RimWorld

RimWorld

VGP Garden Gourmet
389 Comments
dismarzero  [author] Oct 14 @ 8:08pm 
I only have a small patch for the fish mod that adds it to my Sushi recipes. I use Common Sense and Vanilla Fish with no issues in my games. I don't know about the wiki mod.
MerLatus Oct 13 @ 9:11pm 
I don't know which mod caused this error, but after removing any one of them, the error disappeared.
MerLatus Oct 13 @ 9:07pm 
I got this error when I used this mod with Vanilla Fishing Expanded, [O21] WikiRim (Continued) and Common Sense.
MerLatus Oct 13 @ 9:02pm 
[[O21] WikiRim (Continued), HelpTab.dll] HelpTab.HelpBuilder.HelpForRecipe(Verse.ThingDef thingDef, Verse.RecipeDef recipeDef, HelpTab.HelpCategoryDef category)
[[O21] WikiRim (Continued), HelpTab.dll] HelpTab.HelpBuilder.ResolveRecipes()
[[O21] WikiRim (Continued), HelpTab.dll] HelpTab.HelpBuilder.ResolveImpliedDefs()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1(System.Boolean&)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch1(Verse.Root)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root_Entry.Update_Patch1(Verse.Root_Entry)
MerLatus Oct 13 @ 9:02pm 
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.ThingFilter.get_Summary_Patch1(Verse.ThingFilter)
[Core, Assembly-CSharp.dll] RimWorld.IngredientValueGetter_Nutrition.BillRequirementsDescription(Verse.RecipeDef r, Verse.IngredientCount ing)
[[O21] WikiRim (Continued), HelpTab.dll] HelpTab.HelpBuilder+<>c__DisplayClass35_0.<HelpForRecipe>b__5(Verse.IngredientCount ic)
[Core, System.Core.dll] System.Linq.Enumerable+SelectListIterator`2[[Verse.IngredientCount, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null],[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].ToArray()
[System, System.Core.dll] System.Linq.Enumerable.ToArray(System.Collections.Generic.IEnumerable`1[System.String] source)
MerLatus Oct 13 @ 9:02pm 
Failed to find Verse.ThingCategoryDef named VCEF_RawFishCategory. There are 88 defs of this type loaded.

Possible Matches:
[Source: VGP Garden Gourmet]
[File: D:\Program Files\Steam\steamapps\workshop\content\294100\2007062982\1.6\Patches\Sushi.xml]

[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Core, Assembly-CSharp.dll] Verse.DefDatabase`1[[Verse.ThingCategoryDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]].GetNamed(System.String defName, System.Boolean errorOnFail)
[Common Sense, CommonSense.dll] CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix(Verse.ThingFilter __instance, System.String& __result)
Zairya Sep 21 @ 9:54pm 
Thank you very much! Now my bees and butterflies can fully enjoy their hardcandy <3
Pimpin'_Mc_Bones Sep 21 @ 7:23am 
Awesome, that was quick!
dismarzero  [author] Sep 21 @ 6:41am 
Gourmet
-Patch added for:
Vanilla Expanded Ideology
Vanilla Expanded cooking
If both loaded my sweets will work with the Sweet Tooth Ideo.
dismarzero  [author] Sep 20 @ 9:26am 
Maybe! Ill look into it.
Pimpin'_Mc_Bones Sep 15 @ 6:22pm 
Would it be possible to have the candies made at the sweets table contribute to the 'desserts' need from Vanilla Ideology Expanded?
Totally_Cubular Sep 8 @ 2:40pm 
@dismarzero I think I've figured it out, I might just be stupid. I think I loaded the base mod but not Garden Gourmet. I will report back if it's something else. If not, know that I am an idiot.
dismarzero  [author] Sep 8 @ 4:16am 
Yes should be at the prep table. Under production. Can try loading this and Garden alone to rule out another mod.
Lorebot Sep 7 @ 8:04pm 
It could be a load order issue, but the first thing I'd do is verify file integrity through the steam game properties>Local Files
Totally_Cubular Sep 7 @ 8:00pm 
@lorebot Okay, then I think I've got an issue, because with the save I have, I can't build the prep table.
Lorebot Sep 7 @ 6:58pm 
@totally_Cubular you can make milk and tofu from beans in this mod a few different ways. You can make vegan egg substitute at the prep table i think
Totally_Cubular Sep 7 @ 4:54pm 
Hey, is there still a way to use beans to make plant based milk and eggs in 1.6?
Clairelenia Aug 22 @ 6:52am 
<3 very nice, thank you! the red error is gone, nothing pops up anymore and it's fine again =) 1.6
dismarzero  [author] Aug 22 @ 6:48am 
Gourmet
-Small coding back end change
dismarzero  [author] Aug 22 @ 6:39am 
What version are you using 1.5 or 1.6?
Clairelenia Aug 22 @ 3:24am 
unfortunately i get this red error in the log since the last update from yesterday i think, hope this helps:

