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-Small coding back end change
XML error: Could not register node named "MealRottable" in mod dismarzero.VGP.VGPGardenGourmet because this name is already used in this mod.
-Food stack sizes adjusted to better match vanilla
-Food types for meals updated
-Back end coding from version changes updated
-Fueled eject added to fueled workstations
-New Fish added to sushi recipes if loaded
As for the Fruit Drink issue, if scheduling non-drugs is the core of the issue maybe there's an idea there for a mod to allow it? They added a category to policies for books, maybe someone could add a policy for recreational activities that includes foods?
I'm not sure about the stack size should just use normal stack size for meals.
-Salt is Vein Mine-able
-Caramel, Taffy, Hard Candy minor coding changes
Lorebot Yes I will look into that
-All worktable now marked as Kitchen
-Cooking tools Building code. should not see rain effects.
-Research Books for cooking research added
-Fine and Lavish food effects correctly display.
Thank you so much for making such a great mod! I love cheese! I also love Grilled Cheese Sandwiches, cheeseburgers and pizza.
Recently I noticed that the stockpile zone shows cheeseburgers as fine meals, but cheeseburgers doesn't provide the +5 mood like other fine meals. Although the health tab shows that it provides the fine meals' health effects.
So I tested all the foods. I found that Tacos, Sweet Rolls, Nigiri and Maki rolls had problems with meals' levels, mood bonus, and health effects not matching each other. I think this may be caused by adjusting the levels of these meals in the past.
Anyway, nothing can change my love for cheeseburgers!
-Garden Fish added to sushi recipes