go somewhere now.

I am also thinking about increasing sandbag cover to 65%. Their cover is not much better than stone chunks in vanilla.

Thanks for feedback, I am happy someone finds this mod usefull.
arch4n631 2. mar. 2020 kl. 4:18 
Good mod, thanks. I agree with others: making sandbags movable would be a nice addition.
The Mighty Swash 28. feb. 2020 kl. 8:03 
One important difference to note is the terrain requirement: Sandbags can be built on bridges, barricades can not.
Absolutely Nobody 27. feb. 2020 kl. 22:14 
@Greystar most mods are for vanilla. if a mod requires the DLC it will have a purple bar above the description that says "This workshop item requires [NAME OF DLC] to be installed"
Greystar 27. feb. 2020 kl. 22:08 
Question: Does this require the DLC?
Valience 27. feb. 2020 kl. 15:46 
Radiant Dawn could be on to an idea, not that it necessarily fits with your vision. Maybe differentiate them as the barricade being a stronger, more permanent structure, while making sandbags light weight, faster to build, and movable. Easy to use them set up a forward fire base on an encounter map or to bring the materials along in a caravan?

So you'd essentially be trading durability for movability.
Dwang Zhongson 27. feb. 2020 kl. 14:35 
Well, vanilla game has got pretty strange balance decisions implemented.

It seems to me that sandbags has lost their place, since barricades provide equal cover without using rare materials. I can suggest to leave their cover abilities equal (or sandbags 2-5% worse), but tune values to make sandbags significantly faster to construct in comparison to barricades, and make them movable if possible.
czpetr  [ophavsmand] 27. feb. 2020 kl. 13:01 
Well, I find it unrealistic that steel/stone barrier would be less durable than sandbags. We could also argue that obtaining stone blocks is even harder.

Thanks for your feedback through. I'll think about it.
Dwang Zhongson 27. feb. 2020 kl. 12:33 
I think sandbags have to be better than barricades, since cloth/leather are harder to obtain than wood/steel.