XML error: Could not register node named "MealRottable" in mod dismarzero.VGP.VGPGardenGourmet because this name is already used in this mod.
Lorebot Aug 21 @ 8:28pm 
@xZayah yes, it's working on 1.6 with Odyssey
dismarzero  [author] Aug 21 @ 8:12pm 
what is working?
xZayah Aug 21 @ 7:12pm 
is it working on 1.6 version?
Lorebot Aug 20 @ 6:50pm 
Thanks a ton for the update! :B
dismarzero  [author] Aug 20 @ 5:50pm 
Gourmet - Released
-Food stack sizes adjusted to better match vanilla
-Food types for meals updated
-Back end coding from version changes updated
-Fueled eject added to fueled workstations
-New Fish added to sushi recipes if loaded
dismarzero  [author] Aug 12 @ 5:10pm 
Man i've been asking for that for 3 versions to the devs!
Lorebot Aug 12 @ 5:08pm 
Glad to hear it! Thanks for keeping VGP alive :)

As for the Fruit Drink issue, if scheduling non-drugs is the core of the issue maybe there's an idea there for a mod to allow it? They added a category to policies for books, maybe someone could add a policy for recreational activities that includes foods?
dismarzero  [author] Aug 12 @ 5:07pm 
Oh yeah looking through the coding I will need to update this as it has some old coding in it :P It will be fixed once I get to this mod!
dismarzero  [author] Aug 12 @ 5:03pm 
True and honestly I never noticed as I use a stack mod. Its an easy fix in the code. I plan on visiting this mods coding soon for the update just working on the main mods stuff atm.
Lorebot Aug 12 @ 5:00pm 
Dried Fruit isn't really a 'meal' tho...it's an a raw food item, like salted meat or canned stuffs. It only stacking to 10 kinda sucks the usefulness out of it when you need 3x the storage space to hold it.
dismarzero  [author] Aug 12 @ 4:29pm 
If Fruit Drink are not under drugs the pawns cant be assigned to drink them. Its a limit of the games coding. I have a few other items not loaded as drugs and ppl complain you cant schedule them lol

I'm not sure about the stack size should just use normal stack size for meals.
Lorebot Aug 11 @ 11:16am 
and on the topic of fruits...is it necessary to have the Fruit Drink categorized as a Drug? It seems really weird to me that teetotalers don't like drinking apple juice and ideoligions can forbid it like caffeine from coffee and tea.
Lorebot Aug 11 @ 11:11am 
my math is wrong...normal fruit is 6 per stack, so it's actually tripling the volume required
Lorebot Aug 11 @ 11:10am 
I'm wondering if there's a reason Dried Fruit only stacks to 10. At 0.20 nutrition per item that's only 2 nutrition per stack where normal fruits are usually 0.08 and stack to 75 which is 5.90 nutrition per stack. It's nearly tripling the storage space required when drying fruit should be making it smaller and allowing more of it in the same volume, shouldn't it?
dismarzero  [author] Jul 30 @ 7:54pm 
Gourmet
-Salt is Vein Mine-able
-Caramel, Taffy, Hard Candy minor coding changes
dismarzero  [author] Jul 30 @ 6:17pm 
Hmm that's strange. I can try and look into what they are changing or if its an issue on my mod. They are not coded as a drugs just a basic joy source like chocolate.

Lorebot Yes I will look into that
Lorebot Jul 30 @ 9:58am 
Love the VGP collection, thanks for keeping it going all these years! Could you update the Compacted Salt to work with the game's 'Mine Vein' feature since all the mods for it are discontinued?
dismarzero  [author] Jul 23 @ 6:31pm 
I think this Coding was added in 1.6 and was a change to make it easier to classify a worktable type. But I have added it to all the worktable for this mod!
dismarzero  [author] Jul 23 @ 6:14pm 
Gourmet
-All worktable now marked as Kitchen
Fane the Eternal Jul 23 @ 6:41am 
Same with @huntdkim999, please change mill, food prep table and other to kitchen stuff. Thanks in advance!
huntdkim999 Jul 22 @ 10:02pm 
Really like this mod, But have a little problem with the cooking workbenchs. They are categorize with workshops, not the kitchen. So I can't get full workspeed when I put on kitchen
超级突刺 Jun 12 @ 5:37am 
1.6?
dismarzero  [author] Jun 11 @ 5:44pm 
1.6!
dismarzero  [author] May 10 @ 9:10pm 
Derpy : According to the Vanilla Cooking page they have a patch that changes some names and fixes a few hings. But i have not heard of any game breaking issues.
DerpyCharizard May 8 @ 4:32am 
I'm just curious, is this kinda compatible with Vanilla Cooking Expanded? I know it will but I'm just kinda worried about duplicate stuff. I love this mod sicne 1.0 but yeah...
dismarzero  [author] Feb 25 @ 7:52am 
Tacos are life
myteon Feb 23 @ 9:19am 
Tacos are a lavish meal? Tacos are a lavish meal!!! I see you have deep insights into my soul
dismarzero  [author] Feb 1 @ 7:36pm 
Gourmet
-Cooking tools Building code. should not see rain effects.
-Research Books for cooking research added
dismarzero  [author] Jan 27 @ 2:57pm 
what version are you use of the game and if 1.5 are you running the forked version of the processor framework for version 1.5?