RimWorld

RimWorld

[Ry]Draw a bead
99 Comments
CrazyFreak Aug 23 @ 7:10pm 
Would still love an update to this for 1.6!
Nebulos Jul 14 @ 4:11pm 
I think this still works? not certain though, great mod though.
Cyborgshark Jul 13 @ 2:16am 
I know this hasn't been touched in a while, but can we get a 1.6 version alternative to this?
Turkwise Jan 13 @ 11:12am 
Love this mod, I have to edit to cap at .8 aim speed though, .5 is just too crazy.
Malikyte Aug 12, 2024 @ 11:55pm 
@Lurmey - CE is well-known for breaking any mod that deals with guns and combat. If you have to wonder whether or not something is compatible with CE, chances are the answer is no. My guess is CE is the reason you're getting those errors.
Ascythian Jul 22, 2024 @ 1:29pm 
@Lurmey

If you have another mod then any of your reports of it not working will be in error, you have to have 1.5 without mods.
Lurmey Jul 22, 2024 @ 8:24am 
This mod is not 100% working in 1.5. I'm not sure why Mlie has marked it so. Causes errors in log. Possibly conflict with another mod, CE likely, don't have time to check.
Mlie Jun 6, 2024 @ 12:19pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Nyx (She/Her) May 26, 2024 @ 11:23am 
works in 1.5, just needs the version tag
HopeCaldwell May 18, 2024 @ 9:14am 
you still alive?
Angrysquirrel May 3, 2024 @ 12:35pm 
1.5 please
Piano of Pain Apr 23, 2024 @ 10:01am 
I can confirm that this mod works perfectly fine in 1.5. All it needs is the tag in the about.xml. But you can use it right now with no issues.
Chig Bungus Apr 15, 2024 @ 4:59pm 
1.5 please :D
Pvc pipe Apr 11, 2024 @ 7:57pm 
Will you work on patching for 1.5?
Gorkun Mar 19, 2024 @ 11:45pm 
1.5?
Maple38 Feb 6, 2024 @ 5:30am 
@none I would assume CE already does this stuff
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 Feb 4, 2024 @ 5:11pm 
ce compatible?
redxlaser15 Sep 26, 2023 @ 11:05am 
Is there a config menu for this mod? I'd like to be able to modify the scaling.
Maple38 Apr 23, 2023 @ 4:27am 
Safe to add mid-save?
Stallion Nov 22, 2022 @ 5:22am 
Could you make a version that effects warm-up as well as cooldown?
DxGGG | Megalomancer Nov 19, 2022 @ 9:58pm 
is this compatible with yayo's combat 3? I would think how much it changes would cause issues but I just wanna make sure. Thanks for updating to 1.4, btw!
Inglix Nov 3, 2022 @ 6:58pm 
FYI - The Biotech DLC introduces a curve for the AimingDelayFactor StatDef based on biological age which makes children aim slower than adults. This mod's version of AimingDelayFactor overwrites that in favor of basing it solely on skill level.
Alaris Oct 24, 2022 @ 12:40pm 
Thank you!
Ryflamer  [author] Oct 6, 2022 @ 6:43pm 
Updated for 1.4
DanonaoGrossao Mar 30, 2022 @ 7:51pm 
if i im using a mod that increase the shoot limit, it will continue affecting?
123nick Jan 20, 2022 @ 7:46pm 
animals with ranged attacks and mechanoids throw an error when shooting. i have a couple of mods that mess with stats with acc and such so i assume one of them is messing with pawns without skills shooting, but thats just a hunch. this one might do it since it affects aim time before shooting and maybe when pawns without skills shoot it causes an error? but thats just a hunch on my part.

Log: https://gist.github.com/0c5e95ac987cd4bc9363a5c4d903d5d0
EMAN0987 Oct 24, 2021 @ 11:35am 
It does affect all pawns
UdderlyEvelyn Oct 23, 2021 @ 12:19pm 
Does it affect non-player pawns? I wouldn't want to have an unfair advantage but this sounds pretty interesting. Also, is the way it's implemented friendly to new weapons/etc. in the game (so if I have a ton of modded weapons it's unlikely to break as long as those don't overhaul the aiming system)?
Scorpio Sep 12, 2021 @ 12:27pm 
@Angel game is stuck on 20 when it regards to shooting skill, its a game mechanics issue
Angel Aug 30, 2021 @ 6:47pm 
I wonder what would happen to a pawn above 20 skill from mods that increase max skill
PremierVader Aug 14, 2021 @ 5:33pm 
Gotcha thanks!
EMAN0987 Aug 13, 2021 @ 7:37pm 
@PremierVader This version still takes consciousness, sight, and manipulation into consideration, though the description does not reflect this. Should not affect performance.
PremierVader Aug 13, 2021 @ 8:36am 
Also I noticed that unlike the original mod this one only considers Shooting skill. Is that intentional?
PremierVader Aug 13, 2021 @ 8:35am 
Hey is it safe to add mid game and also does it affect performance at all?
Demonlord09 Jul 20, 2021 @ 1:37pm 
Needs an update for 1.3 and Ideology.
Nova Drayosix Jul 2, 2021 @ 4:06am 
does this break if you have a skill beyond 20? I have a mod that allows me to get over 20 shooting on a pawn, so i was wondering if it would keep it at 0.5x when above 20, or if something would entirely break. I haven't gotten a chance to try it out yet, but just thought I would ask, since you know the code you used.
Funy Birb Man Apr 5, 2021 @ 12:13am 
Yayo's combat?
EMAN0987 Feb 7, 2021 @ 1:22am 
It would be helpful to add to the description that this mod also causes consciousness, sight, and manipulation to affect aiming time.
FoxoManiak Jan 31, 2021 @ 11:32pm 
@Ferrous i'm pretty sure that it won't work, as CE already has a ranged cooldown changing feature
Ferrous Jan 31, 2021 @ 7:12pm 
Gonna try to run this with CE
nick105105 Jan 20, 2021 @ 6:43am 
After doing that its now working again, thank you!
Ryflamer  [author] Jan 19, 2021 @ 6:45pm 
I would try disabling and unsubbing to the mod, and then resubbing and re-enabling to see if that fixes the issue. The mod id was changed, yes.
nick105105 Jan 19, 2021 @ 7:33am 
I don't know if the previous comment is what my problem is, but I tried starting my save today and it said this mod was not active for some reason, but now every time I enable it, it disables itself even after the game restarts itself to enable the mod. it just won't let me enable it now.
RedstoneRevolution Jan 19, 2021 @ 6:41am 
I think the update pushed on the 18th (yesterday) made the mod stop being recognized in save files. When I try to load my save, it says that the mod is missing. Was the mod ID changed?
Ryflamer  [author] Jan 18, 2021 @ 3:18pm 
@Tyrant Turns out you were right! Uploaded a fix.
Tyrant Jan 17, 2021 @ 9:35pm 
I am not using a local copy of the mod, it was published to the workshop that way. Underscores aren't valid for packageIds.
Ryflamer  [author] Jan 17, 2021 @ 7:44pm 
@Tyrant that's a harmless yellow error that comes from using a local copy of the mod.
Tyrant Jan 17, 2021 @ 4:48pm 
packageId in About.xml ends in _copy, probably from creating a local copy with Fluffy's Mod Manager, please remove it.