Space Engineers

Space Engineers

ARMCO Starwars Project Rebirth
20 Comments
Kreeg  [author] Feb 22, 2023 @ 8:50pm 
I suffered considerable burn out working by myself.
WeaponCore then proceeded to make keeping things functional & as intended, incredibly difficult by shifting how config lines are even read.
And by directly bricking other mods by TypeID limiting weapons & entire base block types to WC-scripting only or be deleted.

So no, while I fixed some bugs, the damnable thing has miles of incomplete work.
On the plus side, others have arrived out of the wood work , to make the effort even less worth it.

In addition, there's always the Server version which at least makes some of the hours still existant.
Centanian Feb 22, 2023 @ 7:52pm 
This project still being worked on?
rangerpaul Dec 31, 2021 @ 5:06pm 
is it possible to ues this collection of mods om a server that me and 2 friends play on ?
d00mi Mar 31, 2021 @ 11:55am 
nice, looking forward into this :) Best of Luck!
Kreeg  [author] Mar 31, 2021 @ 2:00am 
Yes.
d00mi Mar 30, 2021 @ 10:15am 
Hey Kreeg, u still working on this?
Kreeg  [author] Dec 10, 2020 @ 10:42am 
I don't recall an issue welding an Light Foundry, so not sure.
TwiztidStyle Dec 10, 2020 @ 10:24am 
@Kreeg I am trying to run your mods on a private game. But I am having issues building items, such as the Imperial Light Foundry. All components available, it just wont build. Not sure if I am missing a mod or if there is some other issue?

Krupterz Jul 26, 2020 @ 9:26am 
Dark Foundations is throwing over 200 errors on load about things not being assigned as objects, still loads but the question is how long before Keen has it fully broken.

Love the SW and other stuff you do, please keep up the great works, and this was posted to let you know that there is something kind of unhappy going on... like i said likely Keens fault as they love breaking the already hurting game.
Resh Jun 21, 2020 @ 7:41pm 
Whoooa star vipers dooope. Thanks for the info gonna try them out
Kreeg  [author] Jun 21, 2020 @ 2:02pm 
Created the Rendering mod, Repaired New Republic Weapons & Added the T-70 X-Wing.
Imperial's HQ TIE got functional Weapons, which are gimbaled.
Neutrals got the Starviper Kit.
Resh Jun 21, 2020 @ 1:27pm 
I saw that alot of these mods got updated today. Whats changed or different? Are the weapons working now for imperial, rebel, new republic, etc?
Kreeg  [author] Jun 1, 2020 @ 12:01am 
Planets don't auto-spawn' , MasterFile does have 4-5 of them.

Guild uses Lucas' Threat system, with the space-based not having a Level-0 Entry
Zentoria May 31, 2020 @ 11:27pm 
Hmm. I dont see any new planets around. And no fighter npcs are appearing since I also have "Uglies Unleashed" mod installed too.
Kreeg  [author] May 30, 2020 @ 11:48am 
I may in the future, have a "Mod" that uses them all as dependencies, But a combined one outside of that is impossible, due to their Sizes; it would exceed size limits as one mod.
daiseechain May 30, 2020 @ 10:40am 
do you plan on making a version with all of this or are they gonna be seperate mods?
zipthedip282 May 29, 2020 @ 5:34pm 
where to buy pet russian jedi
Cosmos Apr 24, 2020 @ 4:29am 
How do i make rebel supplies
Kreeg  [author] Apr 14, 2020 @ 1:13pm 
Nope
Sqweloookle Apr 14, 2020 @ 11:31am 
Is there a load order to these mods